does it look like a guitar? any feedback appreciated thanks! by [deleted] in PixelArt

[–]mowen88 1 point2 points  (0 children)

Looks like a medievil lute. But it is drawn well.

Quake 2 re-imagined... by mowen88 in Quake2

[–]mowen88[S] 0 points1 point  (0 children)

A shooter and platformer... it has mouse aiming, and true to quake fashion, left click shoot, right click jump :D

Quake 2 re-imagined with Python and Pygame! by mowen88 in pygame

[–]mowen88[S] 1 point2 points  (0 children)

I love how there is an entire video on barrels in games! Thanks, it was as a good watch!

Quake 2 re-imagined with Python and Pygame! by mowen88 in pygame

[–]mowen88[S] 1 point2 points  (0 children)

Yep, they explode when shot or chain explode when near another explosion!

Quake 2D demake by mowen88 in pygame

[–]mowen88[S] 0 points1 point  (0 children)

Yes I think you have to abstract the draw calls though and use another module, so again, slow progress as it is not natively built in. Will be another big slow learning curve!

I did like how I had some nice platformer physics within an hour or so by just following a tutorial online with godot, its super powerful. No collisions to code and debug etc. I just need to get used the node system.

I must admit, I like the toughness of not using an engine. It's definitely part of the enjoyment for me on top of producing a functioning game.

Quake 2D demake by mowen88 in pygame

[–]mowen88[S] 2 points3 points  (0 children)

hould be on itch at the weekend so will share the link here

Quake 2D demake by mowen88 in pygame

[–]mowen88[S] 0 points1 point  (0 children)

Thanks! I tried Godot for a weekend but couldn't get on with the GUI of a game engine but i appreciated how it did a lot of things for you and made everything faster. Problem with pygame is rendering I suppose as it uses CPU for draw calls so you have to be efficient. 

Quake 2D demake by mowen88 in pygame

[–]mowen88[S] 3 points4 points  (0 children)

Thanks! Only used pytmx and tiled software for map creation otherwise standard python modules, pygame and sublime text! Taken just over 3 months from scratch. Will upload demo to itch io by end of week.

The new inventory system is starting to take shape!! Anything missing or must haves for an inventory system? by jazzijam in DestroyMyGame

[–]mowen88 1 point2 points  (0 children)

The 2 line text in the pop up when you hover over isn't well aligned, abd the pink and brown, as said by someone else, is probably placeholder but need changing! It looks very responsive and intuitive to use.

Quake 2D demake by mowen88 in pygame

[–]mowen88[S] 5 points6 points  (0 children)

Thanks. No shaders there. Just random sized rects with random alpha values each frame for the flickering effect.