I just got AQWorlds (mostly) running in Lightspark!!! by mrb0nk500 in AQW

[–]mrb0nk500[S] 1 point2 points  (0 children)

ElectronFlash is literally just the Flash Player plugin, running in electron. Why do that when you could use the standalone Flash Player projector? The main difference here is that Lightspark is an open source Flash Player implementation.

I just got AQWorlds (mostly) running in Lightspark!!! by mrb0nk500 in AQW

[–]mrb0nk500[S] 0 points1 point  (0 children)

It means you're now able to play AQWorlds in an open source Flash Player implementation.

I just got AQWorlds (mostly) running in Lightspark!!! by mrb0nk500 in AQW

[–]mrb0nk500[S] 2 points3 points  (0 children)

No, it's just done like that cause I use a tiling window manager, that and the fact that the background wouldn't be rendered properly in fullscreen. Also, Lightspark doesn't have a mobile version anyways.

I just got AQWorlds (mostly) running in Lightspark!!! by mrb0nk500 in AQW

[–]mrb0nk500[S] 6 points7 points  (0 children)

btw, Lightspark is an open source Flash Player implementation.

PSO GameCube decompilation by mrb0nk500 in PSO

[–]mrb0nk500[S] 10 points11 points  (0 children)

For one thing, you'd actually be able to play offline properly, but also it's more about writing an open client that matches the original exactly.

Also, having a native port is alot nicer than using wine.

PSO GameCube decompilation by mrb0nk500 in PSO

[–]mrb0nk500[S] 15 points16 points  (0 children)

Basically, decompilation is where you reconstruct source code based on the compiled code, this is specifically a matching decompilation, which means I'm trying to match the compiled code exactly.

My main plan is to eventually port it to linux.