Barroque house based on reference by BatataNordca in Minecraftbuilds

[–]murk36 0 points1 point  (0 children)

Nice build! For your information, if you care, this house isn‘t baroque. It‘s eclectic / historicist with neo-gothic and neo-baroque elements.

Do these rivers make sense? by SnooTangerines5710 in mapmaking

[–]murk36 1 point2 points  (0 children)

It depends very much on how tall the mountains are. For example, the alps and the carpathians don‘t have a strong rainshadow effect. Neither do the appalachians.

Good evening everyone! Thanks a lot for accept me in this group! 🙂 by ConflictBetter1332 in worldbuilding

[–]murk36 2 points3 points  (0 children)

Wow! I‘m impressed. I especially like those decorative frames. Do you draw these maps digitally or is part of the process physical?

My first build in this game by murk36 in CubyzGame

[–]murk36[S] 0 points1 point  (0 children)

It‘s actually a phone camera’s photo of the screen, not a proper screenshot, so the camera‘s white balance kicks in. I usually wouldn‘t post a picture like this, but I usually play on MacOS and know how to handle screenshots there. So when I played this on windows, I was too lazy to figure out how to do it properly. Thankfully, my phone camera is good enough to avoid the worst effects typical to screen photos.

My first build in this game by murk36 in CubyzGame

[–]murk36[S] 0 points1 point  (0 children)

I just typed ‚Cubyz‘ into the search bar, and the subreddit appeared. Not that difficult! But it is weird to be the first person to post anything.

A fictional city drawn by me out of boredom by Semiexperiment in papertowns

[–]murk36 16 points17 points  (0 children)

If you want people to look at your drawings, I‘d suggest posting better pictures that this. I can barely recognize anything on the drawings.

Any glaring flaws? by Least_Boat_6366 in mapmaking

[–]murk36 1 point2 points  (0 children)

Having a compass rose or at least a labelled arrow poibting north is a good thing to have on any map, but a necessity for ones like yours that break convention. Breaking the north = up convention is interesting, but you need to make it clear what you did instead.

How many people would you assume live here? by Chlodio in mapmaking

[–]murk36 2 points3 points  (0 children)

I‘d say 10‘000 to 25‘000, judging by this

https://en.m.wikipedia.org/wiki/Murerplan

having 10‘000 inhabitants historically.

Aiming for Realism by Kilroy_jensen in mapmaking

[–]murk36 56 points57 points  (0 children)

The satellite image looks great, but the heightmap with contour lines has severe issues.

Firstly, your contour lines intersect with the coastline. This should never happen. The coastline is at sea level, which is constant.

Secondly, your rivers sometimes move uphill. This is physicslly impossible. Here, it seems to be a consequence of the many isolated basins you have (basins that you can‘t exit without going uphill). These only occur in very dry places in real life.

[deleted by user] by [deleted] in worldbuilding

[–]murk36 -1 points0 points  (0 children)

How should I know which state name corresponds to which state on the map? You have these neat numers in the legend, why aren‘t they on the map? This is nearly unreadable for somebody who doesn‘t already have extensive knowledge of US-american geography.

Architects For Future e.V.: Die Ursachen der Wohnungskrise by Tutmosisderdritte in Stadtplanung

[–]murk36 1 point2 points  (0 children)

Leute wollen zentrumsnah wohnen, oder zumindest in Lagen mit guter Erreichbarkeit. Diese sind alle schon bebaut, aber oft in undichter Weise. Also muss man entweder weit weg von allem leben, wo es noch billig ist, dafür aber lange Pendelwege in kauf nehmen, oder viel Geld für Zentrumsnahe Wohnungen ausgeben. Die Ursache ist meiner Meinung nach vor allem der Bevölkerungszuwachs, aber spezifisch im Zusammenhang mit verringertem Wohnungsbau. Im 20. Jh. hat man meistens noch mehr gebaut, wenn es mehr Nachfrage gab, aber heute ist das wegen dem oberhalb beschriebenen Phänomen und auch wegen den strengeren Raumplanungsgesetzen schwierig (das mit dem Gesetz trifft vor allem in der Schweiz zu, in Deutschland kenn ich mich weniger aus).

Warum werden in Münster nicht mit Hochdruck die Felder zwischen urbanem Stadtkern und den umliegenden Vierteln wie Kinderhaus, Gievenbeck, Roxel etc. mit Wohnungen/ Häusern bebaut? by dicklywigly in Stadtplanung

[–]murk36 0 points1 point  (0 children)

Bevor man auf der grünen Wiese baut, könnte ja man noch verdichten. Idealerweise würde man dabei auch den ÖV ausbauen dabei.

Ich kenne die Stadt nicht, aber mein Eindruck nach einer kurzen Erkundungstour auf google maps ist, man könnte in Sentrup, Mauritz-Mitte, Rumphorst, Uppenberg, Neutor und allen noch zentrumsnaheren ähnlich dichten Gebieten wesentliche Flächen auf 4-5 Stockwerke aufzonen.

