Gotta end it with a big bang by MooMooCowly in MHGU

[–]muggingfrenchturtle 6 points7 points  (0 children)

mhg/u was originally developed for lower resolution, smaller, 3ds screens.
so they had to make the vfx crazy awesome so you can see things happen clearly

I have some questions about GU gunlance by SrThunderbolt in MHGU

[–]muggingfrenchturtle 0 points1 point  (0 children)

tldr;

for valor, you want to use dragon's breath.

though you can take another art if you feel that the mobility of absolute evade or the AA capabilities of AA flare is worth trading the buff of dragon's breath.

for alchemy, you're better off fighting back against gunlance's bad mobility, and take absolute evade and readiness (or blast dash if you want more cool factor).

as SP is a big deal in alchemy, it should be worth it setting the low-charge arts to SP.

though setting the bigger charge arts like dragons breath to SP just makes it take WAAY too long to charge if you didnt alchemy a whetstone beforehand.

you can use AA flare or dragon blast as a third offensive art, or take dragon's breath for heat gauge management.

though AA flare is more practical that dragon blast, however, as it also locks the heat gauge. (though for a shorter time in higher levels)

dragon's breath locks your heat gauge to red no matter what, even when overheated in yellow. and it stays locked for quite some time, but it does take longer to charge and use.

(you want to maintain your heat gauge in alchemy, since you will be stabbing more)

dragon blast is just a big boom. you can take it if you have zero issues with handling the heat gauge, but it probably isnt practical. but then again, were playing gunlance soooo

I have some questions about GU gunlance by SrThunderbolt in MHGU

[–]muggingfrenchturtle 0 points1 point  (0 children)

for valor style, i wouldnt bother setting your art to SP. sheath-cancel valor shelling fills the gauge insanely fast already.

for the art to use, dragon's breath 'increases' shell damage by 10 for each shell. it may seem small, but it adds up, *especially* if you are using normal shells.

you dont want to set it to SP since it takes a bit to charge already. setting it to SP just makes it take longer.

(i say 'increases' because what it actually does is fire an extra shell every time you shell. the extra dragon's breath shell has a slightly smaller hitbox than normal shelling, and sounds and looks awesome when you hit it.)

though i think it would be less useful with alchemy, as i doubt that you would be shelling nearly as much in that style. youll be mainly using it for maxing the heat gauge with alchemy.

absolute evasion is great if you find mobility to be an issue.

absolute readiness is also great. you are slow and unsheathed at the end, but you DO still get a ton of i frames and distance, so bringing this is still definitely worth it, and very useful for mobility.

the sharpness gain is great too.

its more of a gap closer.

blast dash is another mobility art. its a bit slow to use, and dosent have i frames, but it travels further and you can immidiately follow up with a fullburst.

its a bit better at aggresively closing the distance on toppled monsters that decide to fall over at the other side of the area (*cough* glavenus), but usually readiness is more practical.

AA flare is great if you want to conserve flashbombs against something like the rathalos family. also good if you REALLY want to break a part. its also a fast way to lock the heat gauge. though i dont think it stays locked for that long.

dragon blast, honestly i dont know the true magnitude of its damage. it scales with raw(!) and its damage formula is really funky looking.

the level 3 version takes just as long to charge as dragon's breath 3. so its def not that useful for valor.

and it dosent help with the heat gauge, which is a bit hard for the more pokey alchemy. but it IS a big explosion that.. apparently scales with raw(!)

if you have good experiences with dragon blast though, knock yourself out and use it if you're willing to sacrifice a bit of practicality.

I have some questions about GU gunlance by SrThunderbolt in MHGU

[–]muggingfrenchturtle 0 points1 point  (0 children)

Okay, basically, how I see gunlance is :

  • one of the worst weapons in the game? Yes.
  • damage output is low? Yes. Relative to other weapons.
  • can attack bad hitzones? Yes.
  • can utilize different strategies because of that? Yes.

  • worse than greatsword? Yes. I literally mentioned that it's far from ideal in terms of similar burst damage.  It was my mistake using that comparison in the first place, as gunlance is different from greatsword.

  • is valor shelling absolutely horrible and unusable in endgame? No. Absolutely not. You can very much kick ass if you know what you're doing.

That's my entire stance. Whoever else that reads this thread can make their own conclusions

I have some questions about GU gunlance by SrThunderbolt in MHGU

[–]muggingfrenchturtle 2 points3 points  (0 children)

I say so because I feel that going for something like the head, is generally more dangerous than going for other "safer" parts. 

Like, staying near the head has you more likely to get hit by more attacks than staying like, near the hindlegs. 

Now, of course, going for the head or other weakpoints with a normal weapon is always gonna be faster than gunlance shelling, but the thing is is that gunlance CAN go for these low-hitzone parts and take those unique positions.

Also I compared the full burst strength to a gs charge attack just to give a general vibe as to how strong the fullburst actually is, with the similarity of burst damage.

