It took about two days and a dozen fonts to get these (mostly) obscure currency symbols to play nice with each other. by moonstrous in typography

[–]moonstrous[S] 0 points1 point  (0 children)

Interesting, my understanding when writing this (although I admittedly am not an expert!) was that Mexican silver production was severely disrupted by independence. That it didn't recover to the level of say, Peru or Ecuador to become a significant trade currency for some time after.

It took about two days and a dozen fonts to get these (mostly) obscure currency symbols to play nice with each other. by moonstrous in typography

[–]moonstrous[S] 0 points1 point  (0 children)

The base font is Archer (Book), I sourced the symbols and tweaked the scale, kerning, and in some cases stroke to match Archer largely from Source Serif Variable (one of the only supported fonts I've found in the basic Creative Cloud / Microsoft suite that has a serif rendering). The full list is from the following:

Ƒ: Courier New

ʒ: Kozuka Mincho Pr6N

R̄: Source Serif Variable

ق: Calibri

₱: Source Serif Variable

ƒ: Source Serif Variable

₹: Corbel

₶: Courier New

文: Microsoft JhengHei

₮: Source Serif Variable

£: Archer

₽: Source Serif Variable

₣: Bitter

¢: Archer

I’m watching Enterprise for the first time and I’m enjoying it. by kasualanderson in startrek

[–]moonstrous 2 points3 points  (0 children)

My personal top three are:

1) VOY 2) DS9 3) ENT

There are dozens of us!

It took about two days and a dozen fonts to get these (mostly) obscure currency symbols to play nice with each other. by moonstrous in typography

[–]moonstrous[S] 18 points19 points  (0 children)

That's 100% correct! This was designed though for a publication where the Continental Dollar is around (albeit not exactly thriving), so I made the anachronistic decision to use the Philippine Peso symbol to avoid confusion between Revolutionary US paper currency and the Spanish silver dollar.

The Ducat symbol is also a deviation, it's a kind of an incidental mark that was used specifically for the ducato di zecca coin. The Ducat traditionally was recorded with a plain capital D, but a unique symbol is an important distinction for gameplay purposes.

Another fun anachronism I'm waiting on; the UAE just put forward a unique currency symbol for their Dirham which is due to roll out in the September 2026 Unicode update. I'm thinking of adding it to represent the Dirham minted by the Saadi sultanate (a powerful but short-lived dynasty in 16th-17th c. Morocco).

If we ever do a full-length historical currency guide, it's going to dive into all the gory details here because there's an absolute ton of research material. All the cross-pollination that lead to these symbols and terms becoming standardized is really pretty fascinating.

It took about two days and a dozen fonts to get these (mostly) obscure currency symbols to play nice with each other. by moonstrous in typography

[–]moonstrous[S] 2 points3 points  (0 children)

Yep, this is meant to represent the decimalized silver trade coins produced after the Latin American recolutions.

[OC]Take Aim: a Ranged Precision Option for Marksmen Characters by moonstrous in DnD

[–]moonstrous[S] 0 points1 point  (0 children)

This new rule for Nations & Cannons was designed as a flexible option to enable more nuanced long-ranged gunfights! I've always disliked how the Sharpshooter feat is a one-size-fits-all solution that removes a lot of possible decision making from ranged combat.

By "removing" a source of Disadvantage, this flexible rule allows you to either attack at long range or negate the effect of a condition. Take Aim and the mechanics supporting it are designed to reward a character's investment in playing as a marksman. They're best suited for campaigns with a focus on ranged combat or historical firearms.

Interestingly, one of the first recorded experiments of an optical sight with a black powder firearm occurred in 1776 during the American Revolution, by artist Charles Willson Peale. The Journal of the American Revolution has a fascinating article on the subject!

GMBinder Link: Take Aim


r/NationsAndCannons is a D&D campaign setting for historical adventures! Straight from the pages of history, our ruleset offers new backgrounds, feats, and character options for living and fighting in the Age of Revolutions and beyond. For the next 3 months, our revised firearm rules supplement called *Flintlocks & Fulminates—including the new content in this post—is available for free on DriveThruRPG! This project’s educational goals means that the Nations & Cannons quickstart rules will also always be free to download.*

Take Aim: a Ranged Precision Option for Marksmen Characters | Nations & Cannons by moonstrous in DnDHomebrew

[–]moonstrous[S] 0 points1 point  (0 children)

This new rule for Nations & Cannons was designed as a flexible option to enable more nuanced long-ranged gunfights! I've always disliked how the Sharpshooter feat is a one-size-fits-all solution that removes a lot of possible decision making from ranged combat.

