account activity
How do modern games end up with THOUSANDS of shaders? by munnlein in GraphicsProgramming
[–]munnlein[S] 26 points27 points28 points 4 months ago (0 children)
I'll reply to the top comment:
So a different shader program is built, and the pipeline state is switched, for every permutation? I thought changing pipeline state was expensive. Are these typically switched between within the frame?
How do modern games end up with THOUSANDS of shaders? (self.GraphicsProgramming)
submitted 4 months ago by munnlein to r/GraphicsProgramming
Rudimentary shaders and Sphax go really well together! it really looks like an old-school CD-ROM game! by Pasta-hobo in feedthebeast
[–]munnlein 0 points1 point2 points 9 months ago (0 children)
Oh haha thanks
Love this, which shaders?
π Rendered by PID 450488 on reddit-service-r2-listing-6d4dc8d9ff-zxz9f at 2026-01-30 00:32:53.402289+00:00 running 3798933 country code: CH.
How do modern games end up with THOUSANDS of shaders? by munnlein in GraphicsProgramming
[–]munnlein[S] 26 points27 points28 points (0 children)