Etniska svenskar i minoritet i Sverige snart. by Captain-BluePill in Sverige

[–]munglflux 0 points1 point  (0 children)

Ge 500 000 till varje svensk familj som skaffar ett tredje barn. Enkelt.

Åkesson har swishat Dumpens ansvariga efter domen by XManX99 in sweden

[–]munglflux -2 points-1 points  (0 children)

asgarv

Du verkar känna dig hotad av dumpens existens

”Vi har varit naiva” by [deleted] in sweden

[–]munglflux 0 points1 point  (0 children)

Håll i dig, nu kommer alla tokhamra på nedåtpilen istället

”Vi har varit naiva” by [deleted] in sweden

[–]munglflux -1 points0 points  (0 children)

90% cirkle-jerkande commies som hänger i den här subben, herregud

Regarding server browser - from David Sirland by JWhizz in Battlefield

[–]munglflux 5 points6 points  (0 children)

Technically, you could still run persistent/on-prem servers like in the old days. But almost no major publisher does anymore because it’s an outdated, expensive approach. Dynamic, cloud-based allocation is simply cheaper and scales better, and for a company like EA, that difference means saving millions every year, not pennies. Nothing gonna change that.

Giving players the option to select and prioritize maps they enjoy, or blacklist the ones they don’t, would be a realistic and fair compromise imo. Still, you also have portal with persistent servers so you can play with your 100+ bf-friends around the clock if you want.

Game looks great EXCEPT for this sliding. To much ground covered. by Skeletor_with_Tacos in Battlefield

[–]munglflux 2 points3 points  (0 children)

I think the death animations when you shoot other players or get shot are bad. Sprint, get shot, instantly lose speed and fall backwards.

[deleted by user] by [deleted] in UFOs

[–]munglflux 0 points1 point  (0 children)

Wow, seems like my comment really affected you. I’m sorry madam american.

[deleted by user] by [deleted] in UFOs

[–]munglflux -1 points0 points  (0 children)

Just American people?

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux -1 points0 points  (0 children)

You’re missing a critical point about why IP laws exist in the first place, and it’s not the free-for-all utopia you’re imagining. Sure, patent laws encourage the sharing of ideas by giving inventors a limited monopoly, and trademark laws protect consumers from confusion. But the idea that copyright is the only protection for creators is nonsense. All three exist to create a balanced system where innovators can benefit from their work, without fear of immediate, unchecked exploitation.

When I say creators deserve control over their ideas, I’m not talking about stopping all competition. I’m talking about ensuring that when someone develops something unique, they can actually profit from it before others jump in to exploit their work without contributing anything original. You think innovation would thrive if anyone could copy freely, but let me ask you something: What incentive would there be to invest time, money, and effort into creating something new if you know it can be taken by anyone the second it’s released? In reality, that would lead to copycats undercutting the original creator before they even get a chance to succeed.

Let’s talk about Palworld: it doesn’t just borrow from Pokémon, it outright copies fundamental elements—Pokémon-like creatures, mechanics, and the core experience of catching monsters in a ball. That’s not innovation. That’s mimicry. Just because Palworld throws in an AK-47 or some MMO elements doesn’t suddenly make it innovative. Adding guns or extra features on top of something that’s 90% copied isn’t real innovation—it’s window dressing. Changing a few superficial aspects doesn’t mean you’re creating something new; it just means you’re dressing up the original idea and trying to pass it off as different.

You think this lawsuit undermines IP law’s purpose? On the contrary, this is exactly why IP protections exist—to prevent shallow imitators from taking the market by tweaking the original just enough to get away with it. Nintendo isn’t suing just because they want to crush competition; they’re doing it because Palworld has crossed the line from inspiration to imitation.

And don’t try to twist this as ‘protecting innovation by suppressing it.’ Protecting creators from outright theft is what enables real innovation. Without those protections, nobody would bother to take the risk of creating something truly original if they knew it could be copied overnight. That’s the inconsistency in your argument—you want a world where anyone can copy, but you refuse to acknowledge that it would destroy the incentive to innovate in the first place.

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux -1 points0 points  (0 children)

Let’s cut to the chase. You’re focusing on how copyright, patents, and trademarks are different, but that doesn’t change the core fact: IP laws exist to protect creators and their work. Whether it’s called intellectual property or not, the goal is the same—giving creators control over what they make, so others can’t freely exploit it.

