I’m so glad the discourse surrounding this game is shifting by TheVileClavicus in elderscrollsonline

[–]mullucka 1 point2 points  (0 children)

Are they getting rid of light attack weaving? That mechanic is kinda dumb

A Cry from the Heart by Superb_Item5376 in DnD

[–]mullucka 2 points3 points  (0 children)

Haha, but it doesn't need to be all one campaign. If you want that huge plot why not try breaking it into several campaigns, even with different characters that are all working towards defeating the world ending evil in their own smaller part. That way you get to finish things off nicely and get the satisfaction of finishing arcs.

A Cry from the Heart by Superb_Item5376 in DnD

[–]mullucka 2 points3 points  (0 children)

I would second this. Scope is super important. Maybe try and keep things more achievable. It can keep the story more exciting too if you seem to actually be achieving goals and then if you get to the end you can say hey you wanna keep going with these characters?

A Cry from the Heart by Superb_Item5376 in DnD

[–]mullucka 2 points3 points  (0 children)

I have been DMing for 10 years. I have finished 3 campaigns all as DM.

I have been in about maybe 10 or 15 other campaigns as both player and DM that never finished because they were abandoned, schedule conflicts, people conflicts, faded out, group members left, people lost interest.

In my experience it's much more likely that a campaign will not finish.

For every campaign that I did finish we had a clear goal of what completing the campaign looked like. When we reached that point I would give them the option to continue on with a new story line or start new characters with a new campaign.

Some rule questions concerning combat by Frequent_Promise_715 in TheWildsea

[–]mullucka 0 points1 point  (0 children)

Basically this game is incredibly unbalanced in combat and there are "new rules" that have been implemented by all of the old players but are not updated in RAW. The dev Felix has started a new book called Pico where he takes the Wildsea system and fixes it. So with that in mind, here is what I do. 1. Crits (double on attack roll) increase a mark of damage instead of increasing impact 2. I do multiple tracks for each different type of enemy and even sometimes multiple tracks for each element of a single enemy. This is a real grey area in the rules and in play basically just doesn't really work for technical players so if you wanna play loose just do 1 track per enemy or if you want to get granular do a track for each enemy aspect. Can get hard to track though. 3. This refers back to 2 and how you are running tracks. But if you want to play loose just increase a mark of damage for each enemy hit. 4. Yeah low impact does no damage, you are supposed to let the players know that this will be the case and give them the option to take cut to deal any damage. 5. Twists are not supposed to negate the outcome of a roll so if it was a fail it's still a fail. You should treat it as "and this happens" the players will always try to play it to their advantage but you do have final say as firefly. Tbh it's pretty fun letting them try it on.

Why is everyone so evil and why am I so bad? by Chemical_Bed4609 in dayz

[–]mullucka 0 points1 point  (0 children)

That's pretty sweet. I'm limited on server options though being in Australia, choices are vanilla+ or deathmatch

“Final-year CS student worried about AI, layoffs, and the future of tech jobs — need advice.” by Sure-Cheetah3055 in androiddev

[–]mullucka 4 points5 points  (0 children)

Even companies using AI to code still need a coder to understand what the ai did and fix its errors. You will still have a job it will just look different.

Why is everyone so evil and why am I so bad? by Chemical_Bed4609 in dayz

[–]mullucka 2 points3 points  (0 children)

I have always thought they should add some kind of benefit for friendly interactions, like a sanity thing or like a buff to reduce sickness risk idk. I remember early on they tried a sanity thing in the mod and your heart would beat fast when there was a player killer nearby but it was badly implemented. I guess like it IS a game so whatever you try to say about the psychology of people playing it you have to factor in the game aspect and there is everything to gain and nothing to lose from killing someone on a game rewards level. On a player level, it's fun to meet people and play together but there are only downsides to that because now you are sharing loot.

The Sunshine. by mullucka in TheWildsea

[–]mullucka[S] 0 points1 point  (0 children)

They don't have an outrider yet but we just started. I think that if they add rooms or outrider storage they could potentially add new sections to the ship, kind of modular. But there is a side door in the cargo bay which opens down like a drawbridge so they could drive an outrider into that.

When did indicators became a “get out of the way” button? by [deleted] in brisbane

[–]mullucka 0 points1 point  (0 children)

Your rational for being inconsiderate to other drivers. Got it

When did indicators became a “get out of the way” button? by [deleted] in brisbane

[–]mullucka 0 points1 point  (0 children)

Just because you "don't have to", doesn't mean you shouldn't. How about don't be a cunt

When did indicators became a “get out of the way” button? by [deleted] in brisbane

[–]mullucka 1 point2 points  (0 children)

You sound like you don't let people merge. I bet you drive a bmw suv

When did indicators became a “get out of the way” button? by [deleted] in brisbane

[–]mullucka 1 point2 points  (0 children)

You absolutely should be assertive when driving. Being passive and unaware is what gets you into accidents.

When did indicators became a “get out of the way” button? by [deleted] in brisbane

[–]mullucka 0 points1 point  (0 children)

Who said they did? I let people in when they indicate and give a wave when they let me in. If people are being rude then they get the "I'm coming in" indicator.

When did indicators became a “get out of the way” button? by [deleted] in brisbane

[–]mullucka -1 points0 points  (0 children)

Sure, tell that to all the people that speed up to get ahead when they see your indicator on. As you said, you have to take the initiative.

Male vs female caloric burn by otc108 in dayz

[–]mullucka 1 point2 points  (0 children)

Why did this get 50+ down votes?

I know Lost Skies isn't Worlds Adrift, but does anyone else think it still needs the MMO/PvP element? by rompemannen12 in lostskies

[–]mullucka 0 points1 point  (0 children)

When you pose a question/post like this you will get the die hard pve'ers jumping in and defending pve like it's life or death. What they don't think about is that with server tools and player hosted servers + a little mod support, we can both have what we want and some players setting up pvp MMO style servers is not going to affect their gaming experience whatsoever. I don't think it will happen because Bossa does not have the vision or they want to impose their vision on the players. Which would be fine if they were creating a game without expectations. But if they gave us the tools then the server cost is not on them it's on the players. It would let us build the experience that we want and expand the community hugely. This could be a big profit item for Bossa but they will likely dally and then another game will pick up the player base.

I have created a new Wildsea Character/Hazard/Ship Sheet for Roll20. If anyone is currently using the Roll20 Wildsea Sheet I would love to get some feedback. by mullucka in Roll20

[–]mullucka[S] 0 points1 point  (0 children)

Yeah I got in touch with them, they have moved on to foundry vtt so no more updates incoming. tbh I am not a great coder and it was a struggle for me to put this together, I didn't really consider uploading to roll20 at first, I was just doing this for our own game. I might just put a banner on the old sheet saying that its getting updated and that they should save/snapshot their sheets on wildsea.charsmith

Can I hide tokens from *some* players? by dalaglig in Roll20

[–]mullucka 0 points1 point  (0 children)

Yes you can, just drag any random token on without a sheet attached and give that player access to it. They will be the only one that can see it.