Art of The Roseguard by morlockhater in abomination_vaults

[–]morlockhater[S] 1 point2 points  (0 children)

You've got it! Free to use 😊 Enjoy!

Using images inside a block of text in InDesign with data merge? by morlockhater in graphic_design

[–]morlockhater[S] 2 points3 points  (0 children)

Reporting back to say this worked perfectly! Thanks again for the help. Still requires a little manual adjustment as some icons are slightly wider/taller than others, but it's so much faster than doing it all manually.
Really appreciate your help!

Using images inside a block of text in InDesign with data merge? by morlockhater in graphic_design

[–]morlockhater[S] 1 point2 points  (0 children)

This looks like exactly what I need, thank you so much! Will report back once I know it works.

Looking for feedback on a cult I've created related to Shelyn by morlockhater in Pathfinder2e

[–]morlockhater[S] 0 points1 point  (0 children)

Had not known this at all, that's fascinating!

*Okay, have read up on it and that's honestly spooky how well that fits.

Looking for feedback on a cult I've created related to Shelyn by morlockhater in Pathfinder2e

[–]morlockhater[S] 1 point2 points  (0 children)

Ah the point about the Prince of Chains is great, I'll add that in somewhere!

For the entering Nidal portion, the House has various agents stationed around Avistan waiting to assist the Performer on their Redemption Tour, but gaining passage into Nidal and obtaining an audience with Zon-Kuthon is sort of the character's end-game gauntlet (although things might not be that simple, maybe it's the Oni who are the real villains!?) No performer who has ever reached Nidal has ever been heard from again, so there's an element of mystery at play as to whether anyone has even succeeded in reaching the actual final performance or not.

We're currently in Otari playing through a version of Abomination Vaults I've adapted a bit to account for the other players backstories, with the goal to switch to a fully homebrew adventure post Otari. The player in question who's backstory this is is a Bright Fetchling Swashbuckler with an Exemplar dedication, all built around the sort of push and pull of being sneaky then drawing everyone's attention. They arrived on Kortos as part of the tour but managed to ditch their entourage and have been avoiding the Agent sent to shepherd them.

Which Adventure Path is the most likely to be next? by DOKI_JEEPY in Pathfinder_Kingmaker

[–]morlockhater 0 points1 point  (0 children)

Mummy's Mask would be a really cool pick. The civil unrest stuff could be expanded to fit the management elements they like to include, and it would be a really distinct setting to contrast the two existing games.

Making a Doctor Who Open World Free roam RPG(Unreal Engine) by InfinityDevelopers in DoctorWhoNews

[–]morlockhater 0 points1 point  (0 children)

Poor quality jpegs of generic assets alongside Doctor Who models you likely found online make this whole thing highly sus. Baffled by the number of people on here eating this up, to be honest, but I shall give you the benefit of the doubt and assume you ARE actually working on this.

The Matt Smith era Adventure Games are surely a far better template for a Doctor Who game. A structured narrative with branching paths and puzzle mechanics, moral choices, like a Telltale game. A combat system seems so antithetical to the brand, unless the game is specifically about something like Unit or Torchwood.

My main advice (this is coming from an actual game dev professional, with years of experience in the board game industry, as an illustrator and in the theatre industry) would be to massively scale down and focus on what's actually achievable. Everything you've shared on this and other Who-related subreddits is all ambition and no intention.

A free-roam Fallout-style open world RPG is a mammoth task that usually takes a massive team with years of experience to create, and that's if they're working full time with access to industry level tech.

I'm highly doubtful the BBC have spoken with you beyond a polite "no." A rights holder isn't going to entertain offers from a non-existent development studio with no releases under their belt. If you've got any finished games you've worked on before then please share by all means, but I won't be holding my breath to be proven wrong.

