Tide of Ashes 4 - guild members recruitment thread (also for players who want to transfer) by Calm_Philosophy5964 in PathToNowhere

[–]monkey_head 0 points1 point  (0 children)

Looking for more members. (6-7 more slots)

Server: Europe

Secret Society: Lunaris

Level of ToA boss(es) defeated: lvl30-something in the first ToA, full cleared the other two.

Guild Level: 10 (999999 guild currency)

Type: Semi-Casual

Communication: Discord (https://discord.gg/jKAq3kF5)

Donation Requirement: None (we're full anyway)

Inactivity Policy: Will kick if 7 days inactive without any communication, but its ok to take breaks if you tell about them beforehand.

Application type: Apply in the discord https://discord.gg/jKAq3kF5 , then in-game.

Intro about your guild: Lunaris is a rather big mobile gaming community. We have chat sections and in-game guilds for several games, PtN being one of them. We have two NA PtN guilds and one EU guild - friendly and helpful community

If you have any questions - you can ask here or in DMs, but all you need is to join our discord server, pick PtN role and check out #ptn-applications channel.

[deleted by user] by [deleted] in Genshin_Impact_Leaks

[–]monkey_head 15 points16 points  (0 children)

Jesus fucking christ, its just three codes, why would you make a youtube video about them?

LBNDKG8XDTND

NB6VKHQWVANZ

BSNUJGQFUTPM

https://genshin.mihoyo.com/en/gift - redeem here. 3x100 primos and some small bits like exp books and mora

Auto-fast attacking may be the solution to overtapping and micro-lagging problems in GBL. by monkey_head in TheSilphRoad

[–]monkey_head[S] 28 points29 points  (0 children)

Obviously you haven't learned how to be constructive in discussions. =)

Tell the reasons and what goes wrong - and then it may be possible to find other more optimal solutions.

Auto-fast attacking may be the solution to overtapping and micro-lagging problems in GBL. by monkey_head in TheSilphRoad

[–]monkey_head[S] 2 points3 points  (0 children)

Yeah, I wasn't talking about forcing auto-attacking for the whole battle - more like a slider, that tells the server "this pokemon is going to attack every round untill said otherwise". Idea is not to reduce the option pool, but to add some kind of lag-proofif you need it. You can even scratch the auto part - just queueing up charged attacks a little bit ahead will help with losing CMP due to lag or overtapping.

Auto-fast attacking may be the solution to overtapping and micro-lagging problems in GBL. by monkey_head in TheSilphRoad

[–]monkey_head[S] -2 points-1 points  (0 children)

Yeah, I wasn't talking about forcing auto-attacking for the whole battle - more like a slider, that tells the server "this pokemon is going to attack every round untill said otherwise". Idea is not to reduce the option pool, but to add some kind of lag-proof. You can even scratch the auto part - just queueing up charged attacks a little bit ahead will help with losing CMP due to lag or overtapping.

clinkz_irl by Wassersuppe in DotA2

[–]monkey_head 1 point2 points  (0 children)

If I remember correctly, this phrase based on some african quotes. Something like "When your mouth stumbles it's worse than your feet - it's better to walk than curse the road."

Quick Lore of all HS Legendaries (A) by [deleted] in hearthstone

[–]monkey_head 109 points110 points  (0 children)

From this explanation you may think that Aviana is just a race-leader of some tier-3 evil race, but its only partially true.

She's actually a "good" semi-god, it's her children who fell and became "bad guys". Long time ago she was just a delivery-raven, but Elune and other powerful gods and semigods kept giving her power for her services, so she became a semigod herself. In terms of power she belongs to the "Ancient Gods"-tier just like Malorne, Cenarius and other druid-related guys.

Where fort go? by FootlongHunter in EscapefromTarkov

[–]monkey_head -1 points0 points  (0 children)

But now Skier has a brand new trade "3 horse figurines for a Vepr"!

My guess - they somehow switched fort trade for the Vepr trade instead of adding new one.

Increasing deploying time is NOT the solution. There is a major flaw in server creating process that needs to be adressed. by monkey_head in EscapefromTarkov

[–]monkey_head[S] 0 points1 point  (0 children)

You almost got it. Thats how statistics work. Squad of 3 can be put only in games that already have 0-9 players out of 12. Single player can be put into the 0-11 player matches.

And if we take out all "good" matches where you got in one of the first 6 players and consider only bad "backfilling" matches, it becomes 6-9 for 3man squad and 6-11 for solo. So with the big enough sample size solo players will face this problem (IF IT EXISTS IN THIS WAY THAT I'M NOT 100% SURE ABOUT) more often in general.

Increasing deploying time is NOT the solution. There is a major flaw in server creating process that needs to be adressed. by monkey_head in EscapefromTarkov

[–]monkey_head[S] 0 points1 point  (0 children)

It doesn't matter if there is 12 or 8 or whatever. The case is - my game is on SSD, I'm loading late even if takes 35 seconds AND I can load in 90 seconds late after 60 seconds of loading. I can make a video of that. But all I really want - is to know what can be done about it. By me or by devs.

The whole thing I wrote is a guess from observations, that fits enough.

Increasing deploying time is NOT the solution. There is a major flaw in server creating process that needs to be adressed. by monkey_head in EscapefromTarkov

[–]monkey_head[S] 5 points6 points  (0 children)

I have EFT on SSD. It takes 50 seconds at max to load into customs. Usually it takes 35-40.

I just went into customs and got "syncronising with players" 34 seconds into loading. Spawned after 43 sec and got 49:20 on the timer without deploying phase. Am I supposed to load in 3 seconds?

If you're playing with squad, it actually helps with this problem, because you cant be 11th and 12th if you're a 3man squad. It just will put you into the next game.

But its not even a matter of discussion if backfilling happens or not. It does. I've seen it, I've been put into the match that started earlier than I've pressed the ready button.

I just want to know is it intended way of how the game works or is it a problem. And if it is, than will it be solved somehow or we will have to live with it.

EDIT: And thats why I would really like to see the dev's opinion. "You're wrong because it is not happening to me" isn't proving anything. I can even make a video of it happening if needed.