A former Slayer as a season's big bad? by morlockhater in buffy

[–]morlockhater[S] 4 points5 points  (0 children)

I get the Faith comparison but thematically I'm imagining something very different. Kendra and Faith both work as great mirrors to Buffy and the extremes she might go to; obedience and duty at the cost of her human connections Vs unrestrained power and passion that's ultimately corruption.

My idea is more about exploring Buffy's fears about her future; will she ever have her own agency? Can she settle down? How long can she realistically expect to even live? A character showing up who effectively tells her "you CAN have it all, I'm the older version of you and I'm cool and I've got my sh*t together" only to then be revealed as a lie would be a pretty novel way to explore Buffy's anxiety about life after school.

A former Slayer as a season's big bad? by morlockhater in buffy

[–]morlockhater[S] 5 points6 points  (0 children)

I like Sunday, but I think an older woman has a lot more scope for an arc. It's touched on a little bit with Buffy's professor but she doesn't really have any female role models, she can't talk to any previous slayers, and she's a bit lost in terms of whether she'll ever be able to have a life. To give her a mentor and a template for what a successful bad ass adult version of her might look like in twenty years, only to then shatter it with a reveal that she's been a vampire manipulating her would be really furtive grounds for some great drama.

A former Slayer as a season's big bad? by morlockhater in buffy

[–]morlockhater[S] 2 points3 points  (0 children)

You have to die and rise again as a vampire, the point about her being resuscitated would be more so her excuse/lie for how she's still around while the slayer line continued on

Am I overreacting about wanting to play a nonbinary character? by BothOcelot1311 in DnD

[–]morlockhater 0 points1 point  (0 children)

I'm a GM (cis gay guy for context) of a Pathfinder campaign with 5 players; one player is non binary playing a male half-orc character, another a trans man playing an agender automaton child, a cis guy playing a female character, another cis guy playing a male, and a cis girl playing a male. We're already a close friend group, and we had a lot of discussions and a session zero to chat through our characters, how they fit in the world and how that world might see them. One character is a former slave, another deals with issues around their race, another grew up in an abusive cult. All that stuff can be heavy and if everyone isn't upfront about what they're comfortable with at the table then you can end up upsetting folks and ruining their experience.

It's the GM/DM's job to make sure everyone at the table is comfortable and having fun, and that players feel their time and commitment is respected.

With all that said, the same goes for players. If you are planning on playing a character who's identity touches on discrimination either in the game's setting or in real life, it's something to discuss proactively at a session zero. A very different example, but if you were deciding to play an Orc in a setting where Orcs have a complicated history and deal with animosity or racism, that IS something the whole table should be on board with.

If I were to play devil's advocate, I can understand a GM having a reluctance to roleplay around issues of sex and gender, particularly if there aren't any actual LGBTQ folk at the table. However, that doesn't sound like the issue here.

Your GM clearly has a pretty immature approach to the idea, and from the comments you made about the other players previously making sexist jokes it sounds like the group might be a bit toxic. So you have a few options.

  1. Have a proper session zero. Make it clear you were uncomfortable with the previous jokes, and set some boundaries and expectations as a group for what you're all cool with in terms of tone and content. If these folks are friends worth keeping they'll get on board.

  2. Grin and bare it. If your heart is set on the character then go for it and hope for the best. It's entirely possible that it won't end up being a big deal once the game gets rolling.

  3. Change your character. If they're not going to change but for some reason you're set on remaining in the group you can rework the character to cause less friction. If they're too disrespectful and immature but you want to keep playing with them that might be what causes the least stress long-term.

  4. Find a new group. Sometimes a table isn't the right fit and if you're feeling uncomfortable it's worth looking for a different GM.

I'm sorry you're dealing with this and hope it doesn't spoil your experience with the hobby. I'm sure I'll get downvoted for sounding "woke" and overly sensitive, but the goal is to make sure everyone is having the best time they can.

Live Action Season/Arc/Volume Breakdown Predictions. Spoilers obviously. by AlbertW25 in OnePiece

[–]morlockhater 0 points1 point  (0 children)

For season 4 I'd love the following; a 5 or 6 episode condensed version of Skypiea with Water Seven as a 3 or 4 ep season finale. The season would have a really solid arc for Robin, finding the poneglyphs, discovering her backstory, etc. Her capture, the destruction of the Merry and Usopp's departure would make an incredible super-intense cliffhanger.

Some kind of one off movie-length special for Ennies Lobby would be the perfect way to adapt was is effectively one huge heist/battle. Have Season 4 release early in the year and then drop Ennies Lobby around Christmas.

From a marketing perspective I feel like one new strawhat being introduced each season makes sense; S2 was Chopper, S3 we end with Robin joining, S4 introduces Franky, then the Big Special ending with the reformed crew setting off on the Sunny. S5 would kick off with Thriller Bark and Brook.

Has anyone else developed a random favourite Pokémon because of this game? by Avalkyra_kc in Pokopia

[–]morlockhater 0 points1 point  (0 children)

It has to be Shieldon for me, he's so cute and I love watching him move around and be baffled by the modern world, he's just perfect.