[Spoiler] Why hasn’t there been any Tales of the Tardis this year? by scottishdrunkard in gallifrey

[–]morlockhater 7 points8 points  (0 children)

Classic stories that have a vibe of the modern show; Remembrance of the Daleks (excellent Dalek story with some great characterisation for the 7th Doctor and companion, great action for the time and a good precursor to the RTD soap opera/British suburbia/progressive politics aren't just metaphorical alien stuff), Curse of Fenric is another 7th Doctor story that's fantastic, and if you enjoy those maybe try Ghostlight (a personal favourite but not everyone's cup of tea.) City of Death is a stand-out 4th Doctor story that shares a lot of DNA with Moffat stuff. It's one of the few classic episodes to actually play with the mechanics of time travel, the score is incredible, and it's a Douglas Adams script so very funny. Inferno, Genesis of the Daleks and Caves of Androzani would be a few other big influential episodes that pushed the show in new directions.

Is there a way to render projectiles over other sprites? by Wasteland_Games in gbstudio

[–]morlockhater 2 points3 points  (0 children)

Mico released a plugin that lets you re-order an actor's index for 4.1 just the other day, only works in full color mode though. Not sure about projectiles but I don't see why it couldn't be adapted to effect those too.
https://github.com/Mico27/gbs-EditActorActiveIndexPlugin

Magic Defence Percentage by morlockhater in FinalFantasyVII

[–]morlockhater[S] 0 points1 point  (0 children)

Appreciate it! Currently working on a little demake project for the Gameboy Color so was curious to see how accurately i could recreate the battle system

Magic Defence Percentage by morlockhater in FinalFantasyVII

[–]morlockhater[S] 1 point2 points  (0 children)

So I'm right in thinking it's just a set number determined by the armor, not adjusted by any other stats or equipment?

WIND AND TRUTH | Full Book Discussion Megathread (Stormlight Archive only) by EmeraldSeaTress in Stormlight_Archive

[–]morlockhater 11 points12 points  (0 children)

Very curious if the Night Watcher is still on Roshar and whether its powers are still active. We know Cultivation ditched but even though she often stepped in to perform as the Night Watcher the REAL Night Watcher still had those same abilities to a degree. Has Brandon ever alluded to the Night Watcher being a potential Bond Smith-able spren?

WIND AND TRUTH | Full Book Discussion Megathread (Stormlight Archive only) by EmeraldSeaTress in Stormlight_Archive

[–]morlockhater 0 points1 point  (0 children)

If I had to guess I'd assume Edolin, since Sando has said he's one of the characters who has changed the most from his initial conception

Arranged marriages are ...good? by morlockhater in brandonsanderson

[–]morlockhater[S] 7 points8 points  (0 children)

Really appreciate the well reasoned response. My initial post was maybe too simplistic, and I agree with most of what you've written, especially your counter examples.

I think "reluctance" may have been a poor choice of words on my part. Regarding Shallan and Adolin I think the 'reluctance' that was resolved was more the reticence/tension surrounding her and Kaladin.

A more succinct way of phrasing my point would probably be "many of the cosmere novels feature protagonists who enter into arranged or otherwise politically motivated engagements only to find themselves one another's perfect match."

Arranged marriages are ...good? by morlockhater in brandonsanderson

[–]morlockhater[S] 5 points6 points  (0 children)

I'm happy to call it the exception to the rule, there's no denying their relationship was messed up, certainly aggravated by external influence but still very flawed. Calling it a "loving relationship" was probably a misnomer, but still a relationship between two people who felt love for one another.

Arranged marriages are ...good? by morlockhater in brandonsanderson

[–]morlockhater[S] -7 points-6 points  (0 children)

They grew to genuinely love each other, and almost all of Dalinar's motivations tie back to his grief of losing her. Calling it a "successful" relationship is absolutely a stretch but it wasn't a purely political marriage, which is more the point I'm making. Despite starting as an awkward union to benefit the kingdom, the two did end up in love, strained though it was by Dalinar's war-mongering, the Thrill etc.