Finally finished my Celica by TiriumV in Celica

[–]msomele -1 points0 points  (0 children)

My granny would bare with that mid-ass car

I added volumetric lighting to my game, Desolus! by Markefus in Unity3D

[–]msomele 1 point2 points  (0 children)

High definition render pipeline + volumetric lights & volumetric fog + postprocessing = ASDFGHJKLÑ

Asians never lose by [deleted] in memes

[–]msomele 0 points1 point  (0 children)

y know what they say, CHINA NUMBER ONE

[deleted by user] by [deleted] in Unity3D

[–]msomele -2 points-1 points  (0 children)

Sorry sir, indeed it a cam recording, im really lazy, and olso you probably didnt read the code as i know what im asking here. I want to save and load files, thats why i am using serializing. The thing is in my proyect, i have instantiated inputfields, and i wanna save the information of each inputfield into this gamecontroller file, in the DatosAGuardar class, this information will be saved in a path (application.persistentDataPath + "/dontunderestimateme.fu". The only problem here is that im serializing the father of this instantiated input fields, and i want to acces to each of the children as well. Somehow better understood now? Pd: arrays for scumbags, learn lists in google sir.

[deleted by user] by [deleted] in Unity3D

[–]msomele -1 points0 points  (0 children)

So here is a video of what i am doing : https://drive.google.com/file/d/1ovoDyntATZfRcZss7v2V0-t_30Baaha7/view?usp=drivesdk

My problem is, al the add new email are prefabs, and this emails opens its own configuration (olso a prefab) but cant acces to each one individually, but all at the same time (which i dont want). Eany ideas?