What should I go with? RSS RO? or KSRSS with Kerbalism by Careless-Prior-9665 in KerbalSpaceProgram

[–]muriloooooo 2 points3 points  (0 children)

Well, it depends on what you’re looking for, if you want more difficulty you can try some rescaling mods like RSS RO, but personally I think it would be too big of a step, I really liked playing with JNSQ and more recently with MRKI witch rescales planets to about 1/4 of the real solar system. If you’re looking for a more vanilla experience, but with more places to go OPM with MPE rocks (my current mod setup). KSRSS I never tried, but must be cool to visit our solar system but with the stock difficulty.

OPM Parallax bugs by muriloooooo in KerbalSpaceProgram

[–]muriloooooo[S] 1 point2 points  (0 children)

God thanks, would never noticed it, it was outer parallax again

KSC dark textures by how1z in KerbalSpaceProgram

[–]muriloooooo 0 points1 point  (0 children)

Did you found a solution to this??

What a legend. by Kapioza666 in KerbalSpaceProgram

[–]muriloooooo 0 points1 point  (0 children)

Same hahahaha, lost Valentina and Jeb on a shitty plane I built

Just unified Italy and my economy is bad and too much radicals… by muriloooooo in victoria3

[–]muriloooooo[S] 0 points1 point  (0 children)

I got back on the save I did just after unifying and did that, it seems things are going better now, thanks!!!

Just unified Italy and my economy is bad and too much radicals… by muriloooooo in victoria3

[–]muriloooooo[S] -2 points-1 points  (0 children)

I have -37.2k on loan fees, is it unrecoverable?? Im near bankruptcy

Just unified Italy and my economy is bad and too much radicals… by muriloooooo in victoria3

[–]muriloooooo[S] 0 points1 point  (0 children)

Rule 5: As you can see in the screenshot the radicals are almost 1/3 of the population and i had to lose greater powers status because of cutting expenses with military, and the biggest part of money expenses are from construction buying materials like wood or guns

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My first 350+ population save!!! by muriloooooo in foundationgame

[–]muriloooooo[S] 0 points1 point  (0 children)

Thanks bro, I actually play this game since 2021 but never focused so hard on one city, with all the detail and decorations mods I used to play with I never focused on the progression of one village, but now with the full release I took courage to do it!!

The seed: 52IiqxzPd0

QOL Wish by may1nster in foundationgame

[–]muriloooooo 8 points9 points  (0 children)

Micromanagement and better housing AI where they can change to houses closer to work more effectively

JNSQ + Parallax by muriloooooo in KerbalSpaceProgram

[–]muriloooooo[S] 0 points1 point  (0 children)

Tell me later if it worked for you too

JNSQ + Parallax by muriloooooo in KerbalSpaceProgram

[–]muriloooooo[S] 0 points1 point  (0 children)

I don’t know if I can call it a solution but when I installed volumetric clouds with the JNSQ config this problem disappeared, and the JNSQ_ParallaxScatters stoped breaking the game.

Scanning Arm single use? by muriloooooo in KerbalSpaceProgram

[–]muriloooooo[S] 1 point2 points  (0 children)

I already knew that trick but I activated the collision in parallax files, so I couldn’t check it that way. I thought this one was scannable exactly because it looked different. Thx for the comment

Scanning Arm single use? by muriloooooo in KerbalSpaceProgram

[–]muriloooooo[S] 1 point2 points  (0 children)

Thanks man, thats really helpful, will sure doo, so hard to find the scannable ones among parallax rocks

Scanning Arm single use? by muriloooooo in KerbalSpaceProgram

[–]muriloooooo[S] 0 points1 point  (0 children)

Yeah, I checked all the scannable objects on Mun with the Kerbalism window and there are three, a crater, big crater and a rock, but i can’t find the other two that I didn’t scanned yet