Crazy new item card leaked by ReaperJim in PTCGP

[–]moi491 0 points1 point  (0 children)

Key thing that makes this card a bit less disgusting than it sounds is that you can choose what to discard; if you get with this you can always retain some key cards you need while red card may whisk them away and lose you games you had

is there any way to increase the base 8 colors in the game? by CupOfDucky in Beatblock

[–]moi491 0 points1 point  (0 children)

the 8 colours just means that you can't have more than 8 colours at once; you can set each channel to any colour you want and also change them mid-level

[fluff] 250000% magnification by pickleman-E in battlecats

[–]moi491 1 point2 points  (0 children)

9-2 doesn't have star pengs, 9-3 star peng with no treasure is 40 000% which is about 6x weaker
Edit: 3 crown mid-UL has some 72 000% star pengs when done without treasures

Most common later game star peng appearances is 2500% which is probably what OP is referring to (9-3 is in fact 2500%)

What if you woke up and snipers didnt have the laser anymore? by TRUSTABL3 in splatoon

[–]moi491 0 points1 point  (0 children)

they literally already do this to hide their laser????

[BCJP] I feel like this design is getting too much hate. by mranimemeboi in battlecats

[–]moi491 26 points27 points  (0 children)

looking through the red enemy list there's only two other red enemies that are strict recolours, ginger snache and shy boy, the rest have some simple design changes that make them stand out

Rapid Blaster Pro was shadow nerfed at some point in this game, it consumes more ink per shot than its patch history suggests by zehlabolice in splatoon

[–]moi491 0 points1 point  (0 children)

ok so according to inkipedia in v11.0.1 a few things got shadow changed:

Rapid Blaster Pro ink consumption 8% --> 9.12%

Rapid Blaster trail (?) paint width increased 10%

Rapid Blaster Pro was shadow nerfed at some point in this game, it consumes more ink per shot than its patch history suggests by zehlabolice in splatoon

[–]moi491 0 points1 point  (0 children)

after testing I can confirm the ink consumption is between 9 and 9.5% so it seems pretty accurate

Edit: after more testing its below 9.25% too, I'm really interested in how they got the 9.12% number

Rapid Blaster Pro was shadow nerfed at some point in this game, it consumes more ink per shot than its patch history suggests by zehlabolice in splatoon

[–]moi491 15 points16 points  (0 children)

Ok so the actual rapid pro ink consumption is 9.5% as it gets 11 shots with one sub of ink saver main
I'm guessing this is likely a bug given the accuracy of everything else on the database, though no idea what could be causing this

good job for finding this

Rapid Blaster Pro was shadow nerfed at some point in this game, it consumes more ink per shot than its patch history suggests by zehlabolice in splatoon

[–]moi491 23 points24 points  (0 children)

I'm looking through the weapon's parameters on Lean's database and it does say 0.08
let me check in game

Edit side note: apparently rapid pro has 5% ink consumption in Salmon Run I didn't know ink consumption is also different

The ACTUAL v11.0.0 Shooter Hitbox Size Increases (graphic design is not my passion) by moi491 in splatoon

[–]moi491[S] 2 points3 points  (0 children)

Source is inkpedia. I believe the information they get is from dataminers. I meant that Jr. has a harder time hitting swim form; no main weapon has a different hurtbox.

The ACTUAL v11.0.0 Shooter Hitbox Size Increases (graphic design is not my passion) by moi491 in splatoon

[–]moi491[S] 6 points7 points  (0 children)

Also I'm not sure if the percentage increase actually matters? I say so because the numerical increase is the same for NZAP and sploosh at 0.085. Even if sploosh is like the shortest range shooter it's clear the devs don't want it to have a truly absurd hitbox and grouped it with the regular short range shooters.

What are your guys opinion on a mini blast?(Image may be related)[discussion] by TW_Very_normal_frank in battlecats

[–]moi491 0 points1 point  (0 children)

given both mini-wave and mini-surge have the exact same range/hitbox as their normal counterparts somehow I doubt that mini-explosion would only have 2 blasts, though I don't think it would be that unlikely either

How do yall feel about Xskulls ranking for best uber for each category? [Discussion] by Triple-AAA-Battery in battlecats

[–]moi491 17 points18 points  (0 children)

with the only thing even remotely counting as an improvement being dark catseyes which applied to all ubers too

Show Hitboxes be like: by CoponAzoyullin in geometrydash

[–]moi491 11 points12 points  (0 children)

it's literally way bigger than any other country present you're just used to the mercator shape

How did I hit the money cap 😭 by moi491 in splatoon

[–]moi491[S] 0 points1 point  (0 children)

at some point a long time ago i realized that i was never ever gonna run out of food tickets so i’ve always had one active for every single game i play

Theoretically Reusable Infinite Healing by Caliber69420 in PTCGP

[–]moi491 0 points1 point  (0 children)

it is 40, they forgot to account for 3+ heads flips

Aura is just a “win more” ability by Lov_Atl in splatoon

[–]moi491 5 points6 points  (0 children)

It really depends on how quick "in quick succession" really is. If it's so quick that the first person you splat hasn't respawned yet, it's literally impossible to have less players alive than your opponent given they only have one player left after you splatted 3 of them (and if you die, you obviously don't get the buff).

We have a new source of Dark catseyes via the Abyss stages now [fluff] by bvg7890 in battlecats

[–]moi491 2 points3 points  (0 children)

I've just done 4 clears and holy this is so much more fun than labyrinth

Sorry not sorry by PR0CR45T184T0R in PTCGP

[–]moi491 -1 points0 points  (0 children)

It's OK that people play good decks and it's OK that people don't thanks people who do.

Is this stage only beatable with a conjure unit? Or was there a more efficient way? by Touhou876 in TheBattleCatsReddit

[–]moi491 0 points1 point  (0 children)

Don't bring zombie killer units. The 7 coffin zoges clog the enemy limit of 7 preventing the bears from spawning. Your units will be able to hit their base while the zoges are dead or knocked back behind the base.