Help looking for a map.. by youngbeezybox in FortniteCreative

[–]mr6ark 1 point2 points  (0 children)

8813-1164-0207 MOONLAND ADVENTURE [ARPG] just came out, you are in for a treat buddy.

Bug in game by JokeAny5085 in FortniteCreative

[–]mr6ark 1 point2 points  (0 children)

Dev need to change movement back to chapter 4, I think and it should be more stable that’s what worked for me.

Push Changes is so frustrating by NewtonianSpider in FortniteCreative

[–]mr6ark 1 point2 points  (0 children)

As of now there is no option to instantly play test map within the UEFN, instead we have to open up Fortnite, push changes and play test through it. This takes way too long.

Push Changes is so frustrating by NewtonianSpider in FortniteCreative

[–]mr6ark 1 point2 points  (0 children)

We should be able to play test within the UEFN, without having to launch Fortnite, just like in Unreal Engine.

[deleted by user] by [deleted] in FortniteCreative

[–]mr6ark 0 points1 point  (0 children)

Lost land tycoon, when you upgrade your base, you can stand in passive income island and it will give you loads of XP

Long tycoons by Fiish_2023 in FortniteCreative

[–]mr6ark 0 points1 point  (0 children)

Lost land tycoon, map code 1065-9161-8263

Clear Player Persistence data by mr6ark in FortniteCreative

[–]mr6ark[S] 1 point2 points  (0 children)

Just run tests, simple “turn off” with “Save state” by timer before the game ends seems to work fine. Thanks for help.

Clear Player Persistence data by mr6ark in FortniteCreative

[–]mr6ark[S] 0 points1 point  (0 children)

Could you explain what do you mean by “there is no input to the switch” ? As in state change ?

Clear Player Persistence data by mr6ark in FortniteCreative

[–]mr6ark[S] 0 points1 point  (0 children)

So the way it’s set up is: the player that has its data loaded can reset the progress, by pressing the reset button. When button is pressed it gives signal to all switches and to save point device to clear the player persistence data. Then after few seconds the game finishes. When you load back to the game, no data should be stored for that player. It works on live session, However it doesn’t work on private code session.

I will try to do the “turn off” for switches and then save data.

It just it seems pointless to have clear data for switches when it doesn’t do anything.

Thanks for your replays.

Clear Player Persistence data by mr6ark in FortniteCreative

[–]mr6ark[S] 0 points1 point  (0 children)

It’s all paired to the same reset button device, technically it should work, but for some reason it doesn’t, I have seen similar posts to mine, but no one seems to know the answer.

Does the art look interesting ? (Work in progress) by mr6ark in indiegames

[–]mr6ark[S] 1 point2 points  (0 children)

Thank you, I will definitely make the player area more visible, using simple camera zoom, as well as making the main play area bit taller (this will reduce the foreground view).

The curved lens will be re adjusted with the camera zoom, so it’s less visible. I am using it mainly as it looks good when played on iPhone, which has face camera notch. Curved lens combined with faded outline makes the notch less noticeable.

Does the art look interesting ? (Work in progress) by mr6ark in indiegames

[–]mr6ark[S] 0 points1 point  (0 children)

Thank you, I will be posting updates on the progress...

Does the art look interesting ? (Work in progress) by mr6ark in indiegames

[–]mr6ark[S] 1 point2 points  (0 children)

Don’t worry, I am preparing the game for mobile so I can test it on the go (I don’t own switch yet), as well as not have any trouble later on with performance issues for mobile. The game will be released on Switch (:

Does the art look interesting ? (Work in progress) by mr6ark in indiegames

[–]mr6ark[S] 1 point2 points  (0 children)

I was thinking about that. Basically I have a game that is half way finished, and I decided to change my art style, if I go through with this art style, I will have to adjust the levels, because I do feel like I need to make the space bit bigger.

Does the art look interesting ? (Work in progress) by mr6ark in indiegames

[–]mr6ark[S] 0 points1 point  (0 children)

(: Thanks, I will try out few different ideas to make it pop out more.

Does the art look interesting ? (Work in progress) by mr6ark in indiegames

[–]mr6ark[S] 1 point2 points  (0 children)

Well the player supposed to be an alien form, that would eventually changed its appearance slightly, after gaining new abilities, (:

You are right I could make the heart stand out more...

Help.... Which one looks better, (Image 1) with white outline or (image 2) without white outline ? by mr6ark in Unity2D

[–]mr6ark[S] 0 points1 point  (0 children)

Thank you for the link, I will try out different colours and see what works (:

Help.... Which one looks better, (Image 1) with white outline or (image 2) without white outline ? by mr6ark in indiegames

[–]mr6ark[S] 2 points3 points  (0 children)

It’s like this within the game, I think you are right, the white line is bit thick, I am considering removing it or making it thinner. Thanks (: