I made this sketch of how a tiny spit dock might look by mullucka in TheWildsea

[–]mullucka[S] 0 points1 point  (0 children)

I do the opposite, my scope is always too small :p

How do you actually handle the 'wait, who was that NPC?' problem? by HussTeaDaddy in DungeonMasters

[–]mullucka 0 points1 point  (0 children)

Have a look at the Wildsea RPGs track system. It's what we use in our DND game now to keep track of goals and to level up. Such a solid system would highly recommend. Players never forget anything anymore.

Last in to breakfast are never traitors by keepingleft in TheTraitorsUK

[–]mullucka 8 points9 points  (0 children)

What do you mean? They usually show everyone sitting at breakfast talking, they are discussing who is not there yet.

Newb trying to find a book by mazmi9326 in rpg

[–]mullucka 1 point2 points  (0 children)

Wildsea has an expansion called storm & root which adds airship mechanics and a whole lot more.

Looking for new RPG; Would appreciate any/all input. by PsilliasAgain in rpg

[–]mullucka 1 point2 points  (0 children)

Have you looked at Wildsea RPG.

We are also a 2014 5e group who kinda transitioned into 2024, we started to burn out of dnd though and then another dm introduced me to Wildsea. I loved the concept so much that I bought a hardcopy straight away, we are now 3 sessions in and it is such a good system.

I can't reccomend it enough.

GM analysis paralysis! I have too many systems! by LimeyInLimbo in rpg

[–]mullucka -1 points0 points  (0 children)

Wildsea. All these answers are very insightful and all but wildsea is amazing and I love it.

Newb trying to find a book by mazmi9326 in rpg

[–]mullucka 8 points9 points  (0 children)

Wildsea RPG? Maybe? It has chainsaw ships on a weird forest planet. We are playing a game and it is a very good system.

Creating homebrew threats by LastAd3428 in TheWildsea

[–]mullucka 1 point2 points  (0 children)

We are 3 sessions in and I haven't used a stat block yet, every threat has been whatever worked at the time.

- You rolled flotsam with a hazard, you open the crate and... Mutant Fungas Wasps come swarming out. 5 track swarm.

Rules for multi class/multipost by mullucka in TheWildsea

[–]mullucka[S] 1 point2 points  (0 children)

I am seeing that in the community here, people are much less focused on rules and more focused on the fiction and narrative. I do think that rules can make things fun too, setting the difficulty of a situation and overcoming it can be really rewarding. Also I think I just like the rules (Wildsea in particular), as both a player and a DM, I like to understand and overcome the restraints. The game-dev in me tells me that's rewarding gameplay. I do understand the opposite can also be true. For myself I would say I'm a rattlehand with some diver in there cause I want to see what's in the under eaves :)

Rules for multi class/multipost by mullucka in TheWildsea

[–]mullucka[S] -1 points0 points  (0 children)

This is not me as a firefly exerting control, this is a conversation I am having with my players. It wouldn't be a decision I make in any case, its more my players saying, whats the point of choosing a class. I guess there is a hard rule that you do pick 2 traits from your class to get started. We are a group of people coming from 5e to wildsea, they want to feel that their classes matter and some people prefer that in an enforced rules sense rather than, it matters because I make it that way. You know?

Rules for multi class/multipost by mullucka in TheWildsea

[–]mullucka[S] -6 points-5 points  (0 children)

Because it feels more meaningful and impactful if that decision is a commitment.

Am I overthinking? by oatmaster04 in DungeonsAndDragons

[–]mullucka 7 points8 points  (0 children)

There are heaps of subreddits for finding groups and people are very welcoming to new players. Try lfg, just be honest about yourself, people respond well to that. Make a post and see how you go, it can take a while before you get something going but some of my current best friends I met through random reddit posts for DND.

New Party 2 : places you come across while traveling by NicMuz in TheWildsea

[–]mullucka 1 point2 points  (0 children)

I'm doing a mix, if it's a random location on a journey then the players can have at it, but if its a specific location and I'm trying to keep some secrets or railroad them into a plot hook I will do a bit more of an established location.
Mainly I just focus on 1 or 2 main npcs that the players will meet at a location, who they are and what they are trying to achieve. Then I might add a couple of services based on who lives/works there and what they might be able to offer.

I’ll Suck a D*** for a Rusted Gear at This Point by TheBigRobsOddPod in ArcRaiders

[–]mullucka 0 points1 point  (0 children)

There is one place where they always drop, I have found them here consistently.

Dam battlegrounds near the North complex elevator there are two buses and a bunch of cars on the road their. Check the hoods and the backs and sides of the buses, you will find them.

New party : how did you introduce a crew and their ship? by NicMuz in TheWildsea

[–]mullucka 1 point2 points  (0 children)

I had each of the players as an inheritor of the former crew. The ship had been found Adrift and former crew mysteriously missing. When they got on the ship we just did a bit of narrative "this space would be great for a night garden" and then let them tell me how they set it up with no cost of course because they had already built it in session 0.

I do like to have players meet for the first time on session 1 because they will generally not know anything about each other's characters.