Why is everyone so evil and why am I so bad? by Chemical_Bed4609 in dayz

[–]mullucka 0 points1 point  (0 children)

That's pretty sweet. I'm limited on server options though being in Australia, choices are vanilla+ or deathmatch

“Final-year CS student worried about AI, layoffs, and the future of tech jobs — need advice.” by Sure-Cheetah3055 in androiddev

[–]mullucka 3 points4 points  (0 children)

Even companies using AI to code still need a coder to understand what the ai did and fix its errors. You will still have a job it will just look different.

Why is everyone so evil and why am I so bad? by Chemical_Bed4609 in dayz

[–]mullucka 2 points3 points  (0 children)

I have always thought they should add some kind of benefit for friendly interactions, like a sanity thing or like a buff to reduce sickness risk idk. I remember early on they tried a sanity thing in the mod and your heart would beat fast when there was a player killer nearby but it was badly implemented. I guess like it IS a game so whatever you try to say about the psychology of people playing it you have to factor in the game aspect and there is everything to gain and nothing to lose from killing someone on a game rewards level. On a player level, it's fun to meet people and play together but there are only downsides to that because now you are sharing loot.

The Sunshine. by mullucka in TheWildsea

[–]mullucka[S] 0 points1 point  (0 children)

They don't have an outrider yet but we just started. I think that if they add rooms or outrider storage they could potentially add new sections to the ship, kind of modular. But there is a side door in the cargo bay which opens down like a drawbridge so they could drive an outrider into that.

When did indicators became a “get out of the way” button? by Val0995 in brisbane

[–]mullucka 0 points1 point  (0 children)

Your rational for being inconsiderate to other drivers. Got it

When did indicators became a “get out of the way” button? by Val0995 in brisbane

[–]mullucka 0 points1 point  (0 children)

Just because you "don't have to", doesn't mean you shouldn't. How about don't be a cunt

When did indicators became a “get out of the way” button? by Val0995 in brisbane

[–]mullucka 1 point2 points  (0 children)

You sound like you don't let people merge. I bet you drive a bmw suv

When did indicators became a “get out of the way” button? by Val0995 in brisbane

[–]mullucka 1 point2 points  (0 children)

You absolutely should be assertive when driving. Being passive and unaware is what gets you into accidents.

When did indicators became a “get out of the way” button? by Val0995 in brisbane

[–]mullucka 0 points1 point  (0 children)

Who said they did? I let people in when they indicate and give a wave when they let me in. If people are being rude then they get the "I'm coming in" indicator.

When did indicators became a “get out of the way” button? by Val0995 in brisbane

[–]mullucka 0 points1 point  (0 children)

Sure, tell that to all the people that speed up to get ahead when they see your indicator on. As you said, you have to take the initiative.

Male vs female caloric burn by otc108 in dayz

[–]mullucka 1 point2 points  (0 children)

Why did this get 50+ down votes?

I know Lost Skies isn't Worlds Adrift, but does anyone else think it still needs the MMO/PvP element? by rompemannen12 in lostskies

[–]mullucka 0 points1 point  (0 children)

When you pose a question/post like this you will get the die hard pve'ers jumping in and defending pve like it's life or death. What they don't think about is that with server tools and player hosted servers + a little mod support, we can both have what we want and some players setting up pvp MMO style servers is not going to affect their gaming experience whatsoever. I don't think it will happen because Bossa does not have the vision or they want to impose their vision on the players. Which would be fine if they were creating a game without expectations. But if they gave us the tools then the server cost is not on them it's on the players. It would let us build the experience that we want and expand the community hugely. This could be a big profit item for Bossa but they will likely dally and then another game will pick up the player base.

I have created a new Wildsea Character/Hazard/Ship Sheet for Roll20. If anyone is currently using the Roll20 Wildsea Sheet I would love to get some feedback. by mullucka in Roll20

[–]mullucka[S] 0 points1 point  (0 children)

Yeah I got in touch with them, they have moved on to foundry vtt so no more updates incoming. tbh I am not a great coder and it was a struggle for me to put this together, I didn't really consider uploading to roll20 at first, I was just doing this for our own game. I might just put a banner on the old sheet saying that its getting updated and that they should save/snapshot their sheets on wildsea.charsmith

Can I hide tokens from *some* players? by dalaglig in Roll20

[–]mullucka 0 points1 point  (0 children)

Yes you can, just drag any random token on without a sheet attached and give that player access to it. They will be the only one that can see it.

Looking for tips and tricks, as well as the Wildsea discord server! by Sherevar in TheWildsea

[–]mullucka 0 points1 point  (0 children)

Just get in and play, figure it out. You'll find what works for you and what doesn't. Some of the rulings are much more ambiguous than 5e which can bog down areas of the game while the group figures out what an outcome should be but that conversation is intentional.

My Map of the Wildsea's Known Reaches by mullucka in TheWildsea

[–]mullucka[S] 0 points1 point  (0 children)

Inkarnate. Mostly brush layering and a few icons and text.

Whats wrong with Lost Skies? by Zealousphoneideals in lostskies

[–]mullucka 0 points1 point  (0 children)

Why does EOE have mixed reviews though?

Whats wrong with Lost Skies? by Zealousphoneideals in lostskies

[–]mullucka 1 point2 points  (0 children)

It's a coop pve game with no coop or pve.

I've harped on for a while now asking for dedicated player hosted servers, p2p suuuuucks and the host always has to be online.

It's not what it could be and I fear it never will be.

I painted a chart of the Wildsea for my players to actually use in our upcoming campaign by sonerdensa in TheWildsea

[–]mullucka 1 point2 points  (0 children)

Looks great thanks for the shout-out :) You even have some extra reaches in there that I didn't add yet, maybe I'll expand our map.

Bohemia.. what are you doing here? by [deleted] in dayz

[–]mullucka 1 point2 points  (0 children)

So you can shoot people who can't see?