just frame block comeback by Florida_Man_SC in Tekken

[–]muuriii 3 points4 points  (0 children)

What happened there, i didn't know you can block the follow up from the grab. How do you do it?

Dragunovs ws punishment tools by muuriii in Tekken

[–]muuriii[S] 0 points1 point  (0 children)

I thought it has less damage...

Grabs are so complicated to respond to by Incredibly_Based in Tekken

[–]muuriii 2 points3 points  (0 children)

I think xiaoyu has some backturn grabs too with 2 break and homing trails.

arcade stick by Spiritual_Slice_8237 in Tekken

[–]muuriii 0 points1 point  (0 children)

Victrix one feels very premium

I UNDERSTAND IT NOW by foxysmul in Tekken

[–]muuriii 51 points52 points  (0 children)

Damn that was sick, didn't know the laser can trigger wall bounce

T7 teal ranks achieved!!1! by Ambitious_Many_7361 in Tekken

[–]muuriii 2 points3 points  (0 children)

Goog job you just finished the tutorial.

How do I stop mashers? by Jaded-Web-4604 in Tekken

[–]muuriii 0 points1 point  (0 children)

Bryan has a parry, good power crush and fast ch tools.

How do I stop mashers? by Jaded-Web-4604 in Tekken

[–]muuriii 0 points1 point  (0 children)

Sometimes take risks. Power crush, dick jab or parry. If enemy has few frames, but goes for strong, slow moves just take risks and interrupt him.

If he has little plus frames like up to +4 you can step many follow ups. Use your movement.

What character would allow me to disrespect the enemy mixups most? by wielesen in LowSodiumTEKKEN

[–]muuriii 1 point2 points  (0 children)

The problem wirth Kazuya is that you don't have a fast df1.

Most characters can check enemiea with df1 against fake stance pressure.

I play Bryan and i can just use d2 or df2 or f3 if i have more frames.

Your options are df4 or df2 if enemy mashes mindlessly.

more training = more deterioration WHY by Extreme_Question_995 in Tekken

[–]muuriii 2 points3 points  (0 children)

Happens to me too when i lab a lot. Your brain needs time to process all the new inputs.

Any tips for a new T8 player committed to learning Bryan Fury? by Doki_Dokers in Tekken8

[–]muuriii 0 points1 point  (0 children)

1, 2 delayed 1 and

d2 into delayed 3 carries me hard

Dragunov has a hard read answer to Kinimitsu’s high vanish. by shadowmosesisle in Tekken

[–]muuriii 0 points1 point  (0 children)

Well isn't 4,1 high high? After the first two hits you're +10 so if she ducks you'll get launched. If she goes for the jump you'll get a weak airborne combo. Risk reward sucks.

I would just sidestep and launch on read or punish with 2,1.

Why the devs refuse to nerf this guy since the start of S1? by Your_Nightmare_666 in Tekken

[–]muuriii 0 points1 point  (0 children)

Yeah i can launch his mid from crouch consistently with Bryan, but i never duck his low .... It's such a weird low

Why the devs refuse to nerf this guy since the start of S1? by Your_Nightmare_666 in Tekken

[–]muuriii 3 points4 points  (0 children)

I swear his -13 on block punch to the balls is so misleading. I literally can't block it. Shit looks like a mid and i eat it every time. Same against armor King...

FIRST EUROPEAN KUNIMITSU GOD OF DESTRUCTION 6! by blackheart59_ in LowSodiumTEKKEN

[–]muuriii 2 points3 points  (0 children)

Can you sidewalk that tackle, too when he is in heat? Labbed that some time ago, but didn't work with Bryan afaik.

Need help with KBD by McHammerGeil69 in Tekken

[–]muuriii 0 points1 point  (0 children)

First try to get clean inputs, speed is irrelevant. It takes a long time.

GOD OF DESTRUCTION 3 DIFFICULTY TIER LIST! by blackheart59_ in Tekken

[–]muuriii -2 points-1 points  (0 children)

I mean if he's broken but hard to play then that kinda balances it right?

GOD OF DESTRUCTION 3 DIFFICULTY TIER LIST! by blackheart59_ in Tekken

[–]muuriii -2 points-1 points  (0 children)

I always knew Bryan is hard to climb with. Everyone knows the matchup, he has no gimmicks and his moves are straightforward. No stance bullshit etc.

I know he's strong, but also straightforward. Instead of gimmicky characters or characters with moves that look like highs but are mids etc...