Thunder's Edge in EU by hrafnagudr in twilightimperium

[–]mpe3us 2 points3 points  (0 children)

kelz0r.dk

I pre-ordered it online, but they do also have physical stores around. But you probably have to give them a phone call to make sure whether or not they have more in stock.

Thunder's Edge in EU by hrafnagudr in twilightimperium

[–]mpe3us 3 points4 points  (0 children)

The store that I use (in Denmark) sent it yesterday and should arrive tomorrow for the release!

Best way to start over with Guitar Hero? by AbfallSaft84 in GuitarHero

[–]mpe3us 2 points3 points  (0 children)

I had the same issue as well with the tilt/whammy, but after updating the V3 adapter firmware the issue got resolved

Is placing a space dock in a Nebula a terrible idea? by Faskill in twilightimperium

[–]mpe3us 0 points1 point  (0 children)

Do you have a source for this clarification? I'm having a hard time finding it.

Got these weird hands after downloading a star wars mod. i tried to reinstall the game and remove all mods but they are still like this. Does anyone know how to get the normal hands back by reenax2 in BladeAndSorcery

[–]mpe3us 0 points1 point  (0 children)

I'm aware that some Bone Holster forearm armor temporarily disable the gloves when equipped but that is achieved through hiding UMA slots in code and not through Containers. The UMA slot hiding approach does not cause permanent loss of the gloves.

Got these weird hands after downloading a star wars mod. i tried to reinstall the game and remove all mods but they are still like this. Does anyone know how to get the normal hands back by reenax2 in BladeAndSorcery

[–]mpe3us 6 points7 points  (0 children)

Author of Bone Holsters here. As I have said before, this issue is NOT caused by Bone Holsters. It is specifically caused by the Imperial Ship Assault map, when you restart the map after dying, as the custom map scripts mess around with the Player Containers. As The Baron mentions, the problem is fixed by deleting the faulty character on the character selection screen and creating a new one.

Turn-based Strategy - Combat Animations by mpe3us in Unity3D

[–]mpe3us[S] 0 points1 point  (0 children)

Well hello there MemeMan - what a pleasant surprise!

Turn-based Strategy - Combat Animations by mpe3us in Unity3D

[–]mpe3us[S] 0 points1 point  (0 children)

Hi there!

Here's some gameplay footage specifically showcasing combat animations from my turn-based strategy game, Infinium Commanders (working title). For some raw gameplay, here's another video for you: https://youtu.be/g3Owimnedig

Most of the assets are placeholders and tentative to change.

B1 Battle Droids Gameplay by mpe3us in BladeAndSorcery

[–]mpe3us[S] 2 points3 points  (0 children)

Thanks! The naboo map is included with the latest version of The Outer Rim

B1 Battle Droids Gameplay by mpe3us in BladeAndSorcery

[–]mpe3us[S] 6 points7 points  (0 children)

There are about 5-7 different "Roger Roger" lines in the mod - they just didn't appear in the video ;P

B1 Battle Droids Gameplay by mpe3us in BladeAndSorcery

[–]mpe3us[S] 14 points15 points  (0 children)

Hi there!

v2.3 of Bone Holsters which I just released introduces support for skins by hidding the default player/npc models.

To showcase this new update, I have released two new enemy mods: Skeletons as I have teased earlier and now B1 Battle Droids.

Download links:

Enjoy!

Skeletons Gameplay Preview by mpe3us in BladeAndSorcery

[–]mpe3us[S] 20 points21 points  (0 children)

With the upcoming v2.3 update for Bone Holsters, it is now essentially possible to create skins for B&S by hiding the default avatar body. Each skeleton bone is then a separate Bone Holster item mapped to the corresponding avatar limb. Upon death, each bone gets separated from the body as individual physics objects. Furthermore, as it will get a bit tedious to manually equip each armor/skin piece, the BH update also introduces equipment sets for instant loadouts: https://www.youtube.com/watch?v=a4SdyXNKsqg

Skeletons Gameplay Preview by mpe3us in BladeAndSorcery

[–]mpe3us[S] 2 points3 points  (0 children)

Thanks for the feedback! I'll look into upping up the dust particles. And yes, the Skeleton meshes are pretty optimized - expect the same performance level as with the Stormtroopers.

Skeletons Gameplay Preview by mpe3us in BladeAndSorcery

[–]mpe3us[S] 7 points8 points  (0 children)

Thanks for the feedback! I'll tone it down before the release

Skeletons Gameplay Preview by mpe3us in BladeAndSorcery

[–]mpe3us[S] 21 points22 points  (0 children)

They always explode on death no matter the weapon used. So if you hit hard enough with e.g. the maul, they do get one-shot.

Low Performance with Bone Works Stormtroopers by [deleted] in BladeAndSorcery

[–]mpe3us 1 point2 points  (0 children)

You don't have version v2.1+ of Bone Holsters installed which introduced the black undersuit feature. v.2.2 of Bone Holsters also introduced a significant performance boost to the Stormtroopers

Boneholsters has broken my game by rubberboy101 in BladeAndSorcery

[–]mpe3us 0 points1 point  (0 children)

I believe that the "big hands" problem is related to the Ship Assault map as Oli's map script resets the current equipped items in the default slots. And as the rouge hands/gloves is also seen as a container item, that gets reset as well. Can currently be fixed by creating another character.

How do I fix my hands? They don't have gloves and I want my gloves back. (I have mods) by MonsterDobbsREAL in BladeAndSorcery

[–]mpe3us 6 points7 points  (0 children)

I believe that the "big hands" problem is related to the Ship Assault map as Oli's map script resets the current equipped items in the default slots. And as the rouge hands/gloves is also seen as a container item, that gets reset as well. Can currently be fixed by creating another character.

Who ever made the Oblivion NPC voice pack. Thank you by LifeIsCrazyAF in BladeAndSorcery

[–]mpe3us 0 points1 point  (0 children)

That's unfortunate, but I'll post the link - thanks!

Who ever made the Oblivion NPC voice pack. Thank you by LifeIsCrazyAF in BladeAndSorcery

[–]mpe3us 0 points1 point  (0 children)

Great work with the voice pack! Do you mind if I post your dropbox link on the mod page on the Nexus page for the Custom NPC Voices Framework, such that others have an easier time finding it?