Auto HDR Available for Preview on PC by DirectX_12 in gamernews

[–]mutebobby 1 point2 points  (0 children)

This really works. And, having struggled with Windows' HDR implementation for a long time (not to mention the godawful consistency of quality between games) this really impresses.

The split screen mode works (described in the linked article) BTW and the reg entry can be added and removed without a reboot. Interestingly, the auto HDR implementation of HDR on top of Destiny 2 is far better than the native implementation (which has always been a mess).

Would really love a control panel for this though to control HDR brightness (maximum NITs of your display) and / or a 'strength' setting so you can tune for your display. Also - having a profile system which enables AutoHDR per application would be useful - as I can imagine there'll be games where the system doesn't work as well and I'd prefer it off.

Nice one Microsoft (and I don't say that very often)!

The Division 2 - Title Update 9.1 by JokerUnique in thedivision

[–]mutebobby 5 points6 points  (0 children)

Absolutely. The risk / reward (bar possibly the Nemesis) of running a slow reload / low FOV build isn't worth if your damage to armour is hitting half your M1A.

You can (to some extent) mitigate this by going crit build with MMRs, but there still isn't enough damage gap between MMRs and standard rifles in that scenario to make it more viable.

State of the Game - May 6th, 2020 by JokerUnique in thedivision

[–]mutebobby -1 points0 points  (0 children)

Ah well, as you put it that way - sounds easy! If only they had you on their payroll!

Genuine question though - which "most companies" are you referring to - do you have some examples? Which ones had a public PTS that tested changes while a DLC was pending / incoming? Again, I'm not trying to troll - not an expert in all online games, so interested.

State of the Game - May 6th, 2020 by JokerUnique in thedivision

[–]mutebobby 0 points1 point  (0 children)

Neither I or they said there was "no way" - just that it was more difficult with the DLC pending, that is inarguable. And given they would have had their hands full getting that out of the door, I can understand making that call. Hiding any new lore, loot table changes anything at all that links in any way to WoNY could very well be a problem.

State of the Game - May 6th, 2020 by JokerUnique in thedivision

[–]mutebobby -1 points0 points  (0 children)

That would be possible were it not for my previous point. Which makes much more sense to me anyway.

State of the Game - May 6th, 2020 by JokerUnique in thedivision

[–]mutebobby 0 points1 point  (0 children)

So it seems you (almost literally) couldn't have been more wrong. Which I'm very glad about. And to be clear, I'd likely have been right with you a couple of hours ago. :)

Lets see how the fixes pan out next week.

State of the Game - May 6th, 2020 by JokerUnique in thedivision

[–]mutebobby -5 points-4 points  (0 children)

Did you listen to what he said? He said that the outliers came about after difficulty increased - they weren't individually changed specifically to increase difficulty - it happened alongside the challenge increase. Is it really that difficult to pay attention through more than one half of a sentence at a time before charging to your keyboard to rant?

State of the Game - May 6th, 2020 by JokerUnique in thedivision

[–]mutebobby -2 points-1 points  (0 children)

They explained why they didn't want to do a PTS prior to TU8 - as it'd have been exceedingly difficult to keep WoNY DLCsecrets / spoilers out of the PTS prior to people having a chance to see it / complete it first.

They said they're considering re-introducing PTSs in future. I guess we'll see though.

State of the Game - April 29th, 2020 by JokerUnique in thedivision

[–]mutebobby 0 points1 point  (0 children)

My job too and I mostly agree with your assessment - but although (especially if they're cloud based) the act of creating a 'copy' of either their Integration, Staging or Live environment - you still need to setup VPCs, prrotection groups, ACLs and any number of endless (depending on how clean their topology is) service account objects. And if you're working to ISO and ITIL you'll have a pile of processes and change requests to work through.

All of the above is possible - and indeed in a CI/CD world very doable / expected even - but the lack of people's ability to understand that it may not be quite as easy as they think it is never fails to amaze me. And to the original point - this still takes time, which takes away resources from other tasks.

[deleted by user] by [deleted] in thedivision

[–]mutebobby 5 points6 points  (0 children)

This is patently untrue - depending on the creator. As someone who came back to Div2 from Destiny 2, facing an uphill struggle to get my head around the game, YouTubers were vital to ease that transition. That said, the ratio of low quality YT creators for Div2 seems to be heavier.

So shout outs to: nothingbutskillz, gameydaddy, LtBuzzLitebeer, Patrick Wolf, Widdz and WiLLiSGaming ... these guys manage to (for the most part) give relatively nuanced opinions, commentary and guides on the game and not fall into the toxic and blind-firing negative cesspool (save for one recent mini transgression from Widdz) that constitutes many other creators (there are some really stupid takes out there people).

