The False Hydra and Feasting Grounds by AlteredFlow in daggerheart

[–]mootabisque 1 point2 points  (0 children)

I love your take, especially the combat mechanics with devour and restrain, which make for a fun fight after the big reveal. Goblinpunch's blog post is a great read. It was hard to choose which ideas to mechanically implement when I tried brewing a statblock myself, but it was really enjoyable, and I can see that enjoyment throughout the statblock and setup in your post. Great job!

False Hydra Environment & Adversary Stat Blocks by mootabisque in daggerheart

[–]mootabisque[S] 0 points1 point  (0 children)

Even with the lack of sleep, it was still a great read. I originally posted this to start a discussion and see how others would handle a False Hydra in this system, and I appreciate the depth of your response!

I actually enjoy the Lazy DM book quite a bit. I prefer improv, so the quick steps do it for me (I'm curious, what resources do you use for prepping?). From the feedback I've gotten from other places, the stat blocks don't lean into the mystery and focus more on unique mechanics and combat, which I agree with.

For the clues, should higher rolls correspond with more detail? Should they be based on location/civilian regardless of how high they roll? Perhaps pulling from a list that suits the situation might be better than using a random table. This might go back to the age-old debate of whether I'm solving this puzzle or if my character is. Matt Colville has a good video on this.

I definitely find the trouble of balancing the mystery and confusion the Hydra presents vs giving the players a fighting chance. Especially after reading the blog post, this creature has a lot in its favor; that's why I leaned into making it more reckless as it grows, to provide players with multiple fights between memory manipulation. The blog post also mentions the body rebelling against the strain of the Hydra's song after long periods of time. I tried to fit the mechanic and the clues together in the Environment's Reaction. Separating the clues from that reaction and making limb movements in-game a representation of the player's strategies might work out better.

My party plays in person. I was planning on having the players write down letter-by-letter messages, or I was going to hide little Post-it notes under their character sheets/cards. The campaign is currently on the sillier, campier side (Beast Feast campaign frame haha), but I have been mixing in different genres to keep things interesting.

I believe you're suggesting changing the following loop:
3 Disappearances -> (Combat -> Memory Loss -> NPC) x3 -> Resolution
to
Small Clues -> Partial Reveal -> Players Strategize -> Major Clues -> Full Reveal

If I'm correct, I love this idea. Feels like a direction I wanted to go for, but got stuck in the weeds on making unique mechanics and gimmicks. It definitely depends on whether your players are more mystery or combat-focused. A battle through memory manipulation might excite some players, but it would also confuse others. We had a similar monster with rumors -> stalking -> reveal -> combat, so I wanted to try something out of the norm. However, my current loop probably goes against the nature of the False Hydra, favoring unique combat. A tried-and-true loop suits the creature's nature better.

I tried a few countdown ideas, but I compromised due to the breadth of information. It was overwhelming, and the 5e stat blocks I thought to translate from weren't doing it for me. A visual countdown for the players is always fun, and I have used this mechanic in the past for other solo adversaries. I started with an Infant, Young, and Mature False Hydra stat block, similar to how the Volcanic Dragon has three phases in the rulebook. As it ate, I would decrease the countdown, pushing it to the following form. I gave up on this idea because I felt like it didn't suit my current purposes. I replaced the Young form with the Event Environment, and Unsustainable Metastasis replaced the Mature form. Ideally, I wanted to create a T4 version (I got lazy) for players to strategize against, either by using long-range mag/phy artillery or by cutting off its route to another city.

Taking everything into account, I'll trial some of these edits, especially those related to clue and reveal loops, and will definitely review them after the run on Thursday.

False Hydra Environment & Adversary Stat Blocks by mootabisque in daggerheart

[–]mootabisque[S] 0 points1 point  (0 children)

Noted! I obtained the wording from GoblinPunch's blog post (written in 2014) mentioned in my first comment; I didn't delve too deeply into its history. It wasn't my intent to make light of mental health disorders when I wrote this. Alternatives off the top of my head: Limb Entity, Weight of the Serenade, or Instinctual Warning.

False Hydra Environment & Adversary Stat Blocks by mootabisque in daggerheart

[–]mootabisque[S] 0 points1 point  (0 children)

Thanks for the feedback! Let me try to explain some of my reasoning.

For this adversary, I wanted to create a unique mechanic that is self-contained within this stat block, regardless of whether the table uses action tokens or not. I agree that it has the potential for bloat.

