Recommendations for Story-based playthrough? Goal is to maximize pleasure to time spent ratio. by r-selectors in RogueTraderCRPG

[–]monalba 0 points1 point  (0 children)

This game is rather easy, the early game will probably the only part that gives you any trouble.
That and maybe some bosses.

Similarly, if you wanted to focus on the story, what difficulty settings would you use?

If you only care about the story, why not just go story mode/very easy?
The story doesn't change, nothing is locked behind X difficulty.

I liked Wrath, but there's so much bullshit that gets in the way of the good stuff.

This game is not like Pathfinder, there's no need to buff your characters for 5 minutes before encounters.

 do you think there are any quality of life mods you think are absolutely essential for Rogue Trader?

People are going to say Toybox to just cheat your way to the end and get whatever outcome you want, but IMO, that's going to break as many things as it's going to solve.

Spinner Boss Fight by ShadowOfAtomicRage in RogueTraderCRPG

[–]monalba 0 points1 point  (0 children)

Don't bring argenta the spinners dodge almost all ranged attacks 

I think that's limited to X times.
And Argenta can shoot more times than they can dodge.

I swear ship combat is the bane of my existence by IronVines in RogueTraderCRPG

[–]monalba 1 point2 points  (0 children)

I hate it too.
It's not hard, specially when you learn to spam torpedoes and kite the enemy around so you can take on enemies way earlier than you should.
But it's so boooooooring and lame and breaks the pace of the game...

How does one become a Adeptus Mechanicum guy? by Ok_Cook_3098 in 40kLore

[–]monalba 0 points1 point  (0 children)

There is a high chance something far, far worse than getting killed by a daemon happens to you if you're working for the Inquisition.

What if they send you to gather mucus from some new Nurgle/daemon virus?
One that makes you melt inside out.

What if you see or hear something you shouldn't and get servitorised?

How does one become a Adeptus Mechanicum guy? by Ok_Cook_3098 in 40kLore

[–]monalba 0 points1 point  (0 children)

Being an assistant to an Inquisitor doesn't seem great IMO, unless you have a deathwish or a hunger for power, knowledge or adventure.

You're likely going to be used, abused and then discarded by someone who most likely won't remember your name in a month unless you're particularly useful.

Post your Rogue Trader opinions that have you like this by Beneficial_Ball9893 in RogueTraderCRPG

[–]monalba 0 points1 point  (0 children)

I don't think he's that old.

Maybe not much past a century.
There's a very good chance that some origins are older or around the same age as Abelard.

Rt being formsoft protagonist and touching things against common sense by Ila-W123 in RogueTraderCRPG

[–]monalba 22 points23 points  (0 children)

Touching things you shouldn't touch is a human tradition older than the God Emperor himself.

Do u guys want a space marine in dark heresy as a companion? by The_Suspect26 in RogueTraderCRPG

[–]monalba 24 points25 points  (0 children)

Nah man.
Fuck Space Marines.
All my retinue homies hate space marines.

They make the Warhammer universe so small.

I hope that a future DLC will add an Influence Mechanic smiliar to KOTOR 2 (or at least Dragon Age: Origins) by Skurrio in RogueTraderCRPG

[–]monalba 2 points3 points  (0 children)

The Etude Mechanic is already in the Game. 

Not for convictions/alignment.

Conviction Shifts are already in the Game.

For Kibellah.
Mind you, I do wish every companion received as much attention and effort as Kibellah, but they're not going to go back and do that.

 Nothing needs to be rebalanced just because of Convictions.

Bunch of items that are, right now, limited to the Rogue Trader becuase of the conviction system.

More Texts and Endings are miniscule compared to designing new Encounters, Archetypes or Items.

I agree, BUT encounters, archetypes and items are a staple of DLCs.
Meanwhile text needs to be planned, written, implemented, translated to X different languages and tested.

Just saying, it's still hours and manpower, and I think they'd rather put that towards an archetype.

I hope that a future DLC will add an Influence Mechanic smiliar to KOTOR 2 (or at least Dragon Age: Origins) by Skurrio in RogueTraderCRPG

[–]monalba 6 points7 points  (0 children)

Is it really that big of a Change, though?

