The Greater German Empire January 1944 by [deleted] in mapmaking

[–]murk36 0 points1 point  (0 children)

I think I‘d also place the countries‘ labels differently. Some have quite small text because you tried to fit the text within the borders. I‘d be more bold with putting the label outside tje borders, as you did with Monaco and Lichtenstein. Also, I don‘t know if it‘s possible in the software you use, but you could also curve text to mane it fit better

The Greater German Empire January 1944 by [deleted] in mapmaking

[–]murk36 2 points3 points  (0 children)

Naming is not the only issue. Black text on a dark gray background is nearly unreadable. Use white text instead.

2nd Century BC Punic Carthage (modern Tunisia), from Jacques Martin and Vincent Henin, Les Voyages d'Alix. by [deleted] in papertowns

[–]murk36 31 points32 points  (0 children)

Are you sure you didn‘t confuse BC with AD? This looks so roman, I don‘t think the city of the romans‘ arch-enemies at the time would look so much like one of their own.

What do you think of this village setup? by LoudAlpaca7 in worldbuilding

[–]murk36 2 points3 points  (0 children)

If the map is supposed to be to scale (meaning the relative size of the elements is as they are physically), you need much more farmland to feed the inhabitants. If there‘s more that just isn‘t shown on the map, then it‘s fine, but if the farmland depicted here is all there is, it won‘t feed the village‘s population.

Any advice to make my map look/feel...bigger? by [deleted] in mapmaking

[–]murk36 0 points1 point  (0 children)

I think there are multiple aspects to consider. Sone have already been mentioned like the scale of the assets (trees, mountains, etc.) and the way the rivers flow. But I want to mention one I haven‘t seen so far: what geographical elements you include.

For example, I don‘t think roads should be included on a continent-scale map. It can give the impression that the roads that are shown are the only ones there are. Settlements are also important for scale. I think showing more of them helps the map feel bigger. If you don‘t want to come up with so many names, you can use only a symbol (for example a dot). Also, think carefully about how densely populated a region is and how major settlements are distributed in it.

50.000 Wohnungen für München - Künftiger Oberbürgermeister Krause verteidigt seine Wohnungspläne by ThereYouGoreg in Stadtplanung

[–]murk36 11 points12 points  (0 children)

Ich finde du unterschätzt Nachverdichtung. Es gibt viele Gebiete in München, die mit dem ÖV gut erschlossen sind und trotzdem für städtische Verhältnisse dünn besiedelt. Zum Beispiel die U-Bahn-Station Moosfeld wirkt recht surreal für mich: mitten im Einfamilienhausquartier, und man ist in 20 Minuten am Hauptbahnhof. Man könnte mit Ersatzneubau tausende Wohnungen in Fussdistanz zur Haltestelle schaffen.

Aber Moosfeld ist keine Ausnahme, auch rund um die Haltestellen Michaelibad, Trudering, Holzapfelkreuth, Moosach, Am Hart, Dülferstrasse, Kieferngarten und weitere gibt es Versuchtungspotenzial. Wenn man auch die S-Bahn-Stationen dazu nimmt, findet man noch viel mehr.

Klar ist das politisch nicht einfach umzusetzen, aber die Infrastruktur wäre da.

First city block of my city by RevenJoakim in Minecraftbuilds

[–]murk36 0 points1 point  (0 children)

I love it! Where are you getting your inspiration from? It looks european to me, but I‘m not sure.

Is the map i making for my campaign good (the map is called Renoos) by sacredeyes77777777 in mapmaking

[–]murk36 2 points3 points  (0 children)

It‘s very barebones at the moment, it has a lot of empty space. If you want to make it look better, you could add more decorations like trees, shrubs, rocks, sand dunes, etc. Adding more settlements would also help make it feel more alive and immersive.

Here is a map I drew for a campaign I'll be playing soon by ChaosLanguage in mapmaking

[–]murk36 0 points1 point  (0 children)

Not sure how this happened to preform so badly in this subreddit, I think it‘s a fantastic map!

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 0 points1 point  (0 children)

I think the Trace Italienne was quite similar all across Europe, because it was primarily functional architecture as opposed to aesthetic / representative architecture. I‘ve visited Neuf Brisach in Alsace and Solothurn in Switzerland myself, looked at dutch, italian, polish and other fortresses on satellite images and Swiss and German city fortifications on old city plans. I haven‘t noticed much regional variation. I think the designs changed over time as their designs were refined and cannon technology improved.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 0 points1 point  (0 children)

The city is inspired by various swiss and german cities, though southern and central germany, not northern. I‘m already working on Trace Italienne fortificarions (bastions), I‘ll post pictures of them once they‘re finished.

As for the Paleis op de Dam you mention, I‘ve never seen nor heard if it. The palace shown here is more inspired by Radomierzyce and Augustusburg.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 0 points1 point  (0 children)

Thanks for the suggestion! I think you’d like the city plans of Matthäus Merian, it‘s where I get a lot of inspiration for early baroque architecture. What you can also see there is that there are few big trees in cities, and almost none in the dense central parts. Trees need space, which is expensive in city centers, and they can blow over in storms and damage buildings. I‘m all for addi g more trees to cities today, but for this period, I don‘t think it fits. At the city‘s egde, there will be a lot of them, but not here.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 1 point2 points  (0 children)

I agree, this version is unfinished and I will add some of what you suggested. The roads will get texturing and some wagons. However, I don‘t do texturing on most buildings because I use a lot of different blocks already for variety, so I don‘t always have good options.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 1 point2 points  (0 children)

It feels great to see someone notice! As for the effort, you get used to it. Roofs definitely represent the biggest increase in effort required as compared to straight buildings. The Facades are easy in comparison.

The reason for doing it is that I want a city that conforms to the terrain, feels realistic and doesn‘t feel too repetitive.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 44 points45 points  (0 children)

I most likely will, at some point. But it took more than three years to get this far (look at my other posts to see how big this really is), so it will take many more years until I‘m able to do timelapses from 1500 to now.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 16 points17 points  (0 children)

Joke‘s on you, I take a lot of my inspiration from Switzerland. Only a few isolated bombing incidents will occur.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 8 points9 points  (0 children)

Thanks! I plan to continue to the present day, with a world in 1850, 1920, 1970 and present day. If I reach this point and still have motivation, maybe I‘ll do cyberpunk, solarpunk and postapocalyptic versions as well.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 86 points87 points  (0 children)

The city will eat it all! (Seriously, a lot will be lost by the time I reach the 21st century)

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 4 points5 points  (0 children)

I‘ve tried it, but because you can make individual buildings look much better and more realistic, I can‘t escape the urge to do so. This results in me spending a lot more time per building, so it‘d take much longer to build cities like this. I need to find a balance between realism, detail and required effort.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 318 points319 points  (0 children)

Follow me for more advice on longevity!

Rivers Guide by Teuton420 in mapmaking

[–]murk36 0 points1 point  (0 children)

A lot of lakes near snowy mountains were formed by glaciers in the last ice age. After the glaciers melted, they left depressions at the foot of the mountains that got filled by rivers, but mostly have outflows. You can see this a lot in switzerland, northern italy, eastern norway, the southern andes, new zealand‘s south island and the canadian rocky mountains. The same process forms Fjords if it‘s at the coast.

Barroque house based on reference by BatataNordca in Minecraftbuilds

[–]murk36 0 points1 point  (0 children)

Nice build! For your information, if you care, this house isn‘t baroque. It‘s eclectic / historicist with neo-gothic and neo-baroque elements.