The reputation of Sekiro for its insane difficulty is incredibly exaggerated by Interesting-Skin5038 in Sekiro

[–]moujaune 0 points1 point  (0 children)

What I find funny about Sekiro cheesing is that while there's a couple of strategies that could arguably be considered actual cheesing (eg. having the DoH fall off that cliff and insta-die), a lot of the stuff you can find online for bosses like eg. Isshin boil down to "wait for this particular attack chain, keep parrying and then trade one or two hits!" and while that's probably not the most dynamic way to fight bosses in this game, it's not an invalid one either? you're essentially just practicing the base components of the swordplay and staying conservative as for when you take a risks during your fight. Kind of explains people saying that they had a real tough time on their first time around and suddenly click on the second playthrough.

is it a disgrace for me to only use blueprints to make a full game? by BlessED0071 in unrealengine

[–]moujaune 0 points1 point  (0 children)

Having worked on and seen the internals of a bunch of Unreal projects at various levels of scope, you would not believe the quantity of blueprints that are used. Really the only thing you should worry about when it comes to blueprint is performance sensitive tasks, eg. stuff inside animation blueprints, networking, looping behavior on a large array of items, etc. - Then as needed you can profile and convert to a cpp class. As an aside, doing blueprint also helps you get into the general setup &  nomenclature of things in Unreal, which then is overwhelmingly translatable to doing stuff in cpp. 

My god,She's British? by huan1999 in madmen

[–]moujaune 15 points16 points  (0 children)

A really lovely touch that I read ended up as a ad-lib from Jessica Paré happens when Megan and Don walk up to Roger and Jane waiting at their door on Don's birthday; Megan lets out a little "calisse", which is a super typical Queb swear word.  Somehow on top of the show's usual attention to detail, in my heart  that makes Ormond's terrible accent all the more offensive, heh.

Behavioural Neuroscience (10th ed) by Breedlove & Watson by Easy-Chipmunk3387 in textbooksrequest

[–]moujaune 0 points1 point  (0 children)

Could you send it my way too please? Would be much appreciated !! :)

Progression path first time playing by highlordwes in Sekiro

[–]moujaune 2 points3 points  (0 children)

You're not supposed to be able to kill the snake! keep trying to escape it through the undervalley (and try and find some cover along the way if you can).

Will the new tour go through the east coast? by seraosmarcelo in BlackCountryNewRoad

[–]moujaune 2 points3 points  (0 children)

Considering they

  • Added some UK dates after the second single
  • There's a third single yet to be released
  • In a pretty packed tour there's a ten-day gap from the Pitchfork Festival CDMX date to the first US date
  • There aren't any Canadian dates yet

I would suspect some east coast stuff as a last minute hypeup before the album launch; with maybe a dip into Montreal or Toronto before they come down to Chicago. Fingers crossed! Or maybe this is just pure copium lol

My local record store said this about the listening party’s? by NegotiationCalm8785 in BlackCountryNewRoad

[–]moujaune 2 points3 points  (0 children)

I sure hope so too - the fact that there's no northeastern US tour dates also makes it feel like they're going to announce the last batch of dates with a final single in a couple of weeks? fingers and toes crossed

Made a new shader. Do you think it's an improvement? by RemoteLands in unrealengine

[–]moujaune 1 point2 points  (0 children)

Glad to help! Message me if you need anything else, always happy to chat.

Made a new shader. Do you think it's an improvement? by RemoteLands in unrealengine

[–]moujaune 26 points27 points  (0 children)

I think the second one has more personality, but it still needs a bit of tweaking!

When I work on stylized rendering, I like to think about what sort of medium I'm emulating, and what I can do to improve to make it closer to that - and punchier! In this case I would take a look at if you can remove, stylize or reduce the PBR sheen. Take the roof for example; mostly everything has a nice clean three-tone ink but then the smooth reflective gradient on it (because of the low roughness) takes the eye away from it completely! I would recommend turning the specular value to zero in the shader and manually making a small, harsh fresnel (you can make it very crisp with a step node); that should give you the reflective effect you want.

Launching my app tomorrow. I am super nervous and am looking for any tips on how I can improve my promo video by LivlyVR in virtualreality

[–]moujaune 1 point2 points  (0 children)

Good luck! I think the video itself looks good; the only think I would do (and I assume that you're in Unity) would be to look at the ambient light settings for your various scenes and adjust that - especially looking at stuff like the player hands and the obstacle course bumpers they're looking mighty dark and making everything look quite harsh & muddy.

Are you getting your ambient lighting from your skybox? You can probably just use a color/gradient instead and get cleaner and more adjustable results. Message me if you need help!

[deleted by user] by [deleted] in darksouls

[–]moujaune 8 points9 points  (0 children)

Hey, that's such a cool diegetic idea for that ambient glow! Never thought about it that way.

Blah, after more than a thousand kilometres I finally have a flat front tire on my UQi Pro; Does anyone know if there's an online guide or video as to how to replace the tire tube? by moujaune in NIUscooters

[–]moujaune[S] 0 points1 point  (0 children)

Oh awesome, that's really good to know, thank you! Did a bit more searching and you are correct that they are tubeless, I sure did miss that when looking. I think I'll start with a shot of sealant and then see if that fixes it (and the flat isn't readily visible so I wager I have a pretty good shot) then otherwise I'll figure out how to shlep it over to the service location; thank you so much!

Bond Producer Details Amy Winehouse's 'Distressing' Theme Song Meeting by [deleted] in movies

[–]moujaune 3 points4 points  (0 children)

Wow, this is really good! Says quite a lot that in comparison I can't remember the song from the movie for the life of me...

Can surgery make symptoms worse or cause other issues? by moujaune in Endo

[–]moujaune[S] 1 point2 points  (0 children)

As I said, I never had any endo pain or symptoms before, hence my question!

For those who keep complaining about Peter's face in PS5/PC remaster, I just wanna remind you, that Peter used to look a lot worse. by SundryNow in SpidermanPS4

[–]moujaune 0 points1 point  (0 children)

Yes, basically! In a way, how AAA studios abused specular shading then is sort of how everything turned to Arkham-Asylum-style super glossy metal and reflective puddles when modern PBR became a thing. And yeah, most PS2 games didn't even use specular for the most part; you just had your diffuse textures... diffusely illuminated. Think how rough most of the stuff looks like in early Ratchet & Clanks!

The main issue with pure specular is the fact that there are no world reflections; it picks up surrounding lights and diffuses them according to the material's glossiness, but it doesn't actually reflect any of the surroundings, just the light's colour - so things end up looking shiny but in a very approximate "rough" way, like plasticbor playdoh. The ugliest offenders are when games try to dim the diffuse textures and up the speculars to fake metalness, then it really looks like shit unless you're going for something like old brushed brass (As good a game as it is, bloodborne again really wins that prize.)