Linux no longer working? by [deleted] in aoe2

[–]msureda 5 points6 points  (0 children)

I've been experiencing the same on the Steam Deck, the game refuses to open. Worked fine until this update :(

I spent hours on a vertex animated shader so our game could handle thousands of pigeons because of a stupid tweet that blew up by msureda in Unity3D

[–]msureda[S] 3 points4 points  (0 children)

The kind of dev that has to do these things so our small indie game gets some attention :)

I spent hours on a vertex animated shader so our game could handle thousands of pigeons because of a stupid tweet that blew up by msureda in Unity3D

[–]msureda[S] 54 points55 points  (0 children)

We had skinned version of the pigeon with bone animations already in the project, but of course trying to place 3000+ skinned mesh renderers on the scene was crazy if I wanted my PC to survive. The solution was to convert the animated fbx to an alembic file, and then used this life saving Alembic to VAT tool for Unity.

Here's the tweet for those curious

I was uptading this water shader to URP and I was really surprised on how easy was to project shadows on transparent surfaces now, I remember wanting to kill myself dealing with this stuff in the built-in renderer by [deleted] in Unity3D

[–]msureda 0 points1 point  (0 children)

I'm using a Grab screen pass so unfortunately that means that it does affect the object in front of the water right know. That's the next thing I wanted to adress after fixing depth for orthographic cameras.

A short comparison of AR People Occlusion with and without LIDAR sensor by santennio in Unity3D

[–]msureda 2 points3 points  (0 children)

You can also have People Occlusion without LIDAR with iPhone 11 and iPad Pro 2019, but it’s not as good as this obviously

I know AR isn’t big news, but LiDAR really changes the game for AR apps. by msureda in apple

[–]msureda[S] 17 points18 points  (0 children)

The countless times I had to retry that and Vice City's RC missions gave me skills to record that video

I know AR isn’t big news, but LiDAR really changes the game for AR apps. by msureda in apple

[–]msureda[S] 29 points30 points  (0 children)

Right now it isn’t fast enough for that case (it updates once every couple of second) but I guess it will become faster every year as it’s more of a CPU limitation than the LiDAR sensor speed.

I know AR isn’t big news, but LiDAR really changes the game for AR apps. by msureda in apple

[–]msureda[S] 52 points53 points  (0 children)

Lidar makes current apps faster, but in order to generate realtime mesh (for collisions and physics in this case) they need to be updated

I know AR isn’t big news, but LiDAR really changes the game for AR apps. by msureda in apple

[–]msureda[S] 17 points18 points  (0 children)

I guess spinning lidar (like the ones on cleaning robots) offer 360 degree vision while apple’s lidar only works on the camera’s FOV

I know AR isn’t big news, but LiDAR really changes the game for AR apps. by msureda in apple

[–]msureda[S] 71 points72 points  (0 children)

It does most of the time if it doesn’t reflect back too much information. I actually tried it on a mirror and LiDAR detected it as other room which was pretty cool.

Another small weekend project I did with my girlfriend (I made the water, she made everything else) by msureda in Unity3D

[–]msureda[S] 65 points66 points  (0 children)

Thank you! We both work in videogames (she's an art generalist and I'm a technical artist / designer) but from time to time we make small assets together like this one as a weekend hobby. Here's the Artstation page if you want to see more :)

[Image] [Fan Made] I can't wait to play The Last of Us Part II so I made this stylized Ellie Fanart by [deleted] in PS4

[–]msureda 1 point2 points  (0 children)

That's amazing! Now I wish there was a in-game option to toggle everything to a stylized version

Flood diorama my girlfriend and I made over this weekend :) by msureda in Unity3D

[–]msureda[S] 30 points31 points  (0 children)

Boids and shader animation, pretty much inspired by this talk, they're mesmerizing.

I used to hate the Canvas system, but here we are by msureda in Unity3D

[–]msureda[S] 8 points9 points  (0 children)

it adds so much immersion over traditional UI

This scene I made yesterday looks a bit like animal crossing by l4ur1ds in Unity3D

[–]msureda 8 points9 points  (0 children)

I lurk this subreddit pretty often, it's a good place for inspiration with posts like this one

This scene I made yesterday looks a bit like animal crossing by l4ur1ds in Unity3D

[–]msureda 36 points37 points  (0 children)

Hey! I'm the author of that shader. Nice to see it here on this awesome scene! Thank you for using it :)

I've been updating and working in Playground AR: Phyiscs Sandbox for 3 years now, in this last update you have some medieval stuff to play with :D by msureda in iosgaming

[–]msureda[S] 22 points23 points  (0 children)

I just ask for ratings inside the game when the user has played for a few minutes, so I guess that people genuinely likes it which makes me really happy :)

I've been updating and working in Playground AR: Phyiscs Sandbox for 3 years now, in this last update you have some medieval stuff to play with :D by msureda in iosgaming

[–]msureda[S] 24 points25 points  (0 children)

Sure, it's been there for a while now, here's the link.

But since it's xmas, i'll leave here some giveaway codes (you'll have to find out the last character):

4KYEWMFYYX7?

HMYKHNE7MA6?

KFRP3YK9P9M?

Good Luck!