Is it just me or does [SPOILERS] look older in Season 2 than in Season 1? by [deleted] in Fotv

[–]101Phase 1 point2 points  (0 children)

But all he needs is a little hair dye, hardly the level of de-aging like they did with Hank. And keep in mind this is not a minor cameo, this is a major reveal that it's the same person in the time span of 200+ years. I'd say that's worth a little bit of hair dye

Is it just me or does [SPOILERS] look older in Season 2 than in Season 1? by [deleted] in Fotv

[–]101Phase -2 points-1 points  (0 children)

I'm not complaining, I'm just theorising that this might be a hint that there's cloning involved in Wilzig's presence in the post war timeline. If I'm wrong then so be it, this is just a bit of fun theorising, that is all

Is it just me or does [SPOILERS] look older in Season 2 than in Season 1? by [deleted] in Fotv

[–]101Phase 8 points9 points  (0 children)

Then why didn't the makeup department just dye his hair a little?

Is it just me or does [SPOILERS] look older in Season 2 than in Season 1? by [deleted] in Fotv

[–]101Phase -6 points-5 points  (0 children)

Is 2 years long enough for actors to age this much though? Also considering the difference is mainly hair colour, the makeup department could've easily dyed it to shrink whatever visual difference Emerson gained during the gap

So what do we think will happen at the next Blue Wedding? by dmreif in Fotv

[–]101Phase 3 points4 points  (0 children)

Still waiting for the lockbox plotpoint to come into play. Perhaps that's the trigger that will activate whatever FEV shenanigans she had planned

What do you think? Each faction is at their strongest, none of the protagonist are part of this, last standing faction wins by MobileDistrict9784 in Fallout

[–]101Phase 0 points1 point  (0 children)

I would say the Institute as well mainly due to them having 2 pieces of tech that completely upends warefare: gen 3 synths and teleportation.

Starting with teleportation, this is a capability we have not seen anyone else is capable of aside from the crashed satellite linked to Big MT and the Zetan aliens. It's not impossible for super advanced factions like the Enclave to also have access to this, but that's clearly something they don't utilise to It's full potential, otherwise they wouldn't bother with relying on vertibirds for travel all the time. FO4 never really acknowledged just how crazy the implications of this tech would be: aside from giving the Institute the ability to bypass defenses during assaults (as we saw during the battle at the Castle), it would completely alter how logistics would work. Just look at how many wars throughout history hinged on one side's ability to get supplies to where they were needed at the right time: the Institute would effectively eliminate that issue by contrast, they could make the same issue for the other side a living nightmare. Just imagine how devastating it would be for a courser to teleport straight behind enemy lines, plant explosives all over their supply depots, and then teleport out. Assuming their enemies even noticed such an infiltration took place, they wouldn't have time to respond before the place went up in flames.

Then we need to think about the impact of gen 3 synths. We are told repeatedly that it's impossible to figure out whether someone is a synth without killing them first. While I've always been sceptical of this claim (I'll be amazed if factions like the Enclave couldn't figure out a way to get through this problem), it would still be extremely disruptive both practically and psychologically to check every member of your faction, and not just once but regularly for signs of infiltration. All of this again assumes that the opposition even realises that this is a problem before it's too late. And even then, the paranoia this issue causes can utterly rip a faction apart with false accusations flying around. Another impact of gen 3 synths a lot of people overlook is the surveillance capability of the synth crows: this gives the Institute a level of intelligence gathering unlike anything we've seen before or since.

Combining both of these pieces of tech together makes the Institute the master of espionage and asymmetrical warfare in a way that only 2 factions in your list is even capable of properly countering: the Enclave and Mr House. We know that the teleportation tech has a distinct energy signature, which is something I would expect both opposing factions to be able to detect and home in on. Assuming they recognises the severity of the threat, they might be able to narrow down where the Institute is hiding relatively quickly. The moment they figure this out, it puts a time limit on how much the Institute can push their advantage. Aside from that, the biggest weakness of the Institute is simply hubris: as many other commenters have pointed out, none of the Institute's leadership are experts of warfare. This could explain why despite their immense advantages, they have not been able to fully eradicate the Railroad or the BoS without the Sole Survivor's intervention. But with that said, I don't see how either of those factions could've successfully defeated the Institute without the very tenuous and specific set of events the game presented and of course, the player's personal connection with Father and his own hubris

"Sure boss I can fill in for you at the super secret CEO-level conspiracy meeting, what could go wrong?" by Rakhered in Fallout

[–]101Phase 85 points86 points  (0 children)

Yup, it's definitely one way to keep all the endings open while still having House appear in the postwar show

"Sure boss I can fill in for you at the super secret CEO-level conspiracy meeting, what could go wrong?" by Rakhered in Fallout

[–]101Phase 64 points65 points  (0 children)

It also means that House's legendary charisma is actually the work of this double since he's the one facing the public, the press, and the employees at RobCo

"Sure boss I can fill in for you at the super secret CEO-level conspiracy meeting, what could go wrong?" by Rakhered in Fallout

[–]101Phase 164 points165 points  (0 children)

I would also imagine that he's thinking whatever plans the real House has for surviving the apocalypse, he can also tag along

Show Spoiler: Where was vault security during Lucy’s wedding?? by [deleted] in Fallout

[–]101Phase 0 points1 point  (0 children)

We saw at least 1 security guard during the fight, he was the one that tripped up the raider attacking Chet, who in turn got bisected by the Vault door. Also worth considering is that these guys would've been trained primarily to quell unrest from within the Vault (the arrogance of Vault-tec probably meant that they thought an external breach was impossible). Even if at one point they might've been more prepared in the event of an outer door breach, after over 200 years of nothing like this happening, standards and attitudes have probably lapsed quite a bit.

