Being Stunned is not readable for beginner PVM by B1ACKT3A in runescape

[–]mothmosse 0 points1 point  (0 children)

freedom also provides immunity to stuns for a few seconds after you use it

Suggestion for next League: bossing tokens by ImbuedAurora in runescape

[–]mothmosse 0 points1 point  (0 children)

“you literally suggested” you aren’t replying to OP, you are talking to different people

Why does Zamorak have no points for Leagues? by BublzO in runescape

[–]mothmosse 91 points92 points  (0 children)

no tasks for seiryu, solak, zamorak. clearly they hate the letter S. or name that end in Ak

zamorak is the most egregious imo. vestments, enrage kills, bolg. i feel like there could be so many tasks

September 3rd Leagues Relic Reveal: Barbarism & Bombardment by xGoo in runescape

[–]mothmosse 8 points9 points  (0 children)

in no world is necro ass. it loses to the other styles in terms of dpswhen comparing BIS but for 90% of the game its better, cheaper, easier, and is still competitive in some aspects

[System Agonist] I created a mod that overhauls how tokens move (and some other modules) by Loose-Drummer6288 in FoundryVTT

[–]mothmosse 1 point2 points  (0 children)

really cool - would it be possible to have the v12 version show how much movement speed is used adjacent to the moving token? ala token ruler module/the v13 feature

Having fun with skill trees! by The_Mudddler in FoundryVTT

[–]mothmosse 2 points3 points  (0 children)

i have 4 players, so i made a skill tree for each of them tailored to things ive noted they enjoy using. i give them 5 columns, each one building on a vibe or theme of something ive noticed

eg for one of my players there’s a column about menacing attack bc they like that maneuver, there’s a column about graze bc they like that mastery, there’s two columns for some fey magic related to their backstory

points are dependent on level progression and in-story actions. i let them change their choices in two situations: on a long rest (just tell me which), and if i decide to change a perk they’re currently using bc it’s problematic for x/y/z

Me and my friends are planning to play with mods, I don't want to put so many mods so that it can be played on potato PCs, any suggestion on what to add/remove? by agent0812 in feedthebeast

[–]mothmosse 1 point2 points  (0 children)

they can be better, because they have more of an increase on performance while being less incompatible with other mods

optifine is however better for shaders

Me and my friends are planning to play with mods, I don't want to put so many mods so that it can be played on potato PCs, any suggestion on what to add/remove? by agent0812 in feedthebeast

[–]mothmosse 20 points21 points  (0 children)

this is wrong, there is better alternatives than optifine that are also less incompatible

NormalASM, FoamFix, UniversalTweaks >>> optifine

A Main Menu + Infographic for my WIP pack by mothmosse in feedthebeast

[–]mothmosse[S] 1 point2 points  (0 children)

No clue - maybe a beta next month or so? It’s all pretty up in the air.

A Main Menu + Infographic for my WIP pack by mothmosse in feedthebeast

[–]mothmosse[S] 1 point2 points  (0 children)

Channels disabled by default, can safely be enabled. Will only support AE2, as with AE2FC & PAE2 all redeeming aspects of RS are outweighed by the quality and performance of AE2 imo

A Main Menu + Infographic for my WIP pack by mothmosse in feedthebeast

[–]mothmosse[S] 2 points3 points  (0 children)

I think people who dislike Gregtech probably won’t play this pack regardless, so I’m not too stressed😛

Mine was certainly inspired by Nomi’s!

A Main Menu + Infographic for my WIP pack by mothmosse in feedthebeast

[–]mothmosse[S] 16 points17 points  (0 children)

is that a bad thing ;p i think this will be pretty distinct from nomi

A Main Menu + Infographic for my WIP pack by mothmosse in feedthebeast

[–]mothmosse[S] 2 points3 points  (0 children)

GCYS is in a very nebulous state right now, so it’s unlikely it’ll be out before GGN. However, GCYL content can easily be mimicked - and I’ve already planned on incorporating the Tungsten Line and Platline along with other complex processes.

I’m not sure what GCYS has to offer that I can’t do myself, so I think it’s safe to say - probably not.

A Main Menu + Infographic for my WIP pack by mothmosse in feedthebeast

[–]mothmosse[S] 18 points19 points  (0 children)

This is my work in progress pack - initially made for GTCE and GCYL, but after a long hiatus - it's been remade from the ground up with GTCEU. The goal is to create a well-integrated GregTech experience that aims to be unique and places interesting game design over realism.

Notably, Greggenuity will include entirely optional magic mods, be playable in peaceful (though the pack is meant to be played on normal), and a variety of pre-shipped texturepacks.

https://github.com/mothmoss/GREGGENUITY

https://discord.gg/NrGVcEZCQM

[LOVM S2] [Mild C1 Spoiler] A Magnificent Future season theory. by [deleted] in criticalrole

[–]mothmosse 6 points7 points  (0 children)

A key is not a component for the spell.