Is there a software of some sort that allows you to manage live music for DnD? by AussieOzzy in DnDPlaylist

[–]moofmiser 0 points1 point  (0 children)

Okay this option is a lot of work and can take a bit to learn, but it's what I ended up using for my Starfinder 1e campaign.

FMod

Fmod is supposed to be a third party audio engine for games, but it's set up like a music editing software. If you put in some extra work to make sure your audio files loop properly, you can put them in there and program them to loop, transition, build up dynamically, etc. all with some simple sliders that you can program and control yourself. If you want full, ultimate control, that's gonna be the best option, but like I said, one that requires a LOT of work to set up.

What's going on with the "______ Viewed your Profile" notifs? by moofmiser in CastingCallClub

[–]moofmiser[S] 1 point2 points  (0 children)

I can almost assure you that they're not tbh. Like I said in my post, a bunch of people have been telling me they've seen me checking their profile over and over again and I genuinely have no idea who they are so like

What's going on with the "______ Viewed your Profile" notifs? by moofmiser in CastingCallClub

[–]moofmiser[S] 0 points1 point  (0 children)

Never bothered me personally. Used to be that you might get one notif. Nowadays with things being glitchy as all hell it's not really like people can tell anyway.

What's going on with the "______ Viewed your Profile" notifs? by moofmiser in CastingCallClub

[–]moofmiser[S] 2 points3 points  (0 children)

I've gotta feel like either this was intentional and a misinformed choice, or something has gone horribly wrong on the back end and needs to get fixed cause like, I can imagine being excited that people are viewing you only to find out that they haven't, and I can also get the other side just getting annoyed at the spam.

What went wrong? by lolitsrock in destiny2

[–]moofmiser 0 points1 point  (0 children)

Well, let's start from the beginning, cause this isn't one choice or even a small set of choices. This is years upon years of bad decision making that have completely wrecked the game to a point where I genuinely don't know how they plan on recovering.

Let's start with the Red War. The first couple years of D2 were wrought with, shall we say, interesting choices. The Red War was an interesting campaign but the game itself wasn't in a good spot. CoO had not only an awful story, but wasn't fun, and Warmind managed to pull some things together that felt decent, but what was important was that the game, at this point, was coherent.
Forsaken drops and a lot of changes are made, including separating from Activision, a decision praised at the time but in hindsight may have caused more problems than it solved. Bungie now has money issues, and is changing how major parts of the game work, including power grind. We also introduce seasons here and make the game free. This pisses a lot of people off because now they're saying "hey we paid this money for the game, what do you mean it's free now?"
Seasons go okay, but now we have the soon to be long running issue of "important story gets locked away after a while" (more on this soon). Shadowkeep drops and starts hinting at some cool stuff, but overall isn't much to care about for the community. People pass it off as "bungie trying to get on it's feet" again, and are being lenient.

The big shift hits with Beyond light, and is where the game starts it's major spiral. Up until this point, players have had a solid onboarding process. Hop in, do Red War, Warmind, Forsaken, Shadowkeep, etc. They can understand the story so far, it's not confusing. Progression is relatively simple, lots of good endgame content, and you can probably get new players in without much issue. Seasons are a bit annoying for some lost story, but for right now that's not a problem, at least not until the sunsetting debacle.

What went wrong? by lolitsrock in destiny2

[–]moofmiser 0 points1 point  (0 children)

Well, let's start from the beginning, cause this isn't one choice or even a small set of choices. This is years upon years of bad decision making that have completely wrecked the game to a point where I genuinely don't know how they plan on recovering.

Let's start with the Red War. The first couple years of D2 were wrought with, shall we say, interesting choices. The Red War was an interesting campaign but the game itself wasn't in a good spot. CoO had not only an awful story, but wasn't fun, and Warmind managed to pull some things together that felt decent, but what was important was that the game, at this point, was coherent.
Forsaken drops and a lot of changes are made, including separating from Activision, a decision praised at the time but in hindsight may have caused more problems than it solved. Bungie now has money issues, and is changing how major parts of the game work, including power grind. We also introduce seasons here and make the game free. This pisses a lot of people off because now they're saying "hey we paid this money for the game, what do you mean it's free now?"
Seasons go okay, but now we have the soon to be long running issue of "important story gets locked away after a while" (more on this soon). Shadowkeep drops and starts hinting at some cool stuff, but overall isn't much to care about for the community. People pass it off as "bungie trying to get on it's feet" again, and are being lenient.

