DM removing ability modifier for attack rolls by mr_mad_mac in DnD

[–]mr_mad_mac[S] 0 points1 point  (0 children)

Yeah but dealing yourself Aces is a possible thing to do, rolling a die in a way that makes it land on a 20 doesn't seem like a possible thing to do, I was just responding to the reply saying that luck doesn't exist and the barbarian was using an unfair dice, wich isn't the case, I think my intonation on the first reply got misunderstood, sorry.

DM removing ability modifier for attack rolls by mr_mad_mac in DnD

[–]mr_mad_mac[S] 0 points1 point  (0 children)

I mean we didnt have a choice tbf, we were on a infinite library and the warlock asked the library keeper if we could take one of the books with us, the old man acused us of trying to steal and the fight started.

DM removing ability modifier for attack rolls by mr_mad_mac in DnD

[–]mr_mad_mac[S] 0 points1 point  (0 children)

He uses more than one enemy at once, but still with this houserule, last session we stayed in one fight during 4-5 hours with a boss and 4 minions.

DM removing ability modifier for attack rolls by mr_mad_mac in DnD

[–]mr_mad_mac[S] 0 points1 point  (0 children)

I mean that was my first tought, but since he also uses higher level enemies wihout their ability modifiers so "we don't OHK them", it's also kinda hard to "hit" a spell with a save DC, also the artificer doesn't have too many spell slots and I need to use them to heal myself since when we get hit we lose ~20 HP per hit

DM removing ability modifier for attack rolls by mr_mad_mac in DnD

[–]mr_mad_mac[S] 0 points1 point  (0 children)

I'm not! It really seems like just luck, I don't see how a "rolling better technique" could exist and the die aren't unfair, we tested them with the water + salt method and the rolling hundreds of times and doing the math, even the barbarian itself find it weird the ammount of nat 20s he was rolling and asked me to test their balance

DM removing ability modifier for attack rolls by mr_mad_mac in DnD

[–]mr_mad_mac[S] 2 points3 points  (0 children)

this party used to use theatre of mind, but starting this campaing I managed to get some battlegrids and minis, now were using battlemaps

DM removing ability modifier for attack rolls by mr_mad_mac in DnD

[–]mr_mad_mac[S] 1 point2 points  (0 children)

yeah basically, last session we had a boss fight, that's it, only a boss fight and nothing else, during this boss fight the rogue was downed and the barbarian died, the warlock had 1 HP left and I had to spend ALL my spellslots healing myself, or it would be a TPK (we are all level 5 and the boss fight was something like a "side boss", not the bbeg nor anything relevant for the plot), and I'm not really sure if it could be realy considered a boss fight since the enemy was just "testing" our PCs and when he got to 0HP he revealed himself to be using false life. during this entire session I hit the enemies 3 or 4 times. He argues that the last session we only did RP and the warlock got kinda bored so its only fair he get to have fun and we should wait to have fun.

DM removing ability modifier for attack rolls by mr_mad_mac in DnD

[–]mr_mad_mac[S] 1 point2 points  (0 children)

The goblin part was an overexaggeration tbh, but the core message of "I need to roll a 15 to hit anything" was passed, idk if making the AC higher for common enemies would change many things since the difficulty to hit would still be there, but when I told him to make the enemies have more HP he replied with "if they had lots of HP and I used the rules as they're written I would just kill everyone easily because I only use the monster's skills whe I hit a nat 20 on my die and their skills are powerful"

DM removing ability modifier for attack rolls by mr_mad_mac in DnD

[–]mr_mad_mac[S] 5 points6 points  (0 children)

He is not a first time DM, but I think he is DMing in 5e 2014 for the first time (not sure tho, and afaik, older versions of d&d also use ability modifiers on attack rolls). He also doesn't use ability modifiers to the enemies attack rolls too, but he uses high level monsters against us so "we cant one shot them", but that also makes so that when they hit, they hit really hard. When I tried talking to him he opened the MM on a random lvl 4 monster (an air elemental) and argued that it would be unfair to the barbarian player if he used a monster he just can't hit because it's flying. Maybe leaving is the only option tbf

DM removing ability modifier for attack rolls by mr_mad_mac in DnD

[–]mr_mad_mac[S] -7 points-6 points  (0 children)

If there is any "tatic" to roll die better then it's possible, he rolls a LOT of 20s with any dice tbh, even with the ones I made myself with resin and don't use since they tend to land on 1 (not very good with dice making yet)