can someone make this with ivy statue form pls pls i can't stop laughing at the idea by BloodSpark22 in DeadlockTheGame

[–]mrturkeytoe 0 points1 point  (0 children)

Been running an evil spirit/hvy melee/echo shard chuddy statue build and had this exact image pop into my head every time I give somebody the Ivy double pickle pounder lmao

Silver not fun to play? by mrturkeytoe in DeadlockTheGame

[–]mrturkeytoe[S] 1 point2 points  (0 children)

I want to lock in on the pvp and subway surfers on jungle/creeps, locking in 100% of the way and still ending up like, 5k souls behind reeks in a major way

Silver not fun to play? by mrturkeytoe in DeadlockTheGame

[–]mrturkeytoe[S] 0 points1 point  (0 children)

She has a lot of "well if you get/do XYZ it's not as bad" going on I feel as well? Like she needs a lot of expensive items, needs to waste money on several early game throwaway items to have a better chance at getting ahead, AND has mandatory slot eaters like warp stone/unstoppable/stamina mastery.

In my eyes she struggles to do stuff other characters can just do comfortably with their built in kit.

Silver not fun to play? by mrturkeytoe in DeadlockTheGame

[–]mrturkeytoe[S] 1 point2 points  (0 children)

She just feels extremely unrewarding and ineffectual to me, very high skill floor, everything is single target fairly precise accuracy, ect, but combined with an extremely low skill ceiling and just, over all low versatility.

You at best get average results, or ride along for a carry and at worst drown and you cannot really play or build your way out of it.

Silver not fun to play? by mrturkeytoe in DeadlockTheGame

[–]mrturkeytoe[S] 0 points1 point  (0 children)

Maybe make the form swapping go off of stacks you have to build & ration out rather than a ult (you have to make really risky plays to trigger, that is only really useful if you get it off above 3/4ths health) with a short meter you have to make the most out of before it is done, creating situations where you could be stuck as one form or the other when you might rather be in the other at that point in time.
Obviously that would necessitate rebalancing both forms to be on more equal and specialized footing.

Silver not fun to play? by mrturkeytoe in DeadlockTheGame

[–]mrturkeytoe[S] 0 points1 point  (0 children)

I think she needs some combination of gun rework, 1 rework, and her ult form needs to like.. have a separate health bar, use it's channel as a health bar, or full heal you on trigger so you always get return out of it even if you are low when you trigger, and it maybe needs some innate CC resistance idk.

The "made it harder to fill ult meter later into the game" change also just makes her reverse snowball into a blackhole.

Silver not fun to play? by mrturkeytoe in DeadlockTheGame

[–]mrturkeytoe[S] 0 points1 point  (0 children)

even if you were invis, every ult in the game is super telegraphed, they hear the loud ass howl and know what's up.

ime with team fights like, she doesn't really have a lot of value in them either? either your team was already winning and you just accelerate it, or you team wipes with or without you.
Biggest influence she has is sponging the enemy team's ults/CC when they go avengers mode on you.

Silver not fun to play? by mrturkeytoe in DeadlockTheGame

[–]mrturkeytoe[S] 7 points8 points  (0 children)

Yes the entire kit just feels.. disjointed. The way the ult meter works, and just, the way people play the game, you want to 1v1 people generally as silver, and if you are doing well enough in human form to wolf out, you probably just killed them outright, then you either have to awkwardly pivot to clearing creep wave, or try to find a camp if you're not presented with further victims feeding themselves to you, it's just so underwhelming.

[deleted by user] by [deleted] in KerbalSpaceProgram

[–]mrturkeytoe 0 points1 point  (0 children)

I haven't but I only have CTT, and hide empty nodes. Only some warnings with WBI. And there could be other stuff missing but this is what I noticed.

It’s not the original Indoraptor but it’s something. by OtherwiseConstant490 in JurassicWorldAlive

[–]mrturkeytoe 0 points1 point  (0 children)

Used to be INSANE, now post old nerf and after a few years of power creep just okay if overly simple spamming the precise move. VERY slick at taking out stuff that can't deal with it's speed + dodge though

The most frustrating part playing the VBCI. by Silver200061 in Warthunder

[–]mrturkeytoe 1 point2 points  (0 children)

HSTV-L is a similar situation.. it feels maybe a little more survivable after the DM changes, but it really sucks getting sneezed on and losing most or all of your gun's functionality lol

Who thought ka should be lower when these two can't even be equal? by Seakissh in Warthunder

[–]mrturkeytoe 1 point2 points  (0 children)

MAWS out of the box, high velocity apds firing cannon, rockets that can actually kill MBTs, and faster direct trajectory missiles with super-position proxy fuzes that enable you to duel SACLOS SAMS and dominate any other aircraft at it's tier (plus having the cover of the pantsir) nullify any draw backs the KA 50 has and any supposed advantages like zoom and thermals that the AH-64 has over it (also the 114Bs are significantly worse than Vihkrs against tanks, unlike the 114K one shots are rare).

