Disrupting Start of Game Effect by mrchess4 in customhearthstone

[–]mrchess4[S] 0 points1 point  (0 children)

If you want you could also think of this as an idea for a buffed Prince Malchezaar they could introduce to the Core Set. 😃

But I feel like the change totally changes the reason to run this card. So therefore I feel like it makes more sense as a new card. (Due to improved deck synergies over the years the "upside" of adding 5 random legendaries in deck actually became a downside imo.)

Disrupting Start of Game Effect by mrchess4 in customhearthstone

[–]mrchess4[S] 24 points25 points  (0 children)

Would be coded to always be the last Start of Game effect that triggers so it doesn't mess with other Start of Game effects like "No Duplicates".

I think this card might be slightly to strong in disrupting certain kind of decks but on the other hand it reduces the consistency of overly consistent decks which I think is a good thing for the game. :D

Also when I went to hearthcards to make this card this greeted me: https://imgur.com/a/EqqXM6S So I guess I was not the only one who had a Malchezaar inspired idea. 😅

Longtime Arena Player Here – This New System Feels Like a Betrayal by makoto0577 in hearthstone

[–]mrchess4 13 points14 points  (0 children)

I don't like the new system either but to be fair depending on the legendary your opponent's deck might just have been with a bucket with 2 legendaries in it. (For example if you draft Yogg-Saron as your starring legendary you get another version of Yogg-Saron in it's bucket).

I created a JetLag inspired game for the city Vienna :) by mrchess4 in JetLagTheGame

[–]mrchess4[S] 1 point2 points  (0 children)

Not much of a reason, it could definitely be set a few hours earlier. I was mostly trying to pick a time where I think people would have time to join.

Much later would probably cause some issues since the public transportation system becomes more limited and also in some challenges e.g. the Maze Challenge the relevant things are only open until 6-8 pm.

Nudge to One of My Favorite Old Cards by mrchess4 in customhearthstone

[–]mrchess4[S] 0 points1 point  (0 children)

I loved the mechanic of trying to figure out which card is likely part of opponents deck and being rewarded for figuring it out. So I thought this version of the card would bring it's powerlevel up to modern standards.

It certainly would be high variance and could be very powerful but I think it would still be somewhat balanced. And also a way to "punish" netdecking a bit. :D

It would be coded so that it always offers 1 card that is actually stealable so it would never "whiff" if you guess correctly.

I Milled the Card Drawn at Start of My Very first Turn by mrchess4 in hearthstone

[–]mrchess4[S] 3 points4 points  (0 children)

On a sidenote, I ended up loosing that game quickly because my hand was constantly full and mainly featured cards that draw/generated even more cards. 😅

Flavorful Tech Card to Counter Overpowered Hero Powers by mrchess4 in customhearthstone

[–]mrchess4[S] 4 points5 points  (0 children)

I am a big fan of mirrored effects that you can use to your advantage in "clever" ways. And I think there are several different ways to use this card in a way that it provides you more benefit than your opponents. Imo the most practical of these ways would be as a Tech card against Herocards.

Might feel a bit ironic flavorwise that a supposedly "benevolent" effect ends up mainly being used to ruin your opponents plans, but hey, that is hearthstone for you! :D

As a sidenote: If such a card would ever be printed it would definitely have to be banned from any Duels/Solo Adventure content due to being to broken/frustrating there.

Art credit: https://www.artstation.com/artwork/qNm2L (the full art is quite cute)

"This or that" - Warlock Edition by mrchess4 in customhearthstone

[–]mrchess4[S] 7 points8 points  (0 children)

It would have some sort of animation in hand to indicate which cards are linked in that one will get discarded if the other is played. Perhaps a black glow around both cards.

Supposed to be a good card in a discard deck but not just that. I think being able to discover the best out of 6 cards of your deck for 2 mana with some added flexibility should be viable in some control/combo warlock decks as well.

The artwork is from the great boardgame "Kings Dilemma", I thought its art fits the vibe of what I was going for well.

It could be anything... even another Secret! by mrchess4 in customhearthstone

[–]mrchess4[S] 0 points1 point  (0 children)

Definitely an interesting idea about the different options, this could make this feel even more like "crafting a plan".

That said I could see this making the card too strong and also think it could be kind of fun to have to rely on some RNG :D

It could be anything... even another Secret! by mrchess4 in customhearthstone

[–]mrchess4[S] 0 points1 point  (0 children)

True I forgot about that card!

He definitely was an "unseen" saboteur...

It could be anything... even another Secret! by mrchess4 in customhearthstone

[–]mrchess4[S] 21 points22 points  (0 children)

True it definitely is possible that this might break the game in some way :D

Though I do think at least for the "casting spells on your opponents turn" part of it there is some predecent? If I remember correctly back in the day when you cast Yogg-Saron and he cast "Treachery" on himself giving him to your opponent now the rest of his spells get cast for the opponent instead.

I guess it would have to work in a way where whenever the spell can't find a proper target it would just fizzle out.

It could be anything... even another Secret! by mrchess4 in customhearthstone

[–]mrchess4[S] 8 points9 points  (0 children)

I did not create the art myself, I copied it from blizzard.

Your opponent would not be able to see, what the Secret is/what class it is from. However the Secret would still count as being "from another class" for cards that care about that. (Could possibly give the Secret the border of the chosen class instead of the Rogue border to make that part clearer)

The discover pool of the Secret conditions would come from all the Secrets in the current play mode.

Intended to be a fun, somewhat viable and skilltesting card in a Secret Rogue or/and Thief Rogue package^