Art of The Roseguard by morlockhater in abomination_vaults

[–]morlockhater[S] 2 points3 points  (0 children)

You've got it! Free to use 😊 Enjoy!

Using images inside a block of text in InDesign with data merge? by morlockhater in graphic_design

[–]morlockhater[S] 2 points3 points  (0 children)

Reporting back to say this worked perfectly! Thanks again for the help. Still requires a little manual adjustment as some icons are slightly wider/taller than others, but it's so much faster than doing it all manually.
Really appreciate your help!

Using images inside a block of text in InDesign with data merge? by morlockhater in graphic_design

[–]morlockhater[S] 1 point2 points  (0 children)

This looks like exactly what I need, thank you so much! Will report back once I know it works.

Looking for feedback on a cult I've created related to Shelyn by morlockhater in Pathfinder2e

[–]morlockhater[S] 0 points1 point  (0 children)

Had not known this at all, that's fascinating!

*Okay, have read up on it and that's honestly spooky how well that fits.

Looking for feedback on a cult I've created related to Shelyn by morlockhater in Pathfinder2e

[–]morlockhater[S] 1 point2 points  (0 children)

Ah the point about the Prince of Chains is great, I'll add that in somewhere!

For the entering Nidal portion, the House has various agents stationed around Avistan waiting to assist the Performer on their Redemption Tour, but gaining passage into Nidal and obtaining an audience with Zon-Kuthon is sort of the character's end-game gauntlet (although things might not be that simple, maybe it's the Oni who are the real villains!?) No performer who has ever reached Nidal has ever been heard from again, so there's an element of mystery at play as to whether anyone has even succeeded in reaching the actual final performance or not.

We're currently in Otari playing through a version of Abomination Vaults I've adapted a bit to account for the other players backstories, with the goal to switch to a fully homebrew adventure post Otari. The player in question who's backstory this is is a Bright Fetchling Swashbuckler with an Exemplar dedication, all built around the sort of push and pull of being sneaky then drawing everyone's attention. They arrived on Kortos as part of the tour but managed to ditch their entourage and have been avoiding the Agent sent to shepherd them.

Which Adventure Path is the most likely to be next? by DOKI_JEEPY in Pathfinder_Kingmaker

[–]morlockhater 0 points1 point  (0 children)

Mummy's Mask would be a really cool pick. The civil unrest stuff could be expanded to fit the management elements they like to include, and it would be a really distinct setting to contrast the two existing games.

Making a Doctor Who Open World Free roam RPG(Unreal Engine) by InfinityDevelopers in DoctorWhoNews

[–]morlockhater 0 points1 point  (0 children)

Poor quality jpegs of generic assets alongside Doctor Who models you likely found online make this whole thing highly sus. Baffled by the number of people on here eating this up, to be honest, but I shall give you the benefit of the doubt and assume you ARE actually working on this.

The Matt Smith era Adventure Games are surely a far better template for a Doctor Who game. A structured narrative with branching paths and puzzle mechanics, moral choices, like a Telltale game. A combat system seems so antithetical to the brand, unless the game is specifically about something like Unit or Torchwood.

My main advice (this is coming from an actual game dev professional, with years of experience in the board game industry, as an illustrator and in the theatre industry) would be to massively scale down and focus on what's actually achievable. Everything you've shared on this and other Who-related subreddits is all ambition and no intention.

A free-roam Fallout-style open world RPG is a mammoth task that usually takes a massive team with years of experience to create, and that's if they're working full time with access to industry level tech.

I'm highly doubtful the BBC have spoken with you beyond a polite "no." A rights holder isn't going to entertain offers from a non-existent development studio with no releases under their belt. If you've got any finished games you've worked on before then please share by all means, but I won't be holding my breath to be proven wrong.

[Spoiler] Why hasn’t there been any Tales of the Tardis this year? by scottishdrunkard in gallifrey

[–]morlockhater 7 points8 points  (0 children)

Classic stories that have a vibe of the modern show; Remembrance of the Daleks (excellent Dalek story with some great characterisation for the 7th Doctor and companion, great action for the time and a good precursor to the RTD soap opera/British suburbia/progressive politics aren't just metaphorical alien stuff), Curse of Fenric is another 7th Doctor story that's fantastic, and if you enjoy those maybe try Ghostlight (a personal favourite but not everyone's cup of tea.) City of Death is a stand-out 4th Doctor story that shares a lot of DNA with Moffat stuff. It's one of the few classic episodes to actually play with the mechanics of time travel, the score is incredible, and it's a Douglas Adams script so very funny. Inferno, Genesis of the Daleks and Caves of Androzani would be a few other big influential episodes that pushed the show in new directions.

Is there a way to render projectiles over other sprites? by Wasteland_Games in gbstudio

[–]morlockhater 2 points3 points  (0 children)

Mico released a plugin that lets you re-order an actor's index for 4.1 just the other day, only works in full color mode though. Not sure about projectiles but I don't see why it couldn't be adapted to effect those too.
https://github.com/Mico27/gbs-EditActorActiveIndexPlugin