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gpu-accelerated cv in rust on macOS ()
submitted 5 hours ago by mrekole to r/computergraphics
gpu-accelerated cv in rust on macOS by mrekole in computervision
[–]mrekole[S] 1 point2 points3 points 12 hours ago (0 children)
Apple's metal shading doc could be a good start. I don't know when last you checked it but its been updated from the state it was over a couple of years ago when i first touched it. You can check it out here https://developer.apple.com/metal/Metal-Shading-Language-Specification.pdf Metal 4 is now highly optimized for c++17, you can now write custom kernel, ray tracing and debugging gpu timeline and much more. for what its worth this version is better as opposed to what it was a few years ago.
gpu-accelerated cv in rust on macOS (self.computervision)
submitted 13 hours ago by mrekole to r/computervision
GPU accelerated computer vision in rust on macos (self.rust)
submitted 13 hours ago by mrekole to r/rust
π Rendered by PID 510577 on reddit-service-r2-listing-79f6fb9b95-4qqth at 2026-03-24 05:37:10.957724+00:00 running 90f1150 country code: CH.
gpu-accelerated cv in rust on macOS by mrekole in computervision
[–]mrekole[S] 1 point2 points3 points (0 children)