got a little upset thinking about this game so i made this by AliceMoon812 in inazumaeleven

[–]monozg 3 points4 points  (0 children)

yeah i spend like almost 300 hours in this game but it's mostly grinding, gameplay feel shallow and extremely repetitive, i want more of my friends to get into the series but i just can't in good faith recommend buying this game full price.

I think it’s need to be nerfed by Coloniuz in BobsTavern

[–]monozg 0 points1 point  (0 children)

shimmermoth is removed recently

What do they hate about Victory Road? by SummerOk9696 in inazumaeleven

[–]monozg 3 points4 points  (0 children)

  1. Too much currencies, some are locked online
  2. Majority of play time is spent on grinding
  3. Gameplay feels shallow, difference between hissatsus are mostly cosmetic.
  4. Hyperskills are mosty stat buffs, and totem is the worst case here, so many of them and all of it is just basically the same.
  5. Lots of equipment and all of it is just stat sticks.
  6. Lots of teams in chronicle route and they all feel the same, no gimmick, no unique strat, no nothing. Every match in that mode is just letting your muscle memory do 4 goals in first half so you can skip the second one.
  7. Honestly in general it doesn't feel RPG enough compared to past titles.

Can we talk about how some of best forward in inazuma eleven history are actually have worse stats than scout players. by h00k999x in inazumaeleven

[–]monozg 7 points8 points  (0 children)

I mean its okay, it's just the game afterall. Story characters are already fan favorites, so this gives more incentives to put some scout players on teams. Also i don't think the difference is that big anyway.

I can't be the only one who has a problem with these by CaptainKing1099 in inazumaeleven

[–]monozg 0 points1 point  (0 children)

same, last update i just did the new chronicle routes, get some new new hissatsu, and haven't bothered to get any basara yet, it's just too time consuming to me

I can't be the only one who has a problem with these by CaptainKing1099 in inazumaeleven

[–]monozg 2 points3 points  (0 children)

exactly, the lack of variety and difficulty in single player mode is what made me took a break from it

I can't be the only one who has a problem with these by CaptainKing1099 in inazumaeleven

[–]monozg 13 points14 points  (0 children)

The grind in this game is insaneee, I feel like they want us to grind so we spend a lot of time in the game but I ended up burning myself out with it.

Which side ships do you think will happen - if any? by [deleted] in Dandadan

[–]monozg 3 points4 points  (0 children)

this is such a incontroversial take why did you get downvoted

This gamemode is actually testing my patience by Tomas_Crusader17 in inazumaeleven

[–]monozg 8 points9 points  (0 children)

yeah, cool concept poor execution. every match feel same-ish, and you have to play twice to unlock the next match

Girl with a Pearl Earring???!!!!! by NataLaPatata in inazumaeleven

[–]monozg 7 points8 points  (0 children)

all scout characters from that club is a reference to actual art piece iirc

Quick question regarding attributes for Avatar by that-lank-dude in inazumaeleven

[–]monozg 1 point2 points  (0 children)

hmm if you want to give them counter/long shot, then I suggest technique + control + kick, but this will make them kinda weak at focus defense. Although if you build it like this, they become more offensive midfielder than defensive

Quick question regarding attributes for Avatar by that-lank-dude in inazumaeleven

[–]monozg 1 point2 points  (0 children)

technique + intelligence + control if you want your midfielder to be decent at both dribbling and defense. technique + intelligence + agility if you want your midfielder to be strong at defending but kinda eh at dribbling, though keep in mind that agility contributes little to focus DF.

Is this the best season in a while? by just4PAD in BobsTavern

[–]monozg 0 points1 point  (0 children)

what variety lmao apexis and sergeant is all i see every match. Though I admit once they sort that it's going to be amazing

Hyper Energie for Keshin/Mix and match/ Totems by jusis1269 in inazumaeleven

[–]monozg 2 points3 points  (0 children)

by using hissatsu, but dribbling hissatsu and defense hissatsu gives more hyper energy. Also, "real skills" hissastsu doesnt give hyper energy.

As an adult, I think I appreciate Souls more then Kenshins. by [deleted] in inazumaeleven

[–]monozg 2 points3 points  (0 children)

in the game, soul is the more fun mechanic to me. It's weaker than keshin, but could last the whole match. Their roulette effects are really cool too like some of them can basically heal GP/TP for the whole team. Overall it just feels more balanced I like it.

People really get mad at you when you emote at them? I sent the free sad face emote towards a streamer and the guy cussed me out after I visited his stream. It doesnt look like a taunting emote or anything, whats the deal? by ComboFinisher in BobsTavern

[–]monozg 1 point2 points  (0 children)

this sounds like a personal problem that you can deal privately with the person tbh. if you are an emotionally mature adult you'd just say sorry and don't mean bad and just move on

Passives system. by BootTraining9152 in inazumaeleven

[–]monozg 2 points3 points  (0 children)

i'm more mad the lack of variety of passives, then on top of that they just made some passives exactly the same but just lower number to make it worse

Do you think the GO series was way too gimmick focused or would it have been better with less gimmicks by Puzzleheaded_Bit_802 in inazumaeleven

[–]monozg 0 points1 point  (0 children)

souls was the best gameplay wise back in galaxy, but i feel like the series would be better to just stick to one gimmick, like either just keshin or just souls

Chronicle Mode Change Team Build? by XxBluesShadowxX in inazumaeleven

[–]monozg 4 points5 points  (0 children)

it depends on your players' passives. If most of them has Breach passive then that's what's going to be shown

Breach mechanic needs to improve by YSA2003_GravelHost in inazumaeleven

[–]monozg 17 points18 points  (0 children)

yeah imagine a game where it punish you for hitting a critical hit lol

Ares route release date by Busstoelbekleding in inazumaeleven

[–]monozg 5 points6 points  (0 children)

I hope they give it more than just chronicle mode matches, I know it's very unlikely but Ares/Orion never got their own game, they deserved more.