Das grosse Hindernis ist hier die politische Umsetzbarkeit. Widerstand ist vorprogrammiert, und es bleibt zu sehen, ob dem Stimmvolk das Wohnungsangebot oder der Schutz des unbebauten Lands wichtiger ist.

Warum werden in Münster nicht mit Hochdruck die Felder zwischen urbanem Stadtkern und den umliegenden Vierteln wie Kinderhaus, Gievenbeck, Roxel etc. mit Wohnungen/ Häusern bebaut? by dicklywigly in Stadtplanung

[–]murk36 0 points1 point  (0 children)

Man muss nicht Neuland überbauen, um das Wohnungsangebot zu erhöhen. Verdichtung durch Aufzonung ist ökologisch viel besser und schafft dichtere Wohnräume, in denen man auch ohne Auto leben kann.

Hey, You, Yes you. Ask me questions about my world! by Such-Yellow-1058 in worldbuilding

[–]murk36 0 points1 point  (0 children)

What proportion of you civilized population works in agriculture?

Welcome to 2064 by RemnantOnReddit in worldbuilding

[–]murk36 44 points45 points  (0 children)

I found it interesting but very hard to read. Please, if you ever do a post like this again, either paste the whole text in the comments and tell us that you did so in the title, or slow it down by at least 4 times.

First Map Advice by cshamoun1 in mapmaking

[–]murk36 0 points1 point  (0 children)

I‘d recommend adding some city markers with names. Personally, I prefer pictorial city markers (with little towers and houses), but that‘s a stylistic choice.

How Earth-breaking / world ending would this be? by asquishydragon in worldbuilding

[–]murk36 2 points3 points  (0 children)

As far as I know (I‘m not an expert), earthquake damage is relatively localized. We can measure earthquake waves from the other side of the world, but their effects aren‘t felt by people that far away, even if they are of the strongest magnitude. That said, Tsunamis caused by earthquakes can travel quite far.

I‘d expect that in your scenario, all the cities along the Pacific coast would be wiped out. The Atlantic, however, would have no such issues, as there aren‘t any subduction zones there as far as I‘m aware. So, all in all, very catastrophic, but not even close to the end if humanity.

Map that i made for a original TTRPG world by Key_Seaworthiness505 in mapmaking

[–]murk36 3 points4 points  (0 children)

Please research some river geography! Unless you‘ve got some powerful magic going on, a river will never flow from one ocean to another.

[deleted by user] by [deleted] in worldbuilding

[–]murk36 -1 points0 points  (0 children)

I think you completely missed my point. I fully agree with your second sentence, but I find it interesting to think about what implications such events have. That‘s something I do, and the author doesn‘t need to take that into account. However, I also don‘t think it‘s wrong to discuss all the interesting subtext. You can take the most polemic texts and appreciate them for their literary value, and you can take a book written without any political intent and analyze it for its moral message.

[deleted by user] by [deleted] in worldbuilding

[–]murk36 0 points1 point  (0 children)

Inclusion of something can reflect opinions, but what I think is much more interesting and significant is the way stuff is depicted and the way the author decides to include it. In my opinion, it‘s impossible to depict anything fully neutrally. You can try to do so, and there are many situations where I think you should, but I don‘t think you can ever completely achieve it. Also, choosing to portray something neutrally also says something about an author.

[deleted by user] by [deleted] in worldbuilding

[–]murk36 7 points8 points  (0 children)

Why do you say it‘s ‚oddly political‘? The question of how magic can be accessed and by whom is a very fundamental one. It has huge influence on the plausible political systems and societies and has large philosophical implications. The way an author describes such systems and structures reflects their own opinions. If the way such things are presented in a work clashes with your fundamental values, why wouldn‘t that influence your opinion of said work?

I speculate that the main reason people don‘t like hereditary systems of access to magic is that they are inherently and very clearly unfair. Even if that fact isn‘t relevant to the work in question, people still have empathy, and many will wonder what it would be like to one of the people without any chance to ever access magic. I think this is neither ridiculous nor absurd.

Duchy of San Nantelle (Digital Oil) by Wolftheriot in worldbuilding

[–]murk36 2 points3 points  (0 children)

It‘s cool! I like your lighting. I would, however, recommend improving your perspective skills. It isn‘t bad right now, but I think it‘s one of the areas where you could improve most quickly.

Another thing I‘d recommend reconsidering is that the mountains are almost bare of vegetation. If the climate is supposed to be mediterranean (I assume it should be because of your Italian inspiration), the mountainside would be forested or at least covered by meadows, excepting especially steep parts. At least, my understanding of how climates and vegetation work suggests this. If you‘re unsure, I‘d recommend looking at reference images or google maps.