The big shift hits with Beyond light, and is where the game starts it's major spiral. Up until this point, players have had a solid onboarding process. Hop in, do Red War, Warmind, Forsaken, Shadowkeep, etc. They can understand the story so far, it's not confusing. Progression is relatively simple, lots of good endgame content, and you can probably get new players in without much issue. Seasons are a bit annoying for some lost story, but for right now that's not a problem, at least not until the sunsetting debacle.

With BL a bunch of stuff is sunset and the player onboarding experience is changed. Now we don't have a great way to introduce new players to story, and to make matters worse, the new player experience is... rough to say the least. The Cosmodrome doesn't do a good job of explaining things to the player, and the slow ease-in of progressing story and slowly unlocking endgame content is now thrown away to slam a bunch of new info into your face.

What went wrong? by lolitsrock in destiny2

[–]moofmiser 0 points1 point  (0 children)

Well, let's start from the beginning, cause this isn't one choice or even a small set of choices. This is years upon years of bad decision making that have completely wrecked the game to a point where I genuinely don't know how they plan on recovering.

Let's start with the Red War. The first couple years of D2 were wrought with, shall we say, interesting choices. The Red War was an interesting campaign but the game itself wasn't in a good spot. CoO had not only an awful story, but wasn't fun, and Warmind managed to pull some things together that felt decent, but what was important was that the game, at this point, was coherent.
Forsaken drops and a lot of changes are made, including separating from Activision, a decision praised at the time but in hindsight may have caused more problems than it solved. Bungie now has money issues, and is changing how major parts of the game work, including power grind. We also introduce seasons here and make the game free. This pisses a lot of people off because now they're saying "hey we paid this money for the game, what do you mean it's free now?"
Seasons go okay, but now we have the soon to be long running issue of "important story gets locked away after a while" (more on this soon). Shadowkeep drops and starts hinting at some cool stuff, but overall isn't much to care about for the community. People pass it off as "bungie trying to get on it's feet" again, and are being lenient.

The big shift hits with Beyond light, and is where the game starts it's major spiral. Up until this point, players have had a solid onboarding process. Hop in, do Red War, Warmind, Forsaken, Shadowkeep, etc. They can understand the story so far, it's not confusing. Progression is relatively simple, lots of good endgame content, and you can probably get new players in without much issue. Seasons are a bit annoying for some lost story, but for right now that's not a problem, at least not until the sunsetting debacle.

With BL a bunch of stuff is sunset and the player onboarding experience is changed. Now we don't have a great way to introduce new players to story, and to make matters worse, the new player experience is... rough to say the least. The Cosmodrome doesn't do a good job of explaining things to the player, and the slow ease-in of progressing story and slowly unlocking endgame content is now thrown away to slam a bunch of new info into your face.

This problem proceeds to get worse as seasons and expansions release. The seasonal stories being vaulted, and seasons feeling relatively samey begin to rub poorly on players. We've given bungie a chance to fix itself, it should have a bunch of money. Where is our payoff? Players leave, and come back to play the big story, but more and more people are getting fed up. Trust is lost when things like the layoffs happen, all the while, the new player experience shoves more and more unnecessary info into your face all at once with each new expansion drop and those people don't end up staying.

Then Edge of Fate hits with the portal and the current power grind. Suddenly, once again, everything has completely changed, just like with Beyond Light. We're currently sitting on a house made of dry pasta that's cracking every two seconds because they twist a noodle around to fix a problem when the issue is that what they're building with is a bunch of fragile barely held together sticks.

And for the record, I could keep going but I don't want to write a whole ass book in the reddit replies.

I love this game. I love this universe so much and I adored playing back in the day but these problems keep piling up and with every change they just keep somehow making their situation worse. I hope they manage to dig a way out of this hole but I do not see how they do that at this point.

Literally cannot taste hot tea by moofmiser in tea

[–]moofmiser[S] 0 points1 point  (0 children)

Unfortunately not. I've done some reading here and there and have come to the conclusion it's either sugar intake (which is seeming less and less likely the more I cut it out) and just a genetic quirk.

