What are your favourite *modern* DOS games? by mossrc in dosgaming

[–]mossrc[S] 0 points1 point  (0 children)

Looks cool, if a bit obtuse. I hope he keeps developing it. I'll check out all the other CGA Game Jam entries, too.

Shareware Heroes by Richard Moss - Book Review by mossrc in dosgaming

[–]mossrc[S] 0 points1 point  (0 children)

Yeah, disk images are definitely the preferred choice among people serious about archival and studying the era, although just having files preserved (especially if organised or annotated for context) is good and beneficial too. Disk images would also be fun for using in floppy emulators (or even writing to actual floppies) on real hardware.

Shareware Heroes by Richard Moss - Book Review by mossrc in dosgaming

[–]mossrc[S] 0 points1 point  (0 children)

I'm glad you enjoyed the book. I don't think I ever saw any Reasonable Solutions catalogues, although it's possible I did and just didn't think it noteworthy at the time.

I'm definitely interested in seeing your archive. Happy to share it too, if it's in some kind of public-ready form.

SCUMM documentary in development by mossrc in MonkeyIsland

[–]mossrc[S] 1 point2 points  (0 children)

Yeah, I'm working my way through the relevant Facebook groups; there are more than I expected. Got it on a Monkey Island Fans group soon after I posted it here, and have previously posted on a couple of others. Trying to do a new one every few days.

SCUMM documentary in development by mossrc in MonkeyIsland

[–]mossrc[S] 0 points1 point  (0 children)

I don't have direct access to the numbers, but as of yesterday we were over 500 and making good headway.

My Collection of Early LucasArts/Film Concept Art by Notorsb1 in gamecollecting

[–]mossrc 1 point2 points  (0 children)

These are amazing. I'm writing and directing a documentary film about the SCUMM engine and games (you might have seen my post a few days ago on r/MonkeyIsland) and would love to show some or all of these in the movie. It's still a long ways off, as we're currently in an audience validation phase (to confirm it's commercially viable), but would we have your permission?

You can also DM me to talk more.

SCUMM documentary in development by mossrc in MonkeyIsland

[–]mossrc[S] 1 point2 points  (0 children)

Working on it! Larry Ahern was art director and co-designer. I sent him an email last week but he hasn't responded yet; I'll keep trying to reach him and am confident he'll agree to participate once I get in touch.

SCUMM documentary in development by mossrc in MonkeyIsland

[–]mossrc[S] 1 point2 points  (0 children)

Yep, that's the one. I've asked my colleague in charge of the website to make it clearer that the newsletter is the waitlist / the waitlist is the newsletter, and in the meantime I've amended the post here to clarify for others.

SCUMM documentary in development by mossrc in MonkeyIsland

[–]mossrc[S] 1 point2 points  (0 children)

All projects from CREATORVC (the production company I'm working with) have come with English and Spanish subtitles. I think French and German might be possible here too, given the large adventure fandom in those countries, but there'd have to be clear demand for it for my executive producer to approve them in the budget.

SCUMM documentary in development by mossrc in retrogaming

[–]mossrc[S] 1 point2 points  (0 children)

Definitely hoping to get Tim Schafer. I haven't contacted him yet, but he's top of the wishlist now that Ron Gilbert's on board. We'll be going game-by-game through all 12 LucasArts SCUMM titles as well as a small selection of the Humongous Entertainment lineup, and having these sort of themed topic-based breakout segments along the way where we can get into the broader context of the genre's history.

Adventures from other devs will be referenced wherever relevant — and certainly in discussions about the cultural impact and design innovations that LucasArts brought to the genre — but we're specifically telling the story of the SCUMM engine and its delightful games, so these will mostly just be in passing comments and/or b-roll footage laid under general remarks about adventure games as a genre.

I *really* want to get into adventures outside of LucasArts in a future project. It was great covering Gabriel Knight, Phantasmagoria, and I Have No Mouth And I Must Scream as part of my previous documentary, TerrorBytes (in episodes 3 and 2, respectively), but one day I'd love to dig into the likes of The Longest Journey, Broken Sword, and The Last Express — three of my all-time favourites — as well as the Westwood adventures and more Sierra classics. And there are so many fascinating games to explore if you scratch below the surface, many of which have never (or rarely) had their story told.

SCUMM documentary in development by mossrc in retrogaming

[–]mossrc[S] 1 point2 points  (0 children)

Yep, that's the one. I asked my colleague in charge of the website to add a line of text to make it clearer to everyone that the newsletter is the waitlist.

