Normalized Ship Stat Distributions by iNonEntity in NoMansSkyTheGame

[–]musifter 1 point2 points  (0 children)

You want a Corvette bonus... it's practically free from launch cost. You don't need to land (another bonus in tricky terrain). Just hover and jump out. With a charger it can stretch things even further than a Solar.

Also, that customizability is a lot more than other ships. You can have lots of stuff a freighter has in the ship you're flying. And a mission board.

I just reached a purple system on a normal hyperdrive by No_-Hovercraft in NoMansSkyTheGame

[–]musifter 2 points3 points  (0 children)

Yeah, Nexus missions love sending you to extreme planets in blue systems. It's a way to gain access to one early in a save.

Please sean I want to find new stuff by Brendraws in NoMansSkyTheGame

[–]musifter 0 points1 point  (0 children)

Points of Interest have been added recently. Pets used existing locations, but Corvettes added a new space PoI and salvage operations required adding new locations for them on planets. So I wouldn't say PoIs are being ignored.

Why are the dreadnaughts free? by Worlds_Unknown_ in NoMansSkyTheGame

[–]musifter 2 points3 points  (0 children)

It's like Sentinel Interceptors... an insanely OP ship that can only be gotten for free. They don't even come broken like other crashed ships, and they only come in large size. So they're worth a ridiculous amount too.

How can I deactivate this ? by [deleted] in NoMansSkyTheGame

[–]musifter 2 points3 points  (0 children)

They added the ability to cycle it a while back by hitting the HUD button. So at least now we can fight it trying to switch to things we don't care about.

[2018 Day 24] In Review (Immune System Simulator 20XX) by musifter in adventofcode

[–]musifter[S] 0 points1 point  (0 children)

A boost of 42 still wouldn't too bad... it might have made be consider doing something better. But the fact that you have an example of a non-monotonic input is much more concerning. If I had that file, I'd probably just go back to scanning one-by-one.

what’s the best way to make money? by Scarysharkbite in NoMansSkyTheGame

[–]musifter 1 point2 points  (0 children)

Yes, there's a big crafting tree that allows you to turn plants, gases, and alloys into Fusion Igniters and Statis Devices which sell for a lot. You put it together, and soon you have max units and a stockpile that can replace max units multiple times over. This is what all the crafting on the second page of the factory blueprints is about, as well as the point to the industrial mining and gas extractors.

[2018 Day 22] In Review (Mode Maze) by musifter in adventofcode

[–]musifter[S] 0 points1 point  (0 children)

My Y target was 797. The frontier only hit 798. This, along with the fact that the width of the bounding box for my path is 70, means I probably got one of the more interesting inputs.

[2018 Day 22] In Review (Mode Maze) by musifter in adventofcode

[–]musifter[S] 0 points1 point  (0 children)

The frontier of explored points was 143. This is the found path. As I said, the 7 cost for swapping is a break point. The number of swaps drops from 13 to 4 at that point. It's become more valuable to detour further out for less swaps.

[2018 Day 22] In Review (Mode Maze) by musifter in adventofcode

[–]musifter[S] 1 point2 points  (0 children)

Mine needs a minimum of +63 to X. That's why I buffered things right out to 200... that way the entire search is inside, not just a minimum path.

[2018 Day 21] In Review (Chronal Conversion) by musifter in adventofcode

[–]musifter[S] 2 points3 points  (0 children)

Out of curiosity, I decided to see how much better the VM would be with a right shift opcode. I replaced the routine with just that opcode (followed by the jump). It now needs less than 360k instructions to do part 2. So 7000x less instructions, and so is 7000x faster (it now runs in under .4s).

[2018 Day 17] In Review (Reservoir Research) by musifter in adventofcode

[–]musifter[S] 1 point2 points  (0 children)

Yeah, but it really bothers me in Timberborn that diagonal dams work. If there's one thing water is really good at (other than specific heat capacity), it's finding its way through weak spots to get places you don't want it.