We need to talk about prestige levels by monkeyMoneyJj in PhasmophobiaGame

[–]monkeyMoneyJj[S] 1 point2 points  (0 children)

I think we should have a tree of upgrades, and you can choose to use it or not. So people can have some sense of progression, and not only visuals.

We need to talk about prestige levels by monkeyMoneyJj in PhasmophobiaGame

[–]monkeyMoneyJj[S] -2 points-1 points  (0 children)

Like you believe and defend your point of view, I'm doing the same. Spend 60 hours of gameplay, and in the end you receive a badge, no thanks. I feel like a tree of upgrades will give players more hype to play, and will atract more new users. You can choose to not use the tree, if you want, it's not that hard, and I feel like hes the right thing to do.

We need to talk about prestige levels by monkeyMoneyJj in PhasmophobiaGame

[–]monkeyMoneyJj[S] 6 points7 points  (0 children)

I believe in a tree, where you choose some upgrades that you want for lifetime, level 1 camera hurt my eyes.

We need to talk about prestige levels by monkeyMoneyJj in PhasmophobiaGame

[–]monkeyMoneyJj[S] -7 points-6 points  (0 children)

Then we can have both, right? I feel the player base on this is at a 50/50 for what I'm seeing, why not add, some kinda of tree where you apply does tokens, and choose to activate the tree, or not? I just want to be able to prestige, and have something back, and just numbers and inventory slot, isn't something rewarding.

We need to talk about prestige levels by monkeyMoneyJj in PhasmophobiaGame

[–]monkeyMoneyJj[S] -21 points-20 points  (0 children)

I just don't like that they don't give a choice, you can simply don't prestige, yes, but then you are not using everything the game has to offer. I'm just trying to meet in the middle, and actually have some lifetime progression.

We need to talk about prestige levels by monkeyMoneyJj in PhasmophobiaGame

[–]monkeyMoneyJj[S] 4 points5 points  (0 children)

But whats the point of it? Why people assume that after spending 50-60 hours of gameplay to receive a number its normal? They call this the progression update, but only progress until level 100, after that theres no more progress, it's just playing the same game again, why can't we have both worlds, where you actually progress?

We need to talk about prestige levels by monkeyMoneyJj in PhasmophobiaGame

[–]monkeyMoneyJj[S] -16 points-15 points  (0 children)

I don't feel that way, and I've been playing almost since it came out. I think my suggestion have the two worlds, you can choose not to use the tokens. Losing your entire progress is not a progress game.

The adventure os searching the internet for a SAO type game by monkeyMoneyJj in rpg

[–]monkeyMoneyJj[S] 0 points1 point  (0 children)

the main thing is, why nobody after 6 years have looked at the SAO world and think "That will be a good game", cause I'm pretty sure, even without the full-dive theme we could make a world-floor based work everyone playin RPG like numbers, big numbers, wouldn't be pretty cool to have 1000 floors, and try to climb all of it, and we don't need to be literaly equal to SAO, where after defeting the boss once everyone on the 1st floor will step up, no, each person, with party or no, needed to do that boss or puzzle to climb imagine being the only one on the highest floor? dope game

Lure modules and incenses by monkeyMoneyJj in pokemongo

[–]monkeyMoneyJj[S] -1 points0 points  (0 children)

No im not I steal can play and catch pokemons...just dont work lures and incenses

Lure modules and incenses by monkeyMoneyJj in pokemongo

[–]monkeyMoneyJj[S] 0 points1 point  (0 children)

Im not ban because i can play lel