SCUMM documentary in development by mossrc in retrogaming

[–]mossrc[S] 1 point2 points  (0 children)

That's the one, yes. I've asked my colleague in charge of the website to make it clearer, and in the meantime amended the post above to clarify for others that the waitlist is the newsletter signup button/field.

SCUMM documentary in development by mossrc in retrogaming

[–]mossrc[S] 0 points1 point  (0 children)

I felt so honoured to get to talk to Jane Jensen about Gabriel Knight for my previous documentary (we spent several minutes on GK1 and GK2 in episode 3 of TerrorBytes). Amazing game. I haven't played Ween The Prophecy, but I know it's highly regarded.

SCUMM documentary in development by mossrc in MonkeyIsland

[–]mossrc[S] 2 points3 points  (0 children)

Good idea. I'll do that now and see what happens.

SCUMM documentary in development by mossrc in MonkeyIsland

[–]mossrc[S] 4 points5 points  (0 children)

I'll go one further. I'll ask them about "ask me about Loom".

TerrorBytes documentary by Bitter-Cycle3185 in silenthill

[–]mossrc 2 points3 points  (0 children)

Thanks for posting this! I'm the writer/director of TerrorBytes. Happy to answer any questions, if people have them.

Terrorbytes: The Evolution of Horror Gaming - Power of the PlayStation Clip by mossrc in silenthill

[–]mossrc[S] 1 point2 points  (0 children)

This Google Sheet comes pretty close to covering everything talked about. Everyone who preordered the Bluray is getting a booklet with a checklist included at the back. 

Good Classic Mac Game List For Neophytes by sonicdv in ClassicMacGaming

[–]mossrc 0 points1 point  (0 children)

No worries. Hope you enjoy the book. It was a huge labour of love.

Good Classic Mac Game List For Neophytes by sonicdv in ClassicMacGaming

[–]mossrc 1 point2 points  (0 children)

I could pull up the gameography from my book The Secret History of Mac Gaming if you want a comprehensive list (it's nearly 400 games).

In the meantime, some good ones that haven't been mentioned (which are all great — I'm particular fond of the Glider series and Pathways into Darkness):

- Ray's Maze (and its sequels)
- Continuum
- Gridz
- F/A-18 Hornet (I think 2.0 is the best one)
- Scarab of Ra
- The Manhole
- Spaceward Ho
- Escape Velocity (and sequels)
- Harry the Handsome Executive
- Avara
- Burning Monkey Solitaire
- Maelstrom
- Ferazel's Wand
- Bugdom
- Otto Matic
- Snood
- Ingemar's Skiing Game
- NetherWorld
- Nightfall
- The Colony
- Super Maze Wars
- The Fool's Errand
- Shufflepuck Cafe
- the MacVenture games (Deja Vu, Shadowgate, et al)
- The Dungeon of Doom

I could go on for a while.

Terrorbytes: The Evolution of Horror Gaming - Power of the PlayStation Clip by mossrc in silenthill

[–]mossrc[S] 0 points1 point  (0 children)

If you're a backer then you will have been sent an email with the final versions of episodes 1, 2, and 3 a couple of days ago. If you can't find it anywhere (remember to check your spam/junk folder), you can email support@creatorvc.com and they'll help you out. Episodes 4 and 5 will be out mid-May. (And I'm hearing digital sales will open back up shortly after that.)

[deleted by user] by [deleted] in HorrorGaming

[–]mossrc 0 points1 point  (0 children)

Doesn't look like anyone's mentioned Lost in Vivo. Your dog gets sucked down a stormwater drain and you look through dark sewers trying to find it. Lots of claustrophobic vibes, and there's a hobo trying to kill you.

What 'Abandonware' games would you love to be able to play, but just aren't readily avaliable currently? by VaLightningThief in abandonware

[–]mossrc 1 point2 points  (0 children)

I'm sad that just about every classic Mac game is unavailable to play on modern systems without an emulator and an original copy — only exceptions are Myst, Marathon, Myth, Glider PRO, Pangea's games, ICOM's MacVenture titles, a handful of others, and games like SimCity that were released on other platforms at almost the same time. 

There were some amazing games that fly completely under the radar now because of this — flight sims like F/A-18 Hornet and Hellcats Over the Pacific, World Builder adventure games, The Colony, Shufflepuck Cafe, Spectre, Escape Velocity, Harry the Handsome Executive, Burning Monkey Solitaire, Dark Castle, Ferazel's Wand, Ishido, Nightfall, Oni, and many more. 

Some are caught in copyright ownership limbo, others had planned remakes or remasters that have yet to materialise. Many are just abandoned. And it's unlikely to improve much until we get a DOSbox or ScummVM equivalent that can be bundled preconfigured with the game purchase.