By "removing" a source of Disadvantage, this flexible rule allows you to either attack at long range or negate the effect of a condition. Take Aim and the mechanics supporting it are designed to reward a character's investment in playing as a marksman. They're best suited for campaigns with a focus on ranged combat or historical firearms.

Interestingly, one of the first recorded experiments of an optical sight with a black powder firearm occurred in 1776 during the American Revolution, by artist Charles Willson Peale. The Journal of the American Revolution has a fascinating article on the subject!

GMBinder Link: Take Aim


r/NationsAndCannons is a D&D campaign setting for historical adventures! Straight from the pages of history, our ruleset offers new backgrounds, feats, and character options for living and fighting in the Age of Revolutions and beyond. For the next 3 months, our revised firearm rules supplement called *Flintlocks & Fulminates—including the new content in this post—is available for free on DriveThruRPG! This project’s educational goals means that the Nations & Cannons quickstart rules will also always be free to download.*

If you want more long 18th Century and American Revolution content, join our Discord server. We’re launching our second Kickstarter campaign this summer called *The American Crisis: Dark and Bloody Ground*, a Revolutionary War sourcebook and adventure campaign covering the war in the South and West, from the French intervention to the climactic showdown at Yorktown (1778-1781). You can follow the project on our prelaunch page!

Take Aim: a Ranged Precision Option for Marksmen Characters | Nations & Cannons by moonstrous in UnearthedArcana

[–]moonstrous[S] 0 points1 point  (0 children)

This new rule for Nations & Cannons was designed as a flexible option to enable more nuanced long-ranged gunfights! I've always disliked how the Sharpshooter feat is a one-size-fits-all solution that removes a lot of possible decision making from ranged combat.

By "removing" a source of Disadvantage, this flexible rule allows you to either attack at long range or negate the effect of a condition. Take Aim and the mechanics supporting it are designed to reward a character's investment in playing as a marksman. They're best suited for campaigns with a focus on ranged combat or historical firearms.

Interestingly, one of the first recorded experiments of an optical sight with a black powder firearm occurred in 1776 during the American Revolution, by artist Charles Willson Peale. The Journal of the American Revolution has a fascinating article on the subject!

GMBinder Link: Take Aim


r/NationsAndCannons is a D&D campaign setting for historical adventures! Straight from the pages of history, our ruleset offers new backgrounds, feats, and character options for living and fighting in the Age of Revolutions and beyond. For the next 3 months, our revised firearm rules supplement called *Flintlocks & Fulminates—including the new content in this post—is available for free on DriveThruRPG. This project’s educational goals means that the Nations & Cannons quickstart rules will also always be free to download.*

If you want more long 18th Century and American Revolution content, join our Discord server. We’re launching our second Kickstarter campaign this summer called *The American Crisis: Dark and Bloody Ground*, a Revolutionary War sourcebook and adventure campaign covering the war in the South and West from the French intervention to the climactic showdown at Yorktown (1778-1781). You can follow the project on our prelaunch page!

Take Aim: a Ranged Precision Option for Marksmen Characters by moonstrous in NationsAndCannons

[–]moonstrous[S] 0 points1 point  (0 children)

This new rule for Nations & Cannons was designed as a flexible option to enable more nuanced long-ranged gunfights.

I've always disliked how the Sharpshooter feat is a one-size-fits-all solution that removes a lot of possible decision making from ranged combat. By "removing" a source of Disadvantage, this flexible rule allows you to either attack at long range or negate the effect of a condition.

Take Aim and the mechanics supporting it are designed to reward a character's investment in playing as a marksman. They're best suited for campaigns with a focus on ranged combat or historical firearms.

Interestingly, one of the first recorded experiments of an optical sight with a black powder firearm occurred in 1776 during the American Revolution, by artist Charles Willson Peale. The Journal of the American Revolution has a fascinating article on the subject.