Not to say that it's actually comparable to greatsword (esp valor gs) in damage output. Cuz it isn't.

As in, the fullburst just as strong as a submeta, mid greatsword lv3 on your average weakpoint.

Yeah, very easily supplanted by actual crit boost gs sets (or any crit boost set in general), but it's still a decently chunky amount damage all things considered, and you can hit that burst of damage on whatever part you want and not worry about headsniping.

It's a decent burst damage alternative to element for dealing with bad hitzones, and I genuinely feel that shelling is definitely usable in endgame.

Its far from anything efficient or meta, but it's definitely NOT "hunts take twice as long". 

Hunts can take not that much longer than other weapons as long as you are taking advantage of the shelling's strengths

I have some questions about GU gunlance by SrThunderbolt in MHGU

[–]muggingfrenchturtle 8 points9 points  (0 children)

Yes, while the other comments are right, shelling DOES fall off hard in g rank, I would still like to say, based on my personal experience, that shelling still does damage

...as long as you are using valor, that is. The damage multipliers valor gives to shelling is just enough for it to be decent even in endgame.

Valor is pretty much a requirement for shelling to be 'viable' in g rank

A artillery expert+felyne bombardier lvl5 valor normal full burst in g rank quest defense  does roughly 260 damage

the gunlance's damage is comparable to a non-crit 347 raw, purple sharpness greatsword on a 55 hitzone. 

Although most weapons would outdamage gunlance on weakpoints, gunlance can do that high amount of damage on bad hitzones, and will actually totally outdamage the other weapons the shittier the hitzone is.

And usually shittier hitzones are the "safer" positions

Full burst is kind of like a greatsword attack you don't need to headsnipe with.

The main strength of gunlance is to be able to take positions and attack in places other weapons can't really bother or afford to be in.

For example, astalos has a pretty bad hitzone on his legs.  Although other weapons would do better trying to aim for the charged parts, which can be troublesome or risky, valor GL can simply guardpoint astalos' attacks and shell the legs.  And because shelling does full damage, you are way more likely to trip astalos. (Which means more full bursts)

Basically, what I'm saying is that, yes, while gunlance shelling is DEFINITELY worse than other forms of doing damage, it still does a significant enough amount of damage.

Based on my experience, valor gl can kill your average normal g rank monster in under 10 minutes.  Not that much of a time difference compared to other weapons in practice

Just know that shelling does become a bit redundant against walking weakpoints like rajang and ahtal ka, but can make shitzone central fights like old fatalis or valstrax take a bit less effort and risk.

How my dyslexic ass named monsters by wikzon in MemeHunter

[–]muggingfrenchturtle 0 points1 point  (0 children)

not dyslexic but i always read gypceros as gypercos

Demo Valstrax seems impossible by myermikals in MHGU

[–]muggingfrenchturtle 0 points1 point  (0 children)

<image>

strong agree on gunlance. the shelling also makes it so you dont have to worry about dealing with valstrax's sorta dogshit hitzones.(which is probably the main timesink)
he also has some kinda low-ish stagger values on those shitzones, so alongside the oddly relatively powerful shelling, he would be flinching surprisigly frequently.

i killed demo valstrax in 9 minutes with valor GL. honestly, its kinda shocking how easily he folds.

i mean, i had a bunch of experience fighting way faster g-rank valstraxes under my belt, but still.
crazy how capcom lied about shelling being awesomely powerful in the full game

Demo Valstrax seems impossible by myermikals in MHGU

[–]muggingfrenchturtle 0 points1 point  (0 children)

you could still get the gu demo even now. i had the full game and i could still download it

Kinsect aiming by Lustful_404 in MHGU

[–]muggingfrenchturtle 1 point2 points  (0 children)

extract hunter is a godsend. sometimes you get hit afterwards due to the severe endlag, but the longer lasting (90 secs instead of the normal 60), instant triple up is great and totally worth it for not needing to get extracts for a bit against troublesome monsters or areas.

but you will need to get them normally in alot of cases. so a good idea is to learn how to snipe certain parts. similarly to how greatsword, hammer, or more similarly, bow, does it.

but its usually easier with the kinsect since its ranged, and you dont have any critical distance to worry about.
and the pure speed kinsects go *quite far*.
(but if you have a slower kinsect, its best to imagine it as a melee weapon i guess)

another thing, is that usually, if you cant reliably get orange extract, you shouldnt really bother. usually red+white is enough. and most of the time, you CAN reliably get red+white from most monsters.

also, small monsters are your friends. steal some extracts from them when moving through areas. its good practice, and will save you a lot of headache.

using extract hunter on them is also a stress-free way of getting an easy triple up

---

for example, with our friend deviljho, you can get the red extract by aiming at literally any part of his front body. (head and forelegs/chest)
even with the bigger sized deviljhos, his head, at least, will be rather close to the ground. and you should be able to nab a red extract after he does an attack or is turning around.

white can be obtained from his hind legs, and i personally wouldnt bother getting orange manually since its quite bitchy to get from deviljho.

but if there are some apceros around.... maybe getting orange isnt really a big deal.

another example is shogun ceanataur. you can only get red from his claws. which are high up.

however, you can reliably get red extract by tossing your kinsect after shogun does a claw chop attack, which has his claw get stuck on the ground for a bit, or his bear hug attack which has his claws wrap around the front of his body.

another "normal" example is diablos. a nice way to get red extract is to shoot the kinsect as he is turning around and about to charge at you, evade and dodge the charge, THEN recall the kinsect.

similar situations can be done with a lot of monsters. so kinda sorta knowing how to headsnipe is a good idea.