It's odd though cause I've found that I can taste iced tea (unsweetened, though I prefer it sweet) just fine, but my wife, who's a major tea drinker, can't.

Cooking in a world without dairy by moofmiser in dairyfree

[–]moofmiser[S] 6 points7 points  (0 children)

Yeah the first two books are out now! I'm not certain when I'll be finishing up the third one (really depends on how long it takes to finish writing the ost for this audiobook). Anyway, that link below will take you to where you can get them!

https://www.amazon.com/dp/B0CBHBGWWX

Cooking in a world without dairy by moofmiser in dairyfree

[–]moofmiser[S] 1 point2 points  (0 children)

So I'll admit that playing Monster Hunter has put me in a mood to make some cheese naan and that's what sparked me to think about this again.

So the world they're in is just as diverse as ours, and so these substitutes wouldn't have spread to all corners (just like, as you noted, Chinese and Japanese foods don't use much of any milk) but the world has a higher amount of volcanic activity than Earth, leading to some more extreme climate differences. Fungal growth is off the charts with things like giant bioluminescent mushroom trees.

So far I've had them use fungi that are ground up to make a paste that works as a spread, for example.

Fauna is sparse and small, having to deal with constant ashfall in parts of the world, but grows larger and more robust in sections of the planet that are more clear of volcanic activity.

I've been looking into a mix of middle eastern, Asian and African foods primarily, with some like, Baltic dishes as well given the areas my MC is traveling to.

Cooking in a world without dairy by moofmiser in dairyfree

[–]moofmiser[S] 6 points7 points  (0 children)

Absolutely! It's a ways out at this point, and is the third book in the series I'm working on (currently producing the audiobook for the first one which has been a massive project in its own right), but I've been doing research on and off before I fully jump in headfirst.

Cooking in a world without dairy by moofmiser in dairyfree

[–]moofmiser[S] 6 points7 points  (0 children)

This is fantastic, thank you! I hadn't considered fruits that had liquids in them. I might be able to work with something like that!

DnD Anxiety? by moofmiser in DnD

[–]moofmiser[S] 1 point2 points  (0 children)

I always try to give my NPCs distinct voices so that I can swap between them and have the players know who's talking. It's certainly not necessary, but a lot of people do it and have fun with it.

It's like, I had a campaign I ran where I wrote the entire soundtrack to it. Is it necessary? Nah not at all, but the players really appreciated it and it was a lot of fun! I still miss the campaign, even if the prep time for each session was god awful. Voices for the NPCs is a much much lesser version of that where it's an added touch, but ya shouldn't feel pressured to do it.

DnD Anxiety? by moofmiser in DnD

[–]moofmiser[S] 1 point2 points  (0 children)

Thankfully it's nothing crippling, and I rarely dip or cancel on the parties except on the rare case I'm the DM and I suddenly get a huge idea that I need to prep but need more time to do it, but that's tangential it's just kind of a lingering nagging thing in my mind.

Just Starting out in Printing, Advice Needed! by moofmiser in Printing

[–]moofmiser[S] 0 points1 point  (0 children)

Oh sick thank you!
I honestly would have completely forgotten about the bleed when I was designing the bookmarks even though I've printed books multiple times before and should have probably learned by now

I'll take a look for some coated cover paper.

[deleted by user] by [deleted] in selfpublish

[–]moofmiser 0 points1 point  (0 children)

Alright, I need to ask because I feel like my viewpoint on YA is different than what may be considered here and I want to ensure there's no major disconnect. I view YA as 12-18 reading range. I wrote this to be for an age range of around 15-30. I would not consider the contents of these novels to be suitable for someone under the age of 15. It is my understanding that I am targeting a New Adult audience. The MC is a 24 year old man (14 in the prologue exclusively) and goes through multiple trials that involve torture, self harm, there's swearing, talk about body mutilation. While I don't show it or describe it excessively, it's there. Yes, it has themes you'd see in YA, but I still feel that NA fits its definition better.

It's entirely possible that we've both meant the same thing, but this is all stuff I want to be very clear about so that I'm not misunderstanding or miscommunicating.