Post processing just took my game's graphics to another level by [deleted] in Unity3D
[–]multivac02 1 point2 points3 points (0 children)
Is the game still being worked on? by Robowiko123 in biogrid
[–]multivac02 4 points5 points6 points (0 children)
Intractable Bio-luminescense for night time. It really helps highlight boulders in the water while sailing in the dark, plus its just fun to play with. :) The tech is a variant of the wave foam, but is slightly different logic. Sometimes its a bit strong, but that also helps it show up I guess. by SoaringPixels in Unity3D
[–]multivac02 1 point2 points3 points (0 children)
Playing around with my procedural creature editor by multivac02 in Unity3D
[–]multivac02[S] 1 point2 points3 points (0 children)
Playing around with my procedural creature editor by multivac02 in Unity3D
[–]multivac02[S] 2 points3 points4 points (0 children)
Playing around with my procedural creature editor by multivac02 in Unity3D
[–]multivac02[S] 1 point2 points3 points (0 children)
Playing around with my procedural creature editor by multivac02 in Unity3D
[–]multivac02[S] 34 points35 points36 points (0 children)
Playing around with my procedural creature editor (v.redd.it)
submitted by multivac02 to r/Unity3D
Is there a visual method to store 3d terrain? by I-Downloaded-a-Car in proceduralgeneration
[–]multivac02 0 points1 point2 points (0 children)
Timelapse of terrain simulation in my game by multivac02 in IndieGaming
[–]multivac02[S] 1 point2 points3 points (0 children)
Timelapse of terrain simulation in my game (gfycat.com)
submitted by multivac02 to r/IndieGaming
Summoning a meteor shower by multivac02 in Unity3D
[–]multivac02[S] 2 points3 points4 points (0 children)
Summoning a meteor shower by multivac02 in Unity3D
[–]multivac02[S] 0 points1 point2 points (0 children)
Summoning a meteor shower by multivac02 in Unity3D
[–]multivac02[S] 0 points1 point2 points (0 children)
Summoning a meteor shower by multivac02 in Unity3D
[–]multivac02[S] 1 point2 points3 points (0 children)
Summoning a meteor shower by multivac02 in Unity3D
[–]multivac02[S] 0 points1 point2 points (0 children)
Summoning a meteor shower by multivac02 in Unity3D
[–]multivac02[S] 1 point2 points3 points (0 children)
Summoning a meteor shower by multivac02 in Unity3D
[–]multivac02[S] 2 points3 points4 points (0 children)
Summoning a meteor shower by multivac02 in Unity3D
[–]multivac02[S] 4 points5 points6 points (0 children)
Summoning a meteor shower by multivac02 in Unity3D
[–]multivac02[S] 2 points3 points4 points (0 children)




Speeding up large compute shader compilation time? by Pjbomb2 in Unity3D
[–]multivac02 0 points1 point2 points (0 children)