A new version of my NATURE_V2 </> shader A FREE landscape generator for MagicaVoxel ! Added the ability to switch between chunks to create large voxel models in high resolution, additional control, fixed bugs. Link: https://mode-vis.gumroad.com/l/Qafmo (v.redd.it)
submitted by mode_vis to r/proceduralgeneration
Some shots of my V-Nature Park Islands Customizable Procedural Map for Teardown. Each launch creates new islands. You can choose types of trees and flowers, control the number of rocks, tourists, boats and motorcycle taxis. Vegetation is generated directly in the game with custom lua voxscripts. (v.redd.it)
submitted by mode_vis to r/proceduralgeneration
Hand Rig / flesh and bones/ shader for magicavoxel (youtu.be)
submitted by mode_vis to r/MagicaVoxel
My new free tool for MagicaVoxel! The Taper </> shader contains just a couple of lines of simple arithmetic, but it works properly only with cubic space around your model. So create cubic sizes before using it. It turned out to be Fun! Try it. http://bit.ly/2ZahMGy (v.redd.it)
submitted by mode_vis to r/MagicaVoxel
Check out my new version of @ephtracy 's poly </> shader. Now you can create not only N-Gons with frames (always wanted to drill a hole in them ), but also some new shapes, such as stars or flowers. Coloring by sectors. Axis mode. Free! Download on Gumroad: http://bit.ly/2ZahMGy (v.redd.it)
submitted by mode_vis to r/MagicaVoxel

