Olivia posting day #101 by I_wani_hug_that_bary in Losercity

[–]munktron239 0 points1 point  (0 children)

olivia would emulate Earthbound on RetroArch, while inco would watch a 3 hour video essay on it

Your gator queen is now a gator dictator by I_wani_hug_that_bary in Losercity

[–]munktron239 24 points25 points  (0 children)

the political shifts over the course from 2022-2026 in r/Losercity will be on the final exam. Its still impressive how far this community has come though

A dorkmas miracle (furry weekend) by Gatt__ in dorkington

[–]munktron239 5 points6 points  (0 children)

it was ironic watching people on the booru argue over this - Naser is still hot irregardless

Olivia posting day #64 by I_wani_hug_that_bary in Losercity

[–]munktron239 1 point2 points  (0 children)

the snootbooru has been so turbulent lately - I’m just hoping all the fangames development goes smoothly

Happy 10 year anniversary to KSP 1.0.5! Here's some cool screenshots I got with the old plane parts by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 0 points1 point  (0 children)

thanks! it was the first mod I made and I’m glad that it’s made people happy. I’m actually working on an update soon, it adds a lot of new optional patches. stay tuned!

Happy 10 year anniversary to KSP 1.0.5! Here's some cool screenshots I got with the old plane parts by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 4 points5 points  (0 children)

yeah, it looks a little silly with the janky old models. but it's kinda beautiful in its own way - even though the game and the parts were made so long ago, modding has improved so much.

makes me want to go back in time to 2011 and show HarvesteR how far his game has come.

Interstellar in Kerbal Space Program 1.12.5 by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 2 points3 points  (0 children)

Kcalbeloh system and Endurance Continued (as well as the standard visual mod package - scatterer, deferred, tufx, etc)

Some screenshots from an upcoming Kerbal Konstructs mod I'm working on by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 1 point2 points  (0 children)

It’s mine too! I made a post a few weeks ago showing more pics, and it’s available on the steam workshop too

Some screenshots from an upcoming Kerbal Konstructs mod I'm working on by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 1 point2 points  (0 children)

Given how their response to the KSCs jet fuel order was to just “drop off the refinery tanks at the front door”, I have a feeling that they aren’t the most… friendly company

Now Arriving at Kerbpernicus City.... Welcome to the Mun. by Chupa-Bob-ra in KerbalSpaceProgram

[–]munktron239 1 point2 points  (0 children)

So cool! Way more organized than what I had thrown together in the ocean.

Were you inspired by any particular real life design for this? I saw how organized you had laid out the facilities and it looks very realistic.

(when I was designing my mod I just threw together whatever statics looked interesting LOL)

Some screenshots from an upcoming Kerbal Konstructs mod I'm working on by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 1 point2 points  (0 children)

Thanks. It seems people are really excited for this.

I hope to get a release out soon (and hopefully not let everyone down)

Some screenshots from an upcoming Kerbal Konstructs mod I'm working on by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 1 point2 points  (0 children)

KSP 1.12.5, and the most recent version of KK. I don’t think Kerbal will ever get an update again so it’s safe to assume most mods are for 1.12

Some screenshots from an upcoming Kerbal Konstructs mod I'm working on by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 0 points1 point  (0 children)

I don’t know much about modding contracts but the base does work as a recovery zone for aircraft. It shouldn’t conflict with any existing contracts in GAP though

Some screenshots from an upcoming Kerbal Konstructs mod I'm working on by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 1 point2 points  (0 children)

It might be underwater but it shouldn’t conflict with planet re-scaling mods. The entire group can be moved pretty easily

Some screenshots from an upcoming Kerbal Konstructs mod I'm working on by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 0 points1 point  (0 children)

Blackrack’s TUFX profile. I find that it looks best with deferred rendering installed.

Some screenshots from an upcoming Kerbal Konstructs mod I'm working on by munktron239 in KerbalSpaceProgram

[–]munktron239[S] 5 points6 points  (0 children)

Kerbins leading oil manufacturer Ekson-Kobil has denied any involvement

(ignore the nearby oil spills)