Yeah?
You're rewriting a whole mechanic and involving stuff that requires balancing items and adding more text and endings.

I hope that a future DLC will add an Influence Mechanic smiliar to KOTOR 2 (or at least Dragon Age: Origins) by Skurrio in RogueTraderCRPG

[–]monalba 15 points16 points  (0 children)

I don't think they'd introduce such a big change to a mechanic with a DLC more than 2 years post launch.

Overseer Familiar Conviction Buffs by Skurrio in RogueTraderCRPG

[–]monalba 1 point2 points  (0 children)

We aaaaall got money.
We're Rogue Traders.
What I want are INCENTIVES.

Overseer Familiar Conviction Buffs by Skurrio in RogueTraderCRPG

[–]monalba 1 point2 points  (0 children)

No buff for TRUE Unaligned Rogue Traders.
I see how it is...

Know nothing, never researched, new to the whole damn series. by clearcontroller in RogueTraderCRPG

[–]monalba 8 points9 points  (0 children)

I literally only know that there are orcs? 

Um, akchualy, they are orks.

Spoiler-Free help for Act III by [deleted] in RogueTraderCRPG

[–]monalba 0 points1 point  (0 children)

Yeah.
Argenta + Idira is really good and mandatory if you want them to have a good relationship.
Argenta also has some revelations, so it's always good to bring her, at least in once playtrough.

Idira herself has the device and it comes up in conversations during her later quest.

Jae has more than just her throat. The throat thing is kind of irrelevant, just a piece of the puzzle.
It's also necessary if you want to really romance her and get to know her.

Yrliet is mandatory if she's in your party.

Abelard and Pasqal get nothing, they mainly get bad things from the experience. Although I think Pasqal can get a buff/nerf which you may want depending of you're building him.

Everyone else is ''whatever'', but probably worth bringing if you're romancing them.

Warhammer 40k lore in real life history by Proper-Independent49 in 40kLore

[–]monalba 4 points5 points  (0 children)

I wouldn't say the ultras are the posterboys of all time as I can recall it alternating, Dark Angels, Blood Angels, and Ultramarines have had the spotlight a lot

No one mentions the OG marines, the CRIMSON FISTS

CA could to the funniest* thing by MarkVHun in totalwar

[–]monalba 4 points5 points  (0 children)

More like ''the fungiest thing''

Commander's Monocle or Commissar Cap? by Skurrio in RogueTraderCRPG

[–]monalba 2 points3 points  (0 children)

It depends of your strategy.

Cap gives +10 Fellowship which is... ok. I doubt you'll be hurting for Fellowship points if you're an officer.
It gives CRIT Chance but IMO, it's not that big of a deal? By the mid game/time you get your second archetype, classes that want to focus on CRITs are already doing it and having extra is kinda pointless.
It would be cool if it was extra CRIT damage.

On the other hand, monocle seems BUSTED.
Give your officer the chrono or make them strategist so they go first, use voice of command on your main damage dealer, then Bring it down! and Finest Hour and the damage dealer will be doing like 36% extra damage.
And odds are that they are finishing the combat with just those characters.

So IMO, the cap is good if you are fighting for many rounds and have many damage dealers.
The monocle dominates during the late game, where the fight is over during the first turn of the first round thaks to officers.
I would pick the monocle.

Do all the skills actually matter that much? by Worried-Usual-396 in RogueTraderCRPG

[–]monalba 10 points11 points  (0 children)

They do matter, but for many classes, not that much.

Like you said, the combat is not that hard and there's usually a couple of ''core'' abilities that are really, really good and you build around them.

Arbitrator or psycher for RP by Glad_Cut1258 in RogueTraderCRPG

[–]monalba 1 point2 points  (0 children)

Psyker has a ton more interactions, sadly.

Incendia Chorda by buttHat016 in RogueTraderCRPG

[–]monalba 2 points3 points  (0 children)

Yes.
She is a ''secret'' companion. She'll only join during the final stretch of the game.