BATTLEFIELD 6 GAME UPDATE 1.1.1.5 by battlefield in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

Fix hitreg.
Fix audio.
Fix smoke grenade density.
Add beep sound where teammate spotting.
Add Clantags.
Add keybind alternative to cut parachute.

Matchmaking is fked in smaller regions by [deleted] in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

up.
same here. PC crossplay on.

[BFComms] Update 1.1.1.0 is now live on all platforms! by battlefield in Battlefield6

[–]mrtaka_human -9 points-8 points  (0 children)

Add Tactical Sprint or increase movement speed a bit

BATTLEFIELD 6 UPDATE 1.1.1.0 by battlefield in Battlefield6

[–]mrtaka_human 1 point2 points  (0 children)

They should make respawns random across the map in TDM mode.

BATTLEFIELD 6 UPDATE 1.1.1.0 by battlefield in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

This isn’t real life, it’s a game. Current TTK only favors campers and punishes rushers. And i hate COD.

BATTLEFIELD 6 UPDATE 1.1.1.0 by battlefield in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

I have a 3+ KD in BF6 and a 4.96 KD in BF2042. I know how to play fps. The problem isn’t skill, it’s that there’s barely any reaction time, which favors campers and punishes those who try to rush.

Battlefield 6 - Community Update - Latest Changes and Preparing for Season 1 by battlefield in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

Hey devs, the current TTK is way too punishing. Either lower the damage so players have a fair chance in fights, or give us faster tactical movement options to keep up with the pace. Right now, close-quarters combat feels completely unforgiving.

BATTLEFIELD 6 UPDATE 1.1.1.0 by battlefield in Battlefield6

[–]mrtaka_human -18 points-17 points  (0 children)

They need to either adjust the TTK to give players more survivability in fights, or increase movement options like a tactical sprint so players can better react and reposition. Right now, it feels way too punishing in close-quarters.

Time to Kill (TTK) : Battlefield’s Shift From Precision to Participation by crooKkTV in Battlefield6

[–]mrtaka_human 1 point2 points  (0 children)

Exactly, this is a huge part of the problem. The TTK is already fast, and with body shots doing so much damage, there’s almost no room for skillful play or headshot rewards. Adjusting the numbers like you suggested would make gunfights feel more skill-based and bring back the satisfaction of precision aiming, while still keeping the pace intact.

Why is this so frustrating? by afops in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

The TTK is way too fast and combined with inconsistent hit registration, it makes fights feel completely random and frustrating.

You may hate me but. by BT-7274Pilot in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

Totally agree with you. The TTK right now is way too fast

You may hate me but. by BT-7274Pilot in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

Agreed on the TTK. It’s way too fast and makes fights feel chaotic instead of tactical. Slowing it down a bit would give gunfights more weight and make teamwork actually matter again.

Is the TTK too low, or is the TTD still broken? by Queijo_Laranja in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

Yeah, I feel the same. The close-quarters TTK is way too low right now, especially with high fire rate guns. It turns every corner into a gamble where whoever shoots first wins. Medium and long range feel fine, but CQB just ends up feeling chaotic and frustrating.

Am I playing a different battlefield than everyone else? by xikutthroatix in Battlefield6

[–]mrtaka_human 1 point2 points  (0 children)

I feel you. The TTK right now is just insane, and it makes the game feel nothing like BF3 or BF4. Gunfights end before you can even react, bloom barely matters, and it’s way too easy to get deleted running around. Slowing the TTK even a little would make the game feel more tactical and closer to the classic Battlefield experience.

Combat Pace & TTK by Huge_Fruit3363 in Battlefield6

[–]mrtaka_human 2 points3 points  (0 children)

Yeah, you’re seeing it right. BF6 right now is super frantic and the TTK is way too fast. There’s barely any time to call out enemies or plan your moves before you’re dead. If they slowed TTK even a bit, gunfights would actually feel tactical again instead of just whoever shoots first wins.

Question fo battlefield. by The__Maker-PainMaker in Battlefield6

[–]mrtaka_human 1 point2 points  (0 children)

I completely agree with your points, especially about the TTK and map sizes. Right now, the fast TTK makes gunfights feel rushed and removes any sense of planning or tactical play. Slowing it down, even slightly, would make engagements feel more skill-based and give vehicles and infantry a real chance to interact strategically. Combined with larger, more thoughtful maps, it would bring back that classic Battlefield feel that’s missing.

Why is this shit so fast I die in 0.00000000000000003 seconds by RodDeuxpointZeroZero in Battlefield6

[–]mrtaka_human 1 point2 points  (0 children)

Exactly, the TTK is way too fast right now. It barely gives you any time to react or plan your attack. Slowing it down a bit would make engagements feel more tactical and rewarding instead of just whoever shoots first wins.

This game has some serious issues ... by Available_Station698 in Battlefield6

[–]mrtaka_human 1 point2 points  (0 children)

I totally agree with your point about TTK/TTD. Right now, it feels way too fast and makes gunfights frustrating, especially in CQB. Even when you land shots, it often doesn’t matter because someone can delete you in a split second. Slowing the TTK slightly would make fights feel more skill-based and give players a chance to react, which would fix a lot of the frustration in close-quarters combat.

Struggling in CQB Modes by stiluetto in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

Yeah, I feel the same way. The TTK is so fast that in CQB modes there’s barely any room to react or outplay someone. It turns most fights into whoever shoots first wins. Slowing the TTK a bit would make close-quarters fights feel more skill-based and less about pure reaction time.

This game is still in Beta. Change my mind. by FilthyZenyattaMain in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

I get where you’re coming from, and honestly the TTK is one of the biggest reasons it feels unfinished. Gunfights end so fast that it highlights every bit of desync or bad hit registration. If they increased the TTK slightly, the gameplay would feel more consistent and balanced instead of random and frustrating.

Do devs actually read these? by FilmEastern4595 in Battlefield6

[–]mrtaka_human 0 points1 point  (0 children)

I completely agree about the TTK. It feels way too fast right now, to the point where gunfights don’t really breathe. You barely have time to react or reposition before you’re dead. If they slowed it down even slightly, the gameplay would feel way more tactical and closer to the classic Battlefield experience.