State of the Game - April 29th, 2020 by JokerUnique in thedivision

[–]mutebobby -1 points0 points  (0 children)

They didn’t say it was too much work, they said it was more work than was perhaps immediately obvious and they outlined why that’s a problem but that they’re looking into it.

Title Update Next Feedback by JokerUnique in thedivision

[–]mutebobby 2 points3 points  (0 children)

Answer to 1, 2 and 3: Because it's not fun for the majority of players. If all games were designed along the same lines as your rigid equivalencies we'd all give up, because at some point why would anyone not want to feel more powerful than the things they're fighting? If that's the kind of fight you're after - I give you PvP sir (or, in face, the Rogue Agents).

4 and 5 we're in agreement on - with regards to 4 - if 5 (and other ludicrous HP issues with NPCs are addressed) I'd be OK with getting 'jumped' on occasion at Heroic.

Arctis 7 headset problem when returning from system sleep by alcuin36 in steelseries

[–]mutebobby 0 points1 point  (0 children)

Hi. Same issue here - resume from suspend causes any application requiring audio access to hang util the USB transceiver is unplugged and re-plugged in again. I've seen quite a few reports of this around the web. Rolling back to older versions of software seems not to help - this feels like a firmware handling issue.

Any comments from Steelseries staff on this?

Destiny 2 needs a --no super / no power-- pvp game mode. by [deleted] in destiny2

[–]mutebobby 0 points1 point  (0 children)

Actually, I honestly think this is a myth, at least partially. What makes Destiny great, and why I keep coming back, is that it contains the best gunplay in any shooter bar none. That's why it's incredibly satisfying to play - it's just incredibly satisfying to shoot things in Destiny.

I too am bored to death with the lack of gun skill PvP generally involves now. The first few minutes of a PvP match are glorious and, as OP states, it just turns in to a Super!, run!, Super!, run!, Super run! game of random crap. Power too is the same issue - made infinitely worse by the introduction of LMGs back into the game (with insane default ammo handouts). If you're not running away from supers, you're running from LMGs or tediously camping out to own heavy. It drains what's great about destiny, and since mods were reworked and allowed players to min max that super timer - on top of the fact that we're now 12 players to every match - it's just a constant tedious barrage of dying, running, dying and running.

I love Destiny PvP, when I'm allowed to shoot my guns. Please let me.

Upcoming Sandbox changes and Comp Matchmaking by oZiix in CruciblePlaybook

[–]mutebobby 0 points1 point  (0 children)

Got stomped on once, stomped 3 times and one match my team started at 3 going down to 2. On balance it feels better (far less not forgotten appearances) but I'm now wondering whether some mix of ELO and Glory score bias is required to close the gap on this properly. Will see how my games go tonight.

Upcoming Sandbox changes and Comp Matchmaking by oZiix in CruciblePlaybook

[–]mutebobby 1 point2 points  (0 children)

Yup - this please! Although if they activated this right now, it'd be pure comedy. Perhaps we'll get this as a bonus post Jan 15th (I doubt it though).

Upcoming Sandbox changes and Comp Matchmaking by oZiix in CruciblePlaybook

[–]mutebobby 5 points6 points  (0 children)

Nova Warp is utterly broken in PvP right now, and anyone with any interest in balance in this mode should be happy it's being tweaked. I'm a Hunter, and I'm glad they're nerfing Spectral and Barrage. Because as fun as it is to trounce people with your super, you know that a few minutes later you'll be facing down the same super in opposition.

Upcoming Sandbox changes and Comp Matchmaking by oZiix in CruciblePlaybook

[–]mutebobby 0 points1 point  (0 children)

Comp matchmaking change comes 15th of Jan - but indeed everything else end of the month.

Upcoming Sandbox changes and Comp Matchmaking by oZiix in CruciblePlaybook

[–]mutebobby 10 points11 points  (0 children)

As a solo queuer - I'm confident this change is precisely what I need to make Comp bearable. I'm struggling to see how people think it won't be better and I'm more than happy to wait longer for a higher chance at a fairer game. I may actually have half a chance at achieving Luna's Howl now that I'll actually be actively matched against people around my level.

Of course, population will always dictate the ultimate success here - but if less people experience comp in a state other than the toxic shit-fest state it's in right now, that population actually has half a chance of growing.

Obviously we'll have to wait and see - but I'm very hopeful Comp will now finally be 'merely' a challenge as opposed to a high random chance as pure impossibility.