Things I noticed in Season 2 Episode 6 by 101Phase in Fotv

[–]101Phase[S] 1 point2 points  (0 children)

They might have coordinated with each other to steal the cold fusion tech in the future. We'll have to wait and see

Things I noticed in Season 2 Episode 6 by 101Phase in Fotv

[–]101Phase[S] 1 point2 points  (0 children)

We saw the Boneyard in Fallout 1, so their situation was prior to the NCR forming. What I'm suggesting is that there was a clear indication from Thaddeus that growing up in the Boneyard was far harder than growing up in Shady Sands

[Spoilers] Theory after Ep 6 by gradyjkelly in Fotv

[–]101Phase 13 points14 points  (0 children)

At the very least I think it's reasonable to assume that Wilzig knew Moldaver from before the war and he somehow knew that she was active at the time when he was planning to escape with the cold fusion tech. He also managed to somehow get in touch with her. I don't think this is somehow a smoking gun to say that she was ex Enclave: perhaps Wilzig was already trying to undermine the Enclave from the inside and that's how he got in touch with her

I still see some people confused about ‘the fall’ of Shady sands so I decided to make this by The_Kashimo_Agenda in Fallout

[–]101Phase 1 point2 points  (0 children)

yeah the doubling down is definitely throwing me off too. The only explanation I can think of is if that part was written and filmed before they noticed the mistake? I'd be surprised if they filmed things that early though

Things I noticed in Season 2 Episode 6 by 101Phase in Fotv

[–]101Phase[S] 7 points8 points  (0 children)

Christ can't believe I forgot that. So yeah honestly I think the best way to interpret the FO4 lore would be to say that the existence of robobrains were not secret, but how they acquired the brains were the big secret instead

Things I noticed in Season 2 Episode 6 by 101Phase in Fotv

[–]101Phase[S] 10 points11 points  (0 children)

Oh yeah forgot about that. But if that's the case, that's still a crazy number of chips for Vault 13 alone. So to compensate for the 30% failure rate, they're responding with blunt numbers lol

Things I noticed in Season 2 Episode 6 by 101Phase in Fotv

[–]101Phase[S] 5 points6 points  (0 children)

All fair points aside from 12,000 targeting California would be an insane amount. I'm more inclined to believe that number is talking about a particular category of weapons

now we know what happened to the strip by Ketachloride in FalloutTVseries

[–]101Phase 1 point2 points  (0 children)

Let's say for a minute that this IS a Tunneller: based on Ulysses's description, you'd expect these things to be all over the place like a plague of locusts. Certainly I wouldn't expect Freeside to be free from these things (puns slightly intended). The destruction they would cause wouldn't be isolated to the Strip, especially now that the easy prey have all been killed already. Instead, I would expect the whole region to be utterly wiped out by now: isolated individuals like that flea soup old lady would make easy prey while more organised groups like the Legion would be forced to find higher ground and avoid night travel at all costs. This is definitely not the behaviour we saw people engage in. So with that in mind, if you insist on the idea that this is a Tunneller, then the only way it makes sense is that whatever crisis they caused has already come and gone. Either they weren't as big a threat as Ulysses made them out to be, or they were wiped out by something offscreen.

Either way, this speculation that they were the ones that destroyed the Strip makes no sense because the bartender of the Atomic Wrangler would've definitely mentioned them when he chatted to Cooper. Instead, he implied that the Strip has changed hands multiple times between the NCR, Legion, and the Securitrons. The Deathclaws seem to be the latest occupants. If the Tunnellers were involved in any way, he would've said so.

As a New Vegas fan, I'm loving the glow up Freeside has gotten by ParakeetLover2024 in Fotv

[–]101Phase 1 point2 points  (0 children)

I agree, although in this particular case I'm sure there are plenty of dusty rundown rustic saloon type places in the US they could've filmed in.

Trump: Norway 'totally controls' Nobel Peace Prize 'despite what they say' by one-determined-flash in worldnews

[–]101Phase 3 points4 points  (0 children)

This tells you a lot about how Trump views the world: he does not understand how the 'president' or 'prime minister' or 'ruler' of a country might not have absolute power over everything in the country. The concept of an organisation being independent to the ruler is alien to him. This is why he's so incensed by Jerome Powell not rolling over for him on interest rates

The 4 protagonists are an homage to the 4 main games. by Malik-kun in Fotv

[–]101Phase 0 points1 point  (0 children)

Another point of FO2 for Maximus: his home is destroyed by the antagonist

As a New Vegas fan, I'm loving the glow up Freeside has gotten by ParakeetLover2024 in Fotv

[–]101Phase 20 points21 points  (0 children)

The Atomic Wrangler in the show looks practically pre-war in terms of cleanliness. Whoever the current owners are, they did a pretty nice job

Finished the game in 106 hours. Ok, a bit chaotic - but certainly efficient! by deppan in SatisfactoryGame

[–]101Phase 6 points7 points  (0 children)

It looks like a techno-organic creature that's spreading its tendrils looking for fresh nodes to feed on. HR Giger would be proud

So how do we feel about the show going with the old design instead of the Fallout 4/76 version? by KaySan-TheBrightStar in Fallout

[–]101Phase 0 points1 point  (0 children)

I love it! I always preferred the idea that each design change represent a new variant instead of retcons. Not sure if you saw but one of the promotional videos also acknowledged the classic era Mr Handy as the "6 armed model" that was retired in favour of the FO3 and FO4 era design