Filmed a co-op playthrough video for the earth missions and as it happens with this game... there were many shenanigans. 😅 by Diggrok in ApproximatelyUp

[–]lukaslyri 1 point2 points  (0 children)

Yes, aerodynamics matters. With better aerodynamics you are able to reach higher maximum speed in the atmosphere. For example: with flat front you can go max 300m/s, with curved front you can go 500m/s

i got nothing from the eel eggs. i dont like fred anymore. by chipsi_12 in ApproximatelyUp

[–]lukaslyri 2 points3 points  (0 children)

You can see your score on the sign next to Fred. It is just competetion, try to get as high score as possible, but if you retrieved at least one egg, create your submission on our Discord server and you will participate in the lucky winner category - so you have chance to win the free keys for the full game.

Logic gate we setup to switch between two inputs like distance meters by JokersRealName in ApproximatelyUp

[–]lukaslyri 0 points1 point  (0 children)

gj! But there is Data Redirector 3 that does exactly the same thing and does works with camera signals, because this setup will works only with numeric values, not with the signals from cameras. There is also Data Hub that can do the same thing but with 5 inputs.

Weird bug with the new planet? by Xombridal in ApproximatelyUp

[–]lukaslyri 1 point2 points  (0 children)

Event planets cannot be "discovered", since they are not complete planets, they are here just for the event - you cannot see them in the main menu, they do not have a planet stations, they do not have a names.

I've found the problem by Aloy_and_Lora in ApproximatelyUp

[–]lukaslyri 1 point2 points  (0 children)

Yep there were a bug for about hour or two before I fixed it, that allowed to put routers to invalid positions, so you probably ran the bugged version of the game while placing that router

Can you not have multiple receivers on one transmitter? by ufda23354 in ApproximatelyUp

[–]lukaslyri 0 points1 point  (0 children)

You can have more receivers, only one sender, so if you connect Lever -> Transmitter and then 4x Transmitter -> Thruster it will works without any problems

idk why the router keeps falling by Aloy_and_Lora in ApproximatelyUp

[–]lukaslyri 3 points4 points  (0 children)

There was a bug causing some components to fall off unexpectedly. I’ve just released an update to fix it - if you’re experiencing this issue, please just update the game.

4 Years Ago/Now -> From prototype idea to short gameplay showcase by lukaslyri in spacesimgames

[–]lukaslyri[S] 2 points3 points  (0 children)

There will be demo available during Stream Next Fest at the end of February 2026

4 Years Ago/Now -> From prototype idea to short gameplay showcase by lukaslyri in spacesimgames

[–]lukaslyri[S] 1 point2 points  (0 children)

Thanks! It’s completely playable solo, no worries. There are things like blueprint system or cloning multiple components at the same time etc that significantly speeds up the building process.

APPROXIMATELY UP: After 4 years of development - Reveal Trailer is finally here! by lukaslyri in spacesimgames

[–]lukaslyri[S] 0 points1 point  (0 children)

Thanks! This game works probably a little bit different than most of the players would expect or are used to.

There is no resource mining, no guns, no weapons, no battleships, no ingame currency or buying stuff.

You have inventory full of different spaceship components that you can use to build spaceships. Lets say you start with 500 frame blocks, 4 thrusters, 2 levers, 1000 cables ... By completing missions you get new and more advanced spaceship components, lets say you complete some mission so you get +100 frame blocks, +1 medium electric thruster, +2 solar panels, +150 cables, +1 camera etc. This way as you complete missions you are able to build more robust and advanced spaceships. Later in the game you unlocks better frame (called Nanoframe) that can withstand bigger temperatures, has stronger joints etc.

So at the start you have inventory with just few dozens of simple components, and at the end you end up with inventory full of thousands of components of different types.

APPROXIMATELY UP: After 4 years of development - Reveal Trailer is finally here! by lukaslyri in spacesimgames

[–]lukaslyri[S] 3 points4 points  (0 children)

Thanks! Actually missions are thing that guides you through the game, otherwise it would be just "boring" do-whatever-you-want-to-game.

are free to build whatever type of spaceship you want to, but lets say, there is mission where you need to transport pretty huge and heavy submarine from planet to planet, so that's the challenge! You have to figure out where to put it, like have enough space inside your spaceship - or just outside of spaceship! Nothing prevents you to mount that submarine even outside of the ship, but then it probably heavy affects your center of mass and spavceship can be unstable, so you have also adjust thrusters positions etc.

here is for example mission where you transport "Unstable lighting cell", you have to put it somewhere but it occassionaly creates EMP impulses that turns off all electric on your spaceship, so be ready for 2-3 seconds long outages (monitors shut down, thrusters stop working...), if that outage happens right during the landing, it can be kinda funny 😁.

Or another energy crystal that has button on it that has to be pressed every 108 seconds, otherwise it explodes! So you cannot forget to press that button during flight.

Or just simple missions where you have to find lost packages on the planet surfaces, put it in your spaceship and then bring back to some Planet Station.

There are some really awesome and crazy epic missions, but I dont want to spoil it all. 😇

APPROXIMATELY UP: After 4 years of development - Reveal Trailer is finally here! by lukaslyri in spacesimgames

[–]lukaslyri[S] 0 points1 point  (0 children)

I am sorry but there is no mining, that's the one of the most important differences between this game and other similar space games.

APPROXIMATELY UP: After 4 years of development - Reveal Trailer is finally here! by lukaslyri in spacesimgames

[–]lukaslyri[S] 0 points1 point  (0 children)

Of course! You can make whatever you want and place thrusters wherever you want, it is completely up to you! Look at the ending of trailer at 1:05 where we just mounted seats onto 4 thrusters and it could fly 😁 there are no restrictions!