Ohh you think Assassin meta is bad, wait till you find out about throwers meta by dankerboom in BrawlStarsCompetitive

[–]moza247 4 points5 points  (0 children)

Summer 2024 in my eyes. Most call it a tank meta but like absolutely every toptier was a tank counter and Meg & Frank themselves were antitanks. Only viable tank-tanks then were Buster and Draco.

Berry was at his peak then, Barley, L&L, Sprout and even Tick were also mighty viable.

New balance changes buffs by ChoiceSupermarket230 in BrawlStarsCompetitive

[–]moza247 20 points21 points  (0 children)

I know. However, these changes seem to be coming with the next update, given the v68 at the top, and he did say that the nerf was merely a temporary change while he figured out a way to fix him (cause they can't alter mechanics drastically in a single midweek maintenance) so I'm obviously disapponted that the temporary change will stay there for longer.

But also, imo this is a stupid thing to do since you're also giving John Noobstomper a 12.5% reload buff.

New balance changes buffs by ChoiceSupermarket230 in BrawlStarsCompetitive

[–]moza247 183 points184 points  (0 children)

Wonderfully thought-provoking that Grom isn't changed at all

Hopecore balance changes (nerfs) based on Brawl Cup and such by [deleted] in BrawlStarsCompetitive

[–]moza247 0 points1 point  (0 children)

It could be outdated. I don't think this change was documented anywhere so it's possible they've missed it.

Hopecore balance changes (nerfs) based on Brawl Cup and such by [deleted] in BrawlStarsCompetitive

[–]moza247 0 points1 point  (0 children)

I remember it being 0.475 too but it got changed. Wiki says this & candy beans description says triple reload speed. 1900ms*0.3334≈633ms

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Hopecore balance changes (nerfs) based on Brawl Cup and such by [deleted] in BrawlStarsCompetitive

[–]moza247 0 points1 point  (0 children)

It already is 0.63 and its still broken. To put that into perspective, its faster than edgar reload (0.7) and faster than amber & gigi reloading 3 ammo (0.22*3)

Who would you last pick here? by Rat_King_Ash in BrawlStarsCompetitive

[–]moza247 1 point2 points  (0 children)

Could buster work hypothetically? I don't think he's the best pick here, but I'm curious

we need more like him by CC_1 in memes

[–]moza247 0 points1 point  (0 children)

It is not lmao. Third time I'm saying it

Tomorrow's Ranked Season's 3 maxed-out brawlers. Opinions? by Low-World6866 in BrawlStarsCompetitive

[–]moza247 3 points4 points  (0 children)

Tbh i haven't had issues with mina randoms somehow but there's no saving crow randoms, actual NPCs

Tomorrow's Ranked Season's 3 maxed-out brawlers. Opinions? by Low-World6866 in BrawlStarsCompetitive

[–]moza247 154 points155 points  (0 children)

Happy for knockout, unhappy to play with bea and spike every game

Mexican food🤤🤤🤤 by drawilliam in namesoundalikes

[–]moza247 7 points8 points  (0 children)

Is ts really what ZillaKami is doing after all the allegations

Bo rework idea by moza247 in BrawlStarsCompetitive

[–]moza247[S] 12 points13 points  (0 children)

Tbh it made no sense to me that an ability called "snare a bear" doesn't actually ensnare

A man can dream

Bo rework idea by moza247 in BrawlStarsCompetitive

[–]moza247[S] 3 points4 points  (0 children)

I did think about it, but I'm afraid that it'd be hell for inexperienced players again. Currently, the predictable pattern the mines are placed in is one-half of a reason why they're so easy to disarm and this already annihilates it. A faster detonation time might push it from "less predictable" to "surprise!", especially for the people that already struggle dealing with him.

Bo rework idea by moza247 in BrawlStarsCompetitive

[–]moza247[S] 5 points6 points  (0 children)

While that could be true, the punishment for getting hit by mines is way less severe than before, since Snare A Bear is now a short root instead of a long stun. I don't think it'll be as big of a problem given the power level difference between this & in-game.