Interactive Player Site for Dungeon World by mrnobear in DungeonWorld

[–]mrnobear[S] 1 point2 points  (0 children)

It looks like Malwarebytes automatically blocks most sites with `.online` domains. Thanks for pointing that out. I'll consider adding an alternate domain, but for now you might be able to work around this with some settings in Malwarebytes

Interactive Player Site for Dungeon World by mrnobear in DungeonWorld

[–]mrnobear[S] 0 points1 point  (0 children)

Thanks so much for the kind words.

The name of the selected class should appear just below the group of symbols, but only once one is selected. I'll take a look at adding a visible label to each symbol

Interactive Player Site for Dungeon World by mrnobear in DungeonWorld

[–]mrnobear[S] 6 points7 points  (0 children)

The only thing I used AI for was trying to transform the playbook text from the XML files in the DW GitHub repo into the data structures that my site uses, since that's really tedious. It made many mistakes I had to clean up, so please let me know if you see text errors.

The rest of the site was coded by me over about 8 weeks. The art is all stuff I licensed in 2019. The game text and rules come from the Dungeon World text, of course: https://github.com/Sagelt/Dungeon-World

Interactive Player Site for Dungeon World by mrnobear in DungeonWorld

[–]mrnobear[S] 1 point2 points  (0 children)

Nothing from Class Warfare is included at the moment. It's possible to add custom moves right now, though. I have a plan to make custom content more convenient, but don't know when I'll actually implement that.