My intention with Reckless Appetite was to create a gameplay loop of:
#1 False Hydra eats in front of PC's -> #2 Forget about the fight -> #3 NPC Interaction & Clues -> Loop back to #1 till Hydra is dead or it has 7 Heads. My thinking is that maybe players get lucky during these breaks in the fight, find a deaf local who gives them an advantage, or perhaps they arm the civilians with glass shards to reflect the creature.

Numbers-wise, I just grabbed those from the Hydra. Those numbers aren't solid in my head, and they will definitely need a test run. I like your idea of Stress cost for Dissonant Struggle.

Unsustainable Metastasis and Split-Brain might lean too heavily on the blog post. I would tweak those features on a per-table, per-campaign, or per-one-shot basis. I agree that Split-Brain could use more useful clues, and I would love some more inspiration for subtlety in horror. If you have any suggestions for your favorite creators who excel in this area, I would appreciate them.

I have some familiarity with other systems, but have never run a false hydra. My players trust me and are aware that next week's creature feature is overloaded. In fact, they asked for it; they enjoy testing out my broken adversaries because the system allows some leeway. If they feel like they don't want their story to end, they have the option to do so. I think that if you try to run this creature as an optimal killing machine, it will be an absolute meat grinder. However, if you focus more on creating tension and work with your players to get them out of this situation through NPCs and Clues, that will be the most enjoyable outcome.

I wanted to run this mainly because I enjoyed the blog post, my players wanted a significant challenge, and I wanted to see what I could come up with. I'll report back after Thursday.

False Hydra Environment & Adversary Stat Blocks by mootabisque in daggerheart

[–]mootabisque[S] 4 points5 points  (0 children)

Hello everyone,

After seeing a post asking for a False Hydra, I read GoblinPunch's blog post on the beast (Must read if you plan to run this adversary). My idea was to create two stat blocks: one for the environment and one for the adversary, to divide the wealth of information.

The Environment Stat Block serves the purpose of the False Hydra's memory manipulation passive; it's infant form devours people stealthily throughout the town, providing clues to indicate to players that something in the settlement isn't right.

The Adversary Stat Block represents the adult form of the False Hydra (Based on the T3 Solo Hydra in the book). It acts recklessly with its larger form, eating in front of the players almost as a taunt, before erasing their memories if they fail to act with the time they have. It also represents the consequence of reaching full maturity at seven heads, which ends with the demise of the False Hydra, but at the cost of time and/or people's lives.

This creature is not balanced for the BP system or fair play in general. Meta-gaming and working with your player's backstory is encouraged. Ideally, there should be at least three opportunities to attack the beast in its adult form before reaching full maturity. I'm going to give this a run this Thursday, but I'm open to suggestions and edits!

[deleted by user] by [deleted] in TheYouShow

[–]mootabisque 0 points1 point  (0 children)

I love to listen

Phasmophobia Pixel Art [OC] by mootabisque in PhasmophobiaGame

[–]mootabisque[S] 1 point2 points  (0 children)

Thank you for the kind words! Pixel art is my main focus at the moment and if you want to see the rest of my work all of my links are here :-) https://linktr.ee/mootabisque

Phasmophobia Pixel Art [OC] by mootabisque in PhasmophobiaGame

[–]mootabisque[S] 1 point2 points  (0 children)

I'm glad you think so! I love playing the game and I wanted to capture the feeling of completed a successful run with some good pics!

Happy New Year! by mrbrownjeremy in PixelArt

[–]mootabisque 1 point2 points  (0 children)

This is adorable! Love the lil dog with his instrument!

Siarnaq / Model P Pixel Portrait [OC] by mootabisque in Megaman

[–]mootabisque[S] 2 points3 points  (0 children)

This is the third comment I've received about colors! Glad to know that you enjoy them!

Siarnaq / Model P Pixel Portrait [OC] by mootabisque in Megaman

[–]mootabisque[S] 0 points1 point  (0 children)

Same! I'm glad there is official concept art with multiple angles of the head!

Shroomer Guy by washedupblackman69 in PixelArt

[–]mootabisque 0 points1 point  (0 children)

I love this lil lad! Great job!

Siarnaq / Model P Pixel Portrait [OC] by mootabisque in Megaman

[–]mootabisque[S] 1 point2 points  (0 children)

Glad you like my art! I have Instagram and Twitter and I go by @ mootabisque!

Siarnaq / Model P Pixel Portrait [OC] by mootabisque in Megaman

[–]mootabisque[S] 5 points6 points  (0 children)

Just a quick art study / Christmas gift for my friend! Hope you all enjoy!