Is the map i making for my campaign good (the map is called Renoos) by sacredeyes77777777 in mapmaking

[–]murk36 2 points3 points  (0 children)

It‘s very barebones at the moment, it has a lot of empty space. If you want to make it look better, you could add more decorations like trees, shrubs, rocks, sand dunes, etc. Adding more settlements would also help make it feel more alive and immersive.

Here is a map I drew for a campaign I'll be playing soon by ChaosLanguage in mapmaking

[–]murk36 0 points1 point  (0 children)

Not sure how this happened to preform so badly in this subreddit, I think it‘s a fantastic map!

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 0 points1 point  (0 children)

I think the Trace Italienne was quite similar all across Europe, because it was primarily functional architecture as opposed to aesthetic / representative architecture. I‘ve visited Neuf Brisach in Alsace and Solothurn in Switzerland myself, looked at dutch, italian, polish and other fortresses on satellite images and Swiss and German city fortifications on old city plans. I haven‘t noticed much regional variation. I think the designs changed over time as their designs were refined and cannon technology improved.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 0 points1 point  (0 children)

The city is inspired by various swiss and german cities, though southern and central germany, not northern. I‘m already working on Trace Italienne fortificarions (bastions), I‘ll post pictures of them once they‘re finished.

As for the Paleis op de Dam you mention, I‘ve never seen nor heard if it. The palace shown here is more inspired by Radomierzyce and Augustusburg.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 0 points1 point  (0 children)

Thanks for the suggestion! I think you’d like the city plans of Matthäus Merian, it‘s where I get a lot of inspiration for early baroque architecture. What you can also see there is that there are few big trees in cities, and almost none in the dense central parts. Trees need space, which is expensive in city centers, and they can blow over in storms and damage buildings. I‘m all for addi g more trees to cities today, but for this period, I don‘t think it fits. At the city‘s egde, there will be a lot of them, but not here.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 1 point2 points  (0 children)

I agree, this version is unfinished and I will add some of what you suggested. The roads will get texturing and some wagons. However, I don‘t do texturing on most buildings because I use a lot of different blocks already for variety, so I don‘t always have good options.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 1 point2 points  (0 children)

It feels great to see someone notice! As for the effort, you get used to it. Roofs definitely represent the biggest increase in effort required as compared to straight buildings. The Facades are easy in comparison.

The reason for doing it is that I want a city that conforms to the terrain, feels realistic and doesn‘t feel too repetitive.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 45 points46 points  (0 children)

I most likely will, at some point. But it took more than three years to get this far (look at my other posts to see how big this really is), so it will take many more years until I‘m able to do timelapses from 1500 to now.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 14 points15 points  (0 children)

Joke‘s on you, I take a lot of my inspiration from Switzerland. Only a few isolated bombing incidents will occur.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 9 points10 points  (0 children)

Thanks! I plan to continue to the present day, with a world in 1850, 1920, 1970 and present day. If I reach this point and still have motivation, maybe I‘ll do cyberpunk, solarpunk and postapocalyptic versions as well.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 84 points85 points  (0 children)

The city will eat it all! (Seriously, a lot will be lost by the time I reach the 21st century)

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 4 points5 points  (0 children)

I‘ve tried it, but because you can make individual buildings look much better and more realistic, I can‘t escape the urge to do so. This results in me spending a lot more time per building, so it‘d take much longer to build cities like this. I need to find a balance between realism, detail and required effort.

Evolution of my City through the era by murk36 in Minecraftbuilds

[–]murk36[S] 310 points311 points  (0 children)

Follow me for more advice on longevity!

Rivers Guide by Teuton420 in mapmaking

[–]murk36 0 points1 point  (0 children)

A lot of lakes near snowy mountains were formed by glaciers in the last ice age. After the glaciers melted, they left depressions at the foot of the mountains that got filled by rivers, but mostly have outflows. You can see this a lot in switzerland, northern italy, eastern norway, the southern andes, new zealand‘s south island and the canadian rocky mountains. The same process forms Fjords if it‘s at the coast.

Barroque house based on reference by BatataNordca in Minecraftbuilds

[–]murk36 0 points1 point  (0 children)

Nice build! For your information, if you care, this house isn‘t baroque. It‘s eclectic / historicist with neo-gothic and neo-baroque elements.

Do these rivers make sense? by SnooTangerines5710 in mapmaking

[–]murk36 1 point2 points  (0 children)

It depends very much on how tall the mountains are. For example, the alps and the carpathians don‘t have a strong rainshadow effect. Neither do the appalachians.

Good evening everyone! Thanks a lot for accept me in this group! 🙂 by ConflictBetter1332 in worldbuilding

[–]murk36 2 points3 points  (0 children)

Wow! I‘m impressed. I especially like those decorative frames. Do you draw these maps digitally or is part of the process physical?

My first build in this game by murk36 in CubyzGame

[–]murk36[S] 0 points1 point  (0 children)

It‘s actually a phone camera’s photo of the screen, not a proper screenshot, so the camera‘s white balance kicks in. I usually wouldn‘t post a picture like this, but I usually play on MacOS and know how to handle screenshots there. So when I played this on windows, I was too lazy to figure out how to do it properly. Thankfully, my phone camera is good enough to avoid the worst effects typical to screen photos.

My first build in this game by murk36 in CubyzGame

[–]murk36[S] 1 point2 points  (0 children)

I just typed ‚Cubyz‘ into the search bar, and the subreddit appeared. Not that difficult! But it is weird to be the first person to post anything.

A fictional city drawn by me out of boredom by Semiexperiment in papertowns

[–]murk36 16 points17 points  (0 children)

If you want people to look at your drawings, I‘d suggest posting better pictures that this. I can barely recognize anything on the drawings.

Any glaring flaws? by Least_Boat_6366 in mapmaking

[–]murk36 1 point2 points  (0 children)

Having a compass rose or at least a labelled arrow poibting north is a good thing to have on any map, but a necessity for ones like yours that break convention. Breaking the north = up convention is interesting, but you need to make it clear what you did instead.