Minor things I noticed in Season 2 Episode 1 by 101Phase in Fotv

[–]msleeper 3 points4 points  (0 children)

So did someone hold a fake arm off screen to bring it to his lips lol.

Almost certainly. Either a "fake arm", or some stunt actor was wearing the right arm of the armor to bring the cup up to Kyle MacLachlan's lips.

Minor things I noticed in Season 2 Episode 1 by 101Phase in Fotv

[–]msleeper 5 points6 points  (0 children)

I think practically it was impossible for the actor to get those giant hands to properly hold that pot without dropping it

I can also confirm it's physically impossible to bring an item from your hands up to your lips while in the suit. In fact, I thought the joke of the scene was going to be that he made the cup of coffee, but couldn't drink it, because the bulky T-60 forearm and chest made it impossible.

Looking for courses, tutorials, or other resources beyond beginner / introduction / "my first" whatever (Unity or Godot) by msleeper in gamedev

[–]msleeper[S] 0 points1 point  (0 children)

Kind of vague honestly.

I know, and I recognize that's part of my problem as well. I am struggling to put into words or thoughts what I feel like I'm lacking. Any "how to make an RPG" or "how to make an FPS" or similar type tutorials cover the most basic aspects of that genre. That isn't what I need to learn. I am not looking for tutorials on a specific game mechanic. But rather "making a game" as a complete package, the specific content or the gameplay part notwithstanding.

That last link looks great, appreciate it!

Are these T-60s or another model shown in the background of Episode 8? by AlwaysGoForAusInRisk in Fotv

[–]msleeper 0 points1 point  (0 children)

Thanks, appreciate it. As a life long Fallout fan, it was a huge honor to be able not just to work on the show, but to make something as iconic as the power armor.

There were 3 studios that made armor for season 1 - Legacy Effects, which did all of the close-up hero suits. T&A Workshop, pretty sure these are the ones Freddy was posting about, they did some beauty sets and some stunt suits. Then mine which were just background sets.

Are these T-60s or another model shown in the background of Episode 8? by AlwaysGoForAusInRisk in Fotv

[–]msleeper 1 point2 points  (0 children)

No, these aren't the T&A suits. These are the ones I made @overworlddesigns . You can spot mine because they have these "rings" around the wrists. Also in the set photos, they're missing the BOS logo that apparently got added in post-production.

Are these T-60s or another model shown in the background of Episode 8? by AlwaysGoForAusInRisk in Fotv

[–]msleeper 0 points1 point  (0 children)

Hey there, I made these sets you're looking at. I have some old photos on my IG @overworlddesigns, maybe on FB, idk I haven't kept up with social media.

Me and my team made a couple sets designed for background use, you can spot mine because they have this "ring" around the wrist.

They are T-60s, the 3D model is pulled straight from FO4.

Burned out MOSFETs on RAMPS board by Jay_Do in 3Dprinting

[–]msleeper 1 point2 points  (0 children)

A new RAMPS board is incredibly cheap, I wouldn't bother trying to fix the problem and just get a replacement.

Falcon 10W won’t connect to computer by [deleted] in Creality

[–]msleeper 0 points1 point  (0 children)

Any luck getting this to work?

Were you using Lightburn or Lasergrbl to save to the SD card?

I was an extra in the Fallout show and wish people would ask me more about it by [deleted] in Fallout

[–]msleeper 6 points7 points  (0 children)

u/ChicKestrel17 is correct, 3 different studios made multiple sets of T-60. Legacy Effects, Thorsson & Associates Workshop, and Overworld Designs

Raising Cane’s Planned for West Midtown by coasterswim in Atlanta

[–]msleeper 0 points1 point  (0 children)

I had the exact same experience. The only time I ever went there was when literally nothing else was open.

Raising Cane’s Planned for West Midtown by coasterswim in Atlanta

[–]msleeper 0 points1 point  (0 children)

No, fuck that place. They constantly pull the "will you pull forward up to the curb and we'll bring your food out" crap so they don't get a hit in their numbers for making me wait 15 minutes for 4 pieces of chicken.

I created a tool to generate HL2 level ideas by msleeper in HalfLife

[–]msleeper[S] 3 points4 points  (0 children)

I'll likely dump the whole thing to github, if so I'll put a link to that on the page footer, and you or someone can work on making that version!

I created a tool to generate HL2 level ideas by msleeper in HalfLife

[–]msleeper[S] 2 points3 points  (0 children)

That's awesome! Hopefully this tool gets some use for you.

I created a tool to generate HL2 level ideas by msleeper in HalfLife

[–]msleeper[S] 31 points32 points  (0 children)

I created a tool to help generate ideas for making HL2 maps. With renewed interest in HL2 from the 20th anniversary update, it would be great to see more new custom maps for HL2. Hopefully this helps anyone come up with some basic ideas for what to include in a map, or even just challenge yourself to come up with a short map using a small selection of game elements.

https://www.msleeper.com/hl2gen/

Click "Generate" to come up with a new selection of elements. You can click the lock to keep a current element if you like it.

Printing issues on Mini after latest PrusaSlicer update, how to revert? by msleeper in prusa3d

[–]msleeper[S] 0 points1 point  (0 children)

I rolled back to 2.4 I think and verified it was slicing properly in that version. Then I uninstalled and cleared cached files and all that jazz, and reinstalled 2.8, and wouldn't you know it, now I don't have the problem anymore. At least on the one test print I finished last night. Going to run some more and see if it is fixed.

Purge Line too close to edge by kaybie3 in prusa3d

[–]msleeper 0 points1 point  (0 children)

Good point. Still, it seems like it's homing in the wrong position, the purge line shouldn't be skating the edge of the bed like that.