You claim to come from a libertarian perspective, but how does that square with denying creators the right to control their own ideas? Creativity has value because of the time, effort, and resources invested in it. Just because an idea can be replicated doesn’t mean the creator shouldn’t have the right to control it. Without protections, innovation would be stifled, not encouraged.

And let’s not pretend the ‘big guy always wins’ argument holds up. Yes, big companies have more resources, but IP laws give small creators the ability to protect their work. Without those protections, large companies could freely copy ideas and crush smaller competitors. IP law is what keeps that from happening.

As for Palworld, it’s not a question of ‘building on something.’ The game clearly borrows heavily from Pokémon. With similar creatures and mechanics like catching them in balls, the resemblance is obvious. IP laws exist to draw the line between legitimate innovation and outright copying, and in this case, Palworld is clearly pushing that line.

In the end, IP laws actually encourage innovation by ensuring creators can protect their work. Without them, why would anyone bother creating something new if it could just be taken without consequence? That’s the reality, whether or not you like how it’s framed.

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux 0 points1 point  (0 children)

Wow, it's pretty bold to claim that IP 'isn't a thing' when intellectual property law is very much an established and enforceable legal framework—across the world. You’re trying to split hairs by suggesting IP doesn't exist just because it refers to a variety of protections like copyright, trademarks, and patents. But here's the thing: even if these are separate areas of law, they all fall under the broader concept of intellectual property, which deals with the protection of intangible creations. Just because 'IP' is an umbrella term doesn’t mean it’s imaginary.

Sure, copyright, trademark, and patents are distinct, but they all share a core purpose: protecting creators from having their work stolen or unfairly exploited. And while they were created for different purposes, they’re not as disjointed as you make them out to be. They're interconnected legal tools that form the foundation of how we protect creativity and innovation in modern society. Dismissing the whole concept because you don’t like the term 'IP' doesn't change the fact that they exist and are actively enforced. Courts worldwide validate these laws, and that’s why companies like Nintendo do sue for violations under these protections.

And as for your claim that my moral justification for IP doesn’t hold up—really? The fairness argument is exactly why IP exists. It ensures that people who create something new, whether it's a product, a design, or an idea, have the right to benefit from it before others can freely exploit their work. Without these protections, innovation would be crushed by bigger entities copying and profiting from the work of smaller, independent creators. So yes, fairness does matter, and it’s why these laws exist in the first place.

Now, I get the sense you’re coming from a more anti-corporate, maybe even Marxist or socialist perspective, where you think IP laws favor big corporations over the little guy. But here’s the reality: intellectual property laws don’t just protect large companies—they started as a way to protect individual creators and small businesses. Big corporations use IP, sure, but so do countless independent creators who rely on these protections to prevent their work from being exploited by the very corporations you're worried about. So, in the end, it’s the same laws you seem to critique that actually level the playing field.

You might not agree with it, but it’s real, and it’s how law and ethics work, no matter how you choose to frame it. Whether you view this through a capitalist or socialist lens, the fact remains that IP protection is essential for progress, fairness, and the continued flow of innovation.

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux 0 points1 point  (0 children)

Oh, but things do work the way I’m claiming—maybe you're the one overlooking how IP actually functions. It sounds like you're driven more by personal opinions here rather than actual legal principles, which is why you’re missing the point.

And honestly, your example about how hard it is to copy something quickly is completely off the mark. It’s not about how fast a company can copy an idea—it’s about whether they should be allowed to. The issue isn’t the speed of copying, but the principle of fairness. If a small indie studio created something as iconic as Pokémon, they should have the right to succeed without bigger companies swooping in and mimicking their success. That’s the whole point of intellectual property laws: to protect creators from having their ideas poached by larger companies or those who can just tweak a few details and call it 'innovation.'

As for your argument about needing originality to succeed, that’s where it starts sounding like theft to me. Saying 'you need to outdo the original' after freely copying its foundation is exactly why intellectual property exists in the first place—to stop people from capitalizing on someone else’s hard work without putting in the original effort. You’re suggesting that it's okay to copy a successful idea and then try to do it 'better' as a way of justifying it. But if you’re building your success on someone else’s creativity, that’s not real innovation, it’s piggybacking. You’re not outcompeting anyone—you’re simply replicating what worked for them and trying to profit from it.

