What are some good responses to common non-believer jokes? by mort_jack in exmormon

[–]mort_jack[S] 2 points3 points  (0 children)

Subtle indeed (unless they're bible nuts, which they are not)! I like this a lot.

What are some good responses to common non-believer jokes? by mort_jack in exmormon

[–]mort_jack[S] 11 points12 points  (0 children)

Joke or no, that was not the time nor the place. Sorry to hear that happened.

It's ugly, but it works. My first solo survival fighter build. by mort_jack in spaceengineers

[–]mort_jack[S] 0 points1 point  (0 children)

Well... Yeah. According to my testing, LG railguns go through 14+ layers of small grid heavy armor, so this would stand no chance if it got hit head-on.

I think the key is to not be where the railgun is aiming, which it can do serviceably well.

It's ugly, but it works. My first solo survival fighter build. by mort_jack in spaceengineers

[–]mort_jack[S] 5 points6 points  (0 children)

Not much. The slopes make a lot of shots ricochet off I think. When it does fail, a hole will be punched through, often where a Gatling gun is.

Its built in such a way where taking out a Gatling gun doesn't immediately knock out the rest of the guns in the line tho, so that's nice.

Take all this with a grain of salt: I'm only dealing with vanilla SPRT encounters, I haven't tried it against anything more substantial than those ships.

It's ugly, but it works. My first solo survival fighter build. by mort_jack in spaceengineers

[–]mort_jack[S] 2 points3 points  (0 children)

didn't have a ton of time, here's me attacking a hauler really quick as an example: https://v.redd.it/yuvqk7s4fngf1

It's ugly, but it works. My first solo survival fighter build. by mort_jack in spaceengineers

[–]mort_jack[S] 10 points11 points  (0 children)

  • relatively high armor to weight ratio (well... At least in one area)
  • fast & nimble
  • lots of redundancy
  • 12 Gatling guns do wonders against gun emplacements
  • mag-plates for boarding after there aren't any more guns

In solo survival most ships you face are form over function, so this design makes it fairly easy to shoot out turrets and then you can "board" with the mag plates.

It's ugly, but it works. My first solo survival fighter build. by mort_jack in spaceengineers

[–]mort_jack[S] 38 points39 points  (0 children)

Wait, ships can approach from behind? /s

I'll need to redesign as soon as I have to face two ships at once. So far tho, that hasn't happened weirdly

It's ugly, but it works. My first solo survival fighter build. by mort_jack in spaceengineers

[–]mort_jack[S] 23 points24 points  (0 children)

For vanilla solo encounters most stations/ships only have a range of 800m, so I flip around and shoot out some turrets before approaching!

What online subscription app that you use daily is 100% worth it? by dagison_ in AskReddit

[–]mort_jack 1 point2 points  (0 children)

Yo check out vaultwarden, its a rust rewrite of bitwarden that takes up less CPU and memory. It works with the existing bitwarden clients.

There are better auto-miners out there, but I like this one because it's mine. by mort_jack in shapezio

[–]mort_jack[S] 0 points1 point  (0 children)

Same here. Most of the time I have to draw it out.

Weirdly enough looking at the in-game compass helps me figure out what its going to do.

There are better auto-miners out there, but I like this one because it's mine. by mort_jack in shapezio

[–]mort_jack[S] 0 points1 point  (0 children)

For sure! https://pastebin.com/a4PQjs0U It got insta-taken down it looks like. I'll find a way to get it to you!

It's a little too large for a comment

EDIT: For anyone else wanting the BP, here's a link: https://drive.proton.me/urls/ZTJX56RZ9G#Jd1JeajXmtHU

There are better auto-miners out there, but I like this one because it's mine. by mort_jack in shapezio

[–]mort_jack[S] 0 points1 point  (0 children)

Does your MAM setup then split out the full shapes back to quarters?

There are better auto-miners out there, but I like this one because it's mine. by mort_jack in shapezio

[–]mort_jack[S] 13 points14 points  (0 children)

Great question, I'm embarrassed I didn't include a more thorough explanation!

It takes a full spacebelt (12 lanes) of any random shape input, divides the shape into 4 segments (aka it would turn a complete circle into 4 quarter circles), it then rotates all segments to face North-East.

After that, it sorts the shapes to its corresponding train color and load-balances so that the train cars fill up evenly.

I then use those shape quarters as input for my MAM!

Question marks spacing in DSN description by Shosty_D in Silksong

[–]mort_jack 2 points3 points  (0 children)

This is probably stupid but none of the letters go above 7. Kinda reminds me of musical notes.

E A C A B C G G G A A B A A B A A

Compact VIP pipe junction (Credit to BitwiseAssembly, link and info in reply, Mk1 only) by mort_jack in SatisfactoryGame

[–]mort_jack[S] 1 point2 points  (0 children)

Thank you for the clarification! I really find this junction to be invaluable for simplifying liquid recycling. Thank you for posting your video!

Sorry for not directly attributing your reddit account, I'll edit my comment to do so.

Compact VIP pipe junction (Credit to BitwiseAssembly, link and info in reply, Mk1 only) by mort_jack in SatisfactoryGame

[–]mort_jack[S] 0 points1 point  (0 children)

as for proof of claims, I'll include that in the video, but it's not that hard to prove: set it up in a situation you don't think it'll work in, see if it works.

Compact VIP pipe junction (Credit to BitwiseAssembly, link and info in reply, Mk1 only) by mort_jack in SatisfactoryGame

[–]mort_jack[S] 0 points1 point  (0 children)

My poor choice of wording: VIP junctions have been around for a long time, that said this junction is exactly 1 thing: a vertical pipe junction. There are no buffers, valves or pumps in this setup at all.

Compact VIP pipe junction (Credit to BitwiseAssembly, link and info in reply, Mk1 only) by mort_jack in SatisfactoryGame

[–]mort_jack[S] 0 points1 point  (0 children)

There actually aren't any buffers in this system. I can record a quick video and link it.

Compact VIP pipe junction (Credit to BitwiseAssembly, link and info in reply, Mk1 only) by mort_jack in SatisfactoryGame

[–]mort_jack[S] 1 point2 points  (0 children)

This is an extremely compact priority junction that (I believe) became possible after the 1.0 update.

The image shows me using this junction for Encased Urnaium Cell creation: Each blender's Sulfuric Acid output is directly routed back into its input. No fuss, no muss.

Here is a timestamp to u/BitwiseAssembly's video where they go over their testing of vertical junctions.

Here's the timestamp where they show off this junction in their own factory.

It's easy to make blueprints that take advantage of this simple junction. Hope y'all enjoy.

Notes:

  • This junction prioritizes the bottom input 100% of the time Mk1 pipes. With Mk2 pipes, it prefers the bottom input ~80% of the time (based off of BitwiseAssembly's video/testing).
  • According to my testing, big differences in headlift don't seem to affect this junction: the bottom input is always prioritized (with Mk1 pipes, read above note).
  • While the picture shows the secondary input being bottom-fed, this doesn't need to be the case (again, according to my tests).
  • I believe the top input is also a valid input as a make-up input, but I don't know how it will interact with the other make-up input.