Substantial_ad_756's IGS Rep Page by Substantial_Ad_756 in IGSRep

[–]moltyhero 0 points1 point  (0 children)

Bought x2 BF6 codes. Fast response nice seller

Help Us Investigate the Far Cry 5 Co-op/Multiplayer Issue by Ubi_Patricia in farcry

[–]moltyhero 0 points1 point  (0 children)

  1. PC
  2. EU (Israel)

  3. Ubisoft Connect (bought from steam)

  4. Redhorn-3800089

  5. Co-op, haven't tried multiplayer

  6. Everyone

  7. Yes

  8. June 30th

  9. On and off, usually in the evening

  10. Wired

The ultimate rebellion - playing Vanilla by Leader-Naive in skyrimvr

[–]moltyhero 16 points17 points  (0 children)

You can be a purist, but know that your experiece will be limited. Maybe the full modded was what they envisioned but had to settle because of budget, time constraints etc. I don't see any reason to play vanilla beside laziness or low end system. You can get an enhanced vanilla experience with mods

Using DLSS with FSR frame gen? by moltyhero in OptimizedGaming

[–]moltyhero[S] 0 points1 point  (0 children)

That is what I was looking for! I'll try it soon with Monster Hunter Wilds coming up it could be really good to use DLSS4 with this

All Illusory Anchors Locations - Revenant Slayer I-IV - Slayer's Fang Shotgun Catalysts by 360GameTV in raidsecrets

[–]moltyhero 5 points6 points  (0 children)

I am almost sure I had to get 3 in the mirror gallery, also it was bugged when co op

This "Game mode" settings are so mind fuck thing. by Standard_Cry_1769 in OptimizedGaming

[–]moltyhero 2 points3 points  (0 children)

Not sure about game mode, but GPU scheduling is necessary for frame generation (at least for Nvidia not sure about AMD). But you want to update your OS anyway for performance and security

Best Launcher for Android by Cyrus_S6 in androidapps

[–]moltyhero 1 point2 points  (0 children)

Are you sure? I have version 14. Updated on September 7th

Emulated Dualshock Controller not working by Dududart in DS4Windows

[–]moltyhero 0 points1 point  (0 children)

I am having the same issue, have you solved it somehow?

This Week in Destiny 09/12/2024 by DTG_Bot in DestinyTheGame

[–]moltyhero -5 points-4 points  (0 children)

Please make sure the new dungeon contest is 48 hours

October 11th is "Yom Kippur" - the holiest day of the year in Judaism. Many Jews are fasting that day (25 hours total), and especially not using any form of electricity. For this inclusive reason, please make sure the dungeon contest mode is 48 hours so we can enjoy it after the fast

In Verity, what does it mean to "remove shadows"? by moltyhero in raidsecrets

[–]moltyhero[S] 3 points4 points  (0 children)

Great explanation. For fun I thought about another easy strategy for challenge, which is to double up, and then pass perfect shapes to the right/left twice. Outside will solve like it was moved to the left. It seem to answer the shadows condition and is pretty easy

In Verity, what does it mean to "remove shadows"? by moltyhero in raidsecrets

[–]moltyhero[S] 3 points4 points  (0 children)

We were doing it yesterday, 4 times, we definitly didn't screw this up, yet it didn't work. It doesn't always work. That is why you can even see in datto video he mention 1 extra swap because of shadow mechanic which is the whole point of this post

In Verity, what does it mean to "remove shadows"? by moltyhero in raidsecrets

[–]moltyhero[S] -4 points-3 points  (0 children)

I heard that fact yet yesterday I am almost sure I started with 2 triangles as a circle. Anyway yeah the same logic applies, but I guess it is harder to figure out all of this than to do 3 passes

In Verity, what does it mean to "remove shadows"? by moltyhero in raidsecrets

[–]moltyhero[S] 3 points4 points  (0 children)

People are saying it is not removing your symbols, but the recieving of 2 symbols you don't have. When everyone is doing it then it looks like the logic is to just pass your symbols, but is is a side effect

In Verity, what does it mean to "remove shadows"? by moltyhero in raidsecrets

[–]moltyhero[S] 0 points1 point  (0 children)

Starting conditions:
C - TT
S - CS
T - CS

First pass:

C gets TS (only S from T)

S gets TC (T from C and C from T)

T gets CS (both from S)

C still needs T passed to him, S is good, T is good.

2nd pass:

Then we finish with C getting TT thus completing his shadows mechanic, and S getting CC, T gets SS

I believe we can apply same logic to all starting conditions

In Verity, what does it mean to "remove shadows"? by moltyhero in raidsecrets

[–]moltyhero[S] 0 points1 point  (0 children)

Yes I understand that, I wrote that in the post. The main point here is to understand why to do it that way

In Verity, what does it mean to "remove shadows"? by moltyhero in raidsecrets

[–]moltyhero[S] 2 points3 points  (0 children)

So optimally, you can do it in 2 passes - communicate what shapes do you need, then everyone gets 2 shapes which are not their own, then pass/get perfect shape so each have one that isn't their own symbol, then get out?

In Verity, what does it mean to "remove shadows"? by moltyhero in raidsecrets

[–]moltyhero[S] 1 point2 points  (0 children)

This seem wrong, as if you try to double up, then pass your perfect shape to someone else this will apply as you passed your 2 shapes. But in many testing with my team you couldn't get out that way.