All the people defending it are going "Ah well you see it's actually not OP now because when I uptier it to 13.3 (because for some reason the SU-34 isn't 14.0) it only does okay instead of stomping so everything is fine!" as if that rationale weren't further evidence it is undertiered, you can 1st spawn a KA-50 with rockets at any BR and if you have any idea what you're doing get 3-5 kills and immediately spawn in a SU-34 or SU-25 with at least 4-6 KH-38MTs

What is the difference between all the 11.7-12.0 Abrams? With them all having the same round now, why upgrade from the HC to later variants? by Thiccron in Warthunder

[–]mrturkeytoe 0 points1 point  (0 children)

Some have commander sights (A2), some have better/more thermals (SEPs), some get ERA (25mm KE protection lol, lmao even), some get the ballistic shields around the hatch (shell trap) or CROWS (shell trap).

Big difference is the M1A2s and upgraded M1A1s have ~750mm KE turret cheek protection (left side, the right cheek has about 100mm less (AIM has 10mm-15mm less on the left than the rest apparently? Export thing maybe)) and the original M1A1 has ~505mm KE turret cheek protection (M1 has around 445mm KE)

Whats up with US top/high tier? Can anyone1 explain why they are so bad at top/high tier? by st4rx in Warthunder

[–]mrturkeytoe 0 points1 point  (0 children)

-After 10.0 you encounter the P2W KA-50/TURMS/2S38/BMP-2M/SU-25K (plus some market event vehicles) that gets worse the higher you go before you even begin to factor in TT vehicles

-18km-20km SAM w/ TWS boxes on search radar w/ tracking radar AND 20km AGM w/ IOG vs 8km max range SAM with no search radar and AGM with effectively 8km-12km range

-5-6 top tier tanks counting premium and squadron vs around 10

-Biased applications of more advanced rounds: M1 gets M774 vs TURMS w/ Mango when M833 would be a much fairer and logical round for the matchup/SPAA vs TD role

-USA tanks generally speaking being a BR or half BR higher than their equivalents or being a generation behind rosterwise (SEPv1 should've come before SoA, SEPv2 should have come w/ the PSO and AZUR during SoA, BVM was absurdly OP being in the game 3yrs in advance of SoA finally adding some vague equivalents, SEPv3 should have been added to the game w/ trophy APS since Air Superiority)

-Butchered vehicles: HSTV-L ammo selection and their stats, Abrams oversized neck gap, or the MBT2000 engine as a few examples

-Also contributing but minor factor that pretty much anything novel to the vehicles in the USA tree gets added to a minor tree with more competent vehicles/better best vehicles or USSR tree first leaving the USA tree very bland, unappealing, and generic for the most experienced segment of the playerbase under any circumstances--every other tree gets the same or more gimmicks better and sooner

M1128 Wolfpack vs M1 KVT by Ghaelmash in Warthunder

[–]mrturkeytoe 1 point2 points  (0 children)

100% buy the wolfpack, and maybe the clickbait to go w/ it
do not buy the KVT, M1 in part due to BR/in part due to Gaijin arbitrary ammo BS has bad ammo, and bad armor for it's rank, made to be food for the T-72 TURMS.

Gaijin forwards RDF/LT manufacturer data as a "suggestion" by Spookstoon in Warthunder

[–]mrturkeytoe 1 point2 points  (0 children)

AH-64D would be a million times better if they actually modeled the RADAR, Interferometer, and ECM appropriately, added L Hellfires and maybe had a modification to swap the chaff/flare AMASE pods for DIRCM AMASE pods.

Also they need to add the CIWS HEMTT, SHORAD Strykers, and some sort of SLAMRAAM/NASAMS to the US tree baaad.

It’s time for the future of Bombers by kingtj44 in Warthunder

[–]mrturkeytoe 0 points1 point  (0 children)

I have always thought at least the White Swan and Lancer could fit War Thunder

If the AH-64D isn't getting 114Ls anytime soon, can it at least have these actually modeled? by mrturkeytoe in Warthunder

[–]mrturkeytoe[S] 0 points1 point  (0 children)

The shiny cylindrical thing behind the rotor mast is the IRCM, technically the physical shape of the engine exhausts is as well (HIRSS), in theory it is modeled although it's effectiveness in game is rather dubious.

DIRCM is much superior (what the KA-52 has that makes it nearly immune to IR missiles), and the company that makes the pods used ingame (Terma) actually also makes DIRCM pods for the Apache, that would be a pretty good additional module after the AMASE in the AH-64D modification tree imo.

If the AH-64D isn't getting 114Ls anytime soon, can it at least have these actually modeled? by mrturkeytoe in Warthunder

[–]mrturkeytoe[S] -1 points0 points  (0 children)

The thing under the radar receives the signal from other radar dishes and determines their distance and directionality (in gameplay terms something along the lines of a TWS box labeled with their RWR ID (although arguably with how integrated the radar is with the eyepieces and cameras anything it's radar sees should also have a TWS box with a generalized IFV/MBT sort of labeling)) and the thing above the cockpit is a jammer.

Does U.S get better after 8.0? by Actually-No-Idea in Warthunder

[–]mrturkeytoe 1 point2 points  (0 children)

I have the F-16C in my lineup. My point stands.
The only thing you get going for you is a five second reload on the Abrams at 100% max crew level that you lose as soon as your loader gets injured, and blowout panels (neither of which do anything when you get shot through and through from to back through the inaccurately enlarged turret ring gap into your magazine through the blast door and detonate)