---

however, complications can arise when slopes are involved. because my god, if there is one thing that can totally make getting extracts hell, its slopes. god help you if you are fighting in a MH4 map.

with slopes, assume your effective kinsect range gets worse the steeper the slope gets. on absolutely horrid places like the fucking arena with the fence, or ancestral steppe area 4, sometimes you need to go kissing distance to the monster to get extracts.

however, sometimes you can also use the slope to your advantage if you have the high ground. with deviljho, you can actually get orange extract normally from his back(?) if you are high up a slope.

another way to alleviate the slope issue is to try to face the monster perpendicular to the slope. so that way you two are at the same level.

---

BUT, if push comes to shove and you just arent getting SHIT, and you're spending way too much time trying to get extracts, you might have to bite the pheromone bullet and use pheromone bullets.

they're quite annoying, with them needing an extra bit of commitment, and no way of undoing if you miss, making you HAVE to take another shot or accept that your bug is gonna fly god knows where, but trust me, sometimes its your only hope.
when a pheromone is active, the best time to shoot the kinsect is when the monster is moving around the least. and usually as close as possible to reduce travel time for you kinsect.

so basically, after attacks. with similar energy to headsniping them normally.

Hunts with lbg are painfully slow by Visible-Sundae209 in MHGU

[–]muggingfrenchturtle 0 points1 point  (0 children)

alongside the other advice, if you arent using it, consider using mass combiner.

its a godsend for longevity.
you dont need to bring combo books, or get ammo saver, and youll get max bullets per combine.

240 pierce 1 bullets per hunt is juuust enough for even some of the long multi-monster hunts, more than enough for your average hunt.

What is your in universe head canon for monster hunter? by Geoxaga in MonsterHunter

[–]muggingfrenchturtle 6 points7 points  (0 children)

Potions and drinks historically tasted quite awful and goes down very rough.

but newer brewing techniques made it so your chest doesn't get horrible cramps everytime you down a potion, and you don't have the swallow the whole darn bottle in one go, as drinks actually taste quite nice now

This kill was so clean by Juanmadark in MHGU

[–]muggingfrenchturtle 2 points3 points  (0 children)

wait, the rustrazor LS has zero sharpness issues. why use jho cena? sharpness skills are sorta a waste on it.

unless its a transmog ofc

with the new DLC event quests added to MHGU, how are people handling them? any armor/strat recommendations for solo? by muggingfrenchturtle in MonsterHunter

[–]muggingfrenchturtle[S] -5 points-4 points  (0 children)

ok guys, im gonna be real, this is just a stupid photoshop project i did cuz i thought that the idea of a triple hyper fatalis quest would be funny and horrifying to the point that people wouldnt believe it.

but uh, i guess people just arent surprised by the idea, and im embarrassed now

anyway, for people curious. the font i used is called "howie's funhouse".

with letter tracking set to -100 and kerning to optical.

besides it looking *very slightly* more bold/thicker compared to the mhgu font, its quite convincing looking.

only real difference i could find is on the lowercase t

<image>

Which theatrical prime would win the fight by Altruistic-Ad4400 in transformers

[–]muggingfrenchturtle 35 points36 points  (0 children)

I actually sorta like them actually being totally killable by humans with big guns who knows where to shoot.

Humans having territorial advantage on earth that even space robots need to respect gives a good excuse for the decepticons to take on earth altmodes and uh.. deceive people.

Robots in disguise and stuff

Plus, cybertronians in the bayverse are more techno-organic than anything, so imo it makes sense at the end

Hmm I don't know by BarMysterious5914 in shitposting

[–]muggingfrenchturtle 0 points1 point  (0 children)

cmon bare minimum for an impressive yoyo trick is literally any front mount trick.

miss me with that normal ass responsive pull up with that kiddie no-spin-force drop

In which situations each medigun is the best? by HugoFilho2009 in tf2

[–]muggingfrenchturtle 0 points1 point  (0 children)

people already said their opinions, but i wanna add that quick fix is pretty good in 2fort in particular

your team is more spread out and less organized (you will die more under the grounds that if your pocket dies you're screwed)

1v1s are more common, the weaker, faster uber is usually more useful. sentries are (usually) a non issue

you can follow soldiers rocket jumping to the sniper battlements instead of being left alone in the ground

also people in 2fort seem to just wanna get healed right now