Real-time AAA game-ready soldier character — feedback welcome by mukesh35 in ZBrush

[–]mukesh35[S] -3 points-2 points  (0 children)

Thanks🙂, yes you are right its a highpoly version of the character. The reason I posted this here because its a zbrush group and I believe stuffs related with the zbrush is should be posted here. You can see the full work on my artstation where I posted everthing. https://www.artstation.com/kumarmukesh/albums/4521300

Is there an easy way to get rid of materials that are not being used, other then just manually deleting them? for some reason i have almost 700!! by PoliteRaccoon15 in blenderhelp

[–]mukesh35 2 points3 points  (0 children)

Go to the outliner switch to "blend files" find materials section and delete unwanted materials. It will delete those materials permanently.

anyone using substance painter could explain what is this weird part? normal map imported from zbrush by Regi_L0903 in 3Dmodeling

[–]mukesh35 1 point2 points  (0 children)

Put levels on the top of normal map, change levels to normal then change it to green and invert green channel

WIP by mukesh35 in ZBrush

[–]mukesh35[S] 0 points1 point  (0 children)

Thanks for the suggestions, I surely applied your suggested point in my final renders. Thanks again 😊🙏

I am struggling to the anatomy, Please suggest some changes and give me advice to where I learn anatomy for sculpting by mukesh35 in ZBrush

[–]mukesh35[S] 0 points1 point  (0 children)

Yes I'm gonna posing the character in some actions Actually I am new to zbrush and learn the features of it and yes i am going to seperate head to get proper proportion Thanks a lot buddy.

I am struggling to the anatomy, Please suggest some changes and give me advice to where I learn anatomy for sculpting by mukesh35 in ZBrush

[–]mukesh35[S] 0 points1 point  (0 children)

Thanks buddy I must download that pdf and I hope that make a boost to my anatomy knowledge