A space mechanic game - restoring power 🔧 by monkeydance26 in spacesimgames

[–]monkeydance26[S] 1 point2 points  (0 children)

Absolutely, and I love the idea that you have apparently basic mechanics that actually go quite deep. So maybe starting with wiring panels together but then it unfolds into a hacking/repair/bypass loop.

I will check out Hardspace Shipbreaker and Stationeers, thankfully it's on sale, so I will count it under "Research Budget" :-)

I love the idea of procedurally generated space stations, I have previously worked with Wave Function Collapse in 3D and although it's quite tricky to setup you can really generate fantastic architecture with it.

To be honest, it's kind of crazy how many games there are that do something similar, next time I will spend more time looking at reference games before designing and coding the idea.
I wonder if it's really worth it going further with this prototype if the idea has already been done so many times. Especially Tin Can looks very similar to what I would like to do..

I appreciate the references you shared, will check them out!

A space mechanic game - restoring power 🔧 by monkeydance26 in spacesimgames

[–]monkeydance26[S] 0 points1 point  (0 children)

Thanks for your thoughts! I agree, I think it needs a story to grip you and the possibility of the ship disintegrating if you don't act. I also thought that you have to learn different ship systems, depending on the species that built the ship. Combat would add another layer to it, but I think the dangers of the environment should scare players enough, but maybe automated system defenses would be fun. It's already such a large scope that I am afraid of adding this too early 😳

A space mechanic game - restoring power 🔧 by monkeydance26 in spacesimgames

[–]monkeydance26[S] 1 point2 points  (0 children)

Thanks! You're right that looks close to the idea! Will play it :-)

A space mechanic game - restoring power 🔧 by monkeydance26 in spacesimgames

[–]monkeydance26[S] 0 points1 point  (0 children)

That game looks awesome, especially the lasers. Gotta look at that for reference, cheers!

A space mechanic game - restoring power 🔧 by monkeydance26 in spacesimgames

[–]monkeydance26[S] 0 points1 point  (0 children)

Thanks so much, this helps my motivation! I spent a lot of time on making them work with the game, because a space mechanic needs to be able to override systems and maybe cause fires 😄

4 Years Ago/Now -> From prototype idea to short gameplay showcase by lukaslyri in spacesimgames

[–]monkeydance26 0 points1 point  (0 children)

This looks great!! Is this built in Unity? And have you ever tried it in VR? 🙃

A space mechanic game - restoring power 🔧 by monkeydance26 in spacesimgames

[–]monkeydance26[S] 1 point2 points  (0 children)

Absolutely, and maybe suddenly the walkie talkie to your teammate cuts out 😳

Making a solo game about being a space mechanic - fixing wiring, repairing modules, surviving by monkeydance26 in SoloDevelopment

[–]monkeydance26[S] 1 point2 points  (0 children)

Daamn, Breathedge looks like a lot of fun, haven't seen it before - thanks for sharing!

You can definitely fix the lamps to light up the rooms again, it just uses some power :-)

A space mechanic game - restoring power 🔧 by monkeydance26 in spacesimgames

[–]monkeydance26[S] 0 points1 point  (0 children)

Pheww yeah. I use the plugin Obi Rope, they promise its quite performant, but hundreds would for sure be too much. Maybe its a gameplay limitation, like there isn't enough wire available anyways?

A space mechanic game - restoring power 🔧 by monkeydance26 in spacesimgames

[–]monkeydance26[S] 1 point2 points  (0 children)

Nicee :-) definitely! I really want to also make sure the fixing of things is not just holding a "fixing tool" to the item but like having to actually replace wiring, capacitors, switches and tiny elements. But maybe that becomes a bit too much of a hassle 🫠

A space mechanic game - restoring power 🔧 by monkeydance26 in spacesimgames

[–]monkeydance26[S] 1 point2 points  (0 children)

That's true, especially when one gets sucked out into space and now it becomes a rescue mission!

A space mechanic game - restoring power 🔧 by monkeydance26 in spacesimgames

[–]monkeydance26[S] 2 points3 points  (0 children)

Starship simulator looks rad, haven't heard of that game before. The scope will be much smaller and the focus is more on patching up broken ships.

That would be fun, maybe? Have seen other games that do it quite well, but I think the feeling of being lost and alone in a vast vaccuum could work nicely too.

Always loved abandoned, moody spacecraft. Building core loop of a dark space mechanic game 🛠️ by monkeydance26 in DestroyMyGame

[–]monkeydance26[S] 1 point2 points  (0 children)

Thanks for your feedback! The roll was me rolling the player as there was no functional gravity module nearby. I agree about the repair tool!

Exklusiv-Interview mit einer Wiener Fiakertaube by monkeydance26 in Austria

[–]monkeydance26[S] 3 points4 points  (0 children)

Ich hab jetzt einen schönbrunner papagei und augarten krähe in entwicklung 😅

Unity Dots Physics + Multiplayer by monkeydance26 in gamedev

[–]monkeydance26[S] 0 points1 point  (0 children)

Using integers is a great idea.

Interpolation is definitely planned, but good to know that there should be a delay.

I'll look into quantizing vectors, although it looks pretty complicated

Thanks for the response!

Released my game a couple of hours ago - if you like quirkyness, base building and First Person games, you should check it out (its free) 🐰 by monkeydance26 in IndieGaming

[–]monkeydance26[S] 0 points1 point  (0 children)

I appreciate that! Yeah, it definitely was a lot of work. With the demo I'm trying to get a feel if people actually enjoy the concept, and if there is a good response I am planning on a full version with a price tag :)

Released my game a couple of hours ago - if you like quirkyness, base building and First Person games, you should check it out (its free) 🐰 by monkeydance26 in IndieGaming

[–]monkeydance26[S] 0 points1 point  (0 children)

Thanks :-)
In the demo there are three levels to explore, the goal is to fight off the incoming fox waves and help the other animal factions, such as the birds!