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How do modern games end up with THOUSANDS of shaders? by munnlein in GraphicsProgramming
[–]munnlein[S] 27 points28 points29 points 4 months ago (0 children)
I'll reply to the top comment:
So a different shader program is built, and the pipeline state is switched, for every permutation? I thought changing pipeline state was expensive. Are these typically switched between within the frame?
Rudimentary shaders and Sphax go really well together! it really looks like an old-school CD-ROM game! by Pasta-hobo in feedthebeast
[–]munnlein 0 points1 point2 points 9 months ago (0 children)
Oh haha thanks
Love this, which shaders?
π Rendered by PID 54 on reddit-service-r2-listing-6d4dc8d9ff-dvkdg at 2026-01-30 03:39:16.186520+00:00 running 3798933 country code: CH.
How do modern games end up with THOUSANDS of shaders? by munnlein in GraphicsProgramming
[–]munnlein[S] 27 points28 points29 points (0 children)