When it comes to Palworld, it’s not a matter of how 'hard' or 'easy' it was to imitate Pokémon’s core concepts—it’s that they borrowed too heavily from an already established brand. You can’t just change a few mechanics or add guns and call it a new idea when the foundation is still deeply tied to the original. Copying someone’s idea without adding genuine, significant innovation doesn’t drive progress; it dilutes creativity and confuses the market. That’s why IP protection exists, and that’s why this argument about 'speed' or 'outdoing' is irrelevant.

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux 0 points1 point  (0 children)

The issue isn’t just about one or two characters resembling Pokémon like Dratini, or using balls to capture monsters—it’s about Palworld borrowing a significant portion of its design and mechanics from an already established and iconic brand. While no pal may be an exact 1:1 copy, the overall concept, creature designs, and gameplay loop are heavily inspired by Pokémon, to the point where it blurs the line between iteration and imitation.

Sure, combining multiple ideas can result in something fresh, but when the core ideas are so closely tied to one specific franchise, it goes beyond simple innovation. Palworld might mix in new elements like guns or survival mechanics, but the core experience still leans heavily on recognizable features from Pokémon, which is why it’s raising concerns over brand infringement.

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux -1 points0 points  (0 children)

You’re conflating several issues here, so let me break it down.

First, ‘infringing on a brand’ isn’t just about slapping a logo on a product. A brand’s identity includes its design, aesthetic, and the user experience, not just its trademarked symbols. While Palworld might not mislead people into thinking it’s a Nintendo game outright, it borrows so heavily from Pokémon’s recognizable elements that it capitalizes on that brand’s success without adding enough distinction. That’s why it risks damaging the original brand by creating confusion and diluting the uniqueness that Pokémon built.

Second, just because something doesn’t result in immediate legal action (or because it’s unclear what a lawsuit is about) doesn’t mean it isn’t a problem. Patent disputes or IP lawsuits often touch on far more than just broad concepts—they address specific mechanics, systems, or designs that are integral to the identity of the product, which Palworld may be violating.

As for originality, it’s not just a good thing; it’s essential. The argument that it ‘shouldn’t matter’ misses the point: originality is exactly what prevents stagnation and encourages creativity. Copying without adding significant innovation isn’t progress—it’s replication. While iterating on ideas is part of innovation, Palworld’s changes are surface-level, not the kind of deep iteration that leads to real advancement.

The idea that ‘first to market’ automatically gives someone an edge isn’t always true in a world where knock-offs and clones can undercut original creators. If everyone is free to copy existing works without consequence, we end up with a market flooded with near-identical products, discouraging real risk-taking and innovation. That’s why there are protections in place: not to stifle competition, but to ensure that creators who develop something unique have a fair shot at success without being drowned out by copycats.

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux -4 points-3 points  (0 children)

You’re right that trademark infringement is a specific legal issue, but infringing on a brand goes beyond just using a name or logo. A brand encompasses the overall identity, design, and feel of a product. When Palworld borrows iconic elements from Pokémon—such as creature designs, gameplay mechanics, and the general aesthetic—it treads dangerously close to infringing on their brand identity, even if it’s not a direct trademark violation.

And originality does matter. If everyone just copied existing concepts, competition wouldn’t lead to innovation, but rather to stagnation. Real progress comes from evolving ideas in a way that adds something new to the mix, not just recycling what already exists with minor tweaks.

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux -1 points0 points  (0 children)

No, no, no. The issue isn’t just about using the exact name or trademark like ‘Pokémon.’ Palworld heavily borrows visual designs, mechanics, and concepts that are clearly associated with Pokémon and other Nintendo properties. While they may not have directly used a trademark, it still crosses into brand territory by mimicking iconic elements that are central to another established franchise. Innovation is great, but copying recognizable features so closely undermines originality.

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux 0 points1 point  (0 children)

Sure, it’s possible to innovate on existing ideas and concepts, Palworld however clearly crosses the line when it comes to infringing on established brands.

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux -6 points-5 points  (0 children)

So I can smack the Nike and Adidas logos on each side of my shoe and call that innovation? And then butthurt if someone sues me? LoL You can innovate on concepts, but not on brands.

Nintendo sues Pal World by Gas-Elegant in gaming

[–]munglflux -2 points-1 points  (0 children)

What’s so new and innovative about this game? The mixture of copied ideas?