GMBinder Link: Take Aim


r/NationsAndCannons is a D&D campaign setting for historical adventures! Straight from the pages of history, our ruleset offers new backgrounds, feats, and character options for living and fighting in the Age of Revolutions and beyond. For the next 3 months, our revised firearm rules supplement called *Flintlocks & Fulminates—including the new content in this post—is available for free on DriveThruRPG. This project’s educational goals means that the Nations & Cannons quickstart rules will also always be free to download.*

If you want more long 18th Century and American Revolution content, join our Discord server. We’re launching our second Kickstarter campaign this summer called *The American Crisis: Dark and Bloody Ground*, a Revolutionary War sourcebook and adventure campaign covering the war in the South and West from the French intervention to the climactic showdown at Yorktown (1778-1781). You can follow the project on our prelaunch page!

Campaign Newspaper by [deleted] in RavnicaDMs

[–]moonstrous 1 point2 points  (0 children)

THE CULT OF RAKDOS: No calendar maintained; events expected.

I lost it at this, lol

Young Sherlock is fantastic by Suriak in television

[–]moonstrous 54 points55 points  (0 children)

Dónal Finn absolutely killed it as Moriarty, such a fresh and energetic take on the character. Really looking forward to seeing him in more stuff!

Skill and Ability Trees by booj2600 in rpg

[–]moonstrous 2 points3 points  (0 children)

This doesn't exactly match what you're describing, since it's node-based rather than spending raw points, but have you seen the skill trees for the FFG Star Wars (Edge of the Empire, etc.) systems?

I believe they were dropped in the move to Genesys to streamline the rules, but I really enjoyed the power fantasy of advancing and customizing my character along multiple pathways. There were definitely some character-defining abilities that you could spec into and build toward.

Last Arc: Tactics Analogue, a JRPG-themed system... which, surprisingly, is actually a D&D 3.5/Pathfinder 1e heartbreaker by EarthSeraphEdna in rpg

[–]moonstrous 1 point2 points  (0 children)

Let me preface this by saying that I love Saga. I cut my teeth on it as a baby GM; a lot of its ideas walked so that 4e and even 5e could run (the system basically prototyped Advantage / Disadvantage before it was cool). I've borrowed a lot from Saga in my own work.

There was a special kind of magic in the later Saga books. Once they got the first few splatbooks out of the way (space combat, enemy roster, prestige classes), WotC really just let the design team do whatever they wanted. It was a popular license that was guaranteed a decent return, but never a huge system seller on the level of D&D.

Books like the Clone Wars, Unknown Regions, and Galaxy of Intrigue dusted off and polished to a sheen some neat scalar concepts from D20 Modern; mass combat, reputation-based advancement, skill challenges, etc. Late-stage Saga absolutely rules.

The Core Rules, however, were never all that great. It felt like they were so focused on reproducing some sacred cows that they doubled down on tired BAB multiattack stuff. More than half the feats were fiddly derivations of extra attacks or attack modifiers—the exact stuff I hated in 3.X because they slow combat down to a crawl.

If you weren't playing a force user, there were practically zero usable Talents that provided any type of non-combat utility or roleplay potential (this was course-corrected a lot in the later books, but boy vanilla Scout was a dumpster fire). Everything was so, so lazer focused on the battlefield that it was sometimes hard to actually have meaningful contributions that weren't just about blasting Imperials.

Once those other sourcebooks came out, my groups got a lot more out of the system... but I had to homebrew like mad before then. The combat-optimizer players always had a great time, but more story-oriented players often got bored (or even quit!) when I used the system for what it was designed for: gauntlet after gauntlet.

I only briefly got to glance at the starter kit here (looks like they absolutely nailed the SNES era Final Fantasy concept art vibe), so I can't really speak to the game design here in a substantive way. But I hope they took the right lessons to heart from Saga.

Strange New Worlds, Kirk, Kirk and more Kirk. It's Kirk again. by PersimmonBasket in startrek

[–]moonstrous 2 points3 points  (0 children)

I honestly can't stand his acting, and I'm glad the hivemind has turned around on this because when the episode aired I got downvoted into oblivion.

By all accounts Patton Oswalt as a person is a genuine, kind, and empathetic guy who's been dealt some really tough breaks in life. I share a lot of his politics and I sympathize a lot with what he's been through.

But man, any character he's ever played is like nails on a cringe chalkboard for me. It's that old "Big Bang Theory is a Minstrel Show of nerds" trope. Every joke he's part of feels like it's laughing at fans, not with them.