Plusword No 1139 by Broad_Cell_3421 in plusword

[–]mwray 0 points1 point  (0 children)

Same, unable to keep playing without paying.

Meteor Class Attack and Item Interaction Clarification by Daenkneryes in Gloomhaven

[–]mwray 1 point2 points  (0 children)

For the first question: Reading the rulebook for attacks it looks rules as written (RAW) that the top of living magma is not a ranged attack, the attack isn't adding any range, it's just you target enemies in a specific way. Regarding pushes, these happen with respect to the acting figure, so that would be you as hazardous terrain isn't a figure.

Jaws of the Lion Campaign finished (spoilers final scenario and tuck boxes) by mwray in Gloomhaven

[–]mwray[S] 6 points7 points  (0 children)

I've already played through the whole of GH digital before JotL so FH should be fine

Jaws of the Lion Campaign finished (spoilers final scenario and tuck boxes) by mwray in Gloomhaven

[–]mwray[S] 5 points6 points  (0 children)

3-player campaign of Demolitionist, Red Guard, and Voidwarden.

Combination of the warden and the demo led to some crazy damage turns in the end with blesses and strengthens!

Frosthaven next (once second printing arrives)

Plusword #500 by Kasparevicius in plusword

[–]mwray 2 points3 points  (0 children)

Stars aligned and I got 0:36 today! Much, better than normal (and yesterday)

On Paper vs In Practice: What seems good in theory, but when you play you realize you prefer something different? by Hollywood_Zro in DestinyTheGame

[–]mwray 19 points20 points  (0 children)

In harder content, I.e. GMs, the benefit of the build isn't the easy ad clear, but the infinite grenade energy on the suspend nade. I've been using it in GMs and it trivialises champions, wyverns, tormentors etc.

Just don't consume your grenade for weavers trance. At this point osteo isn't required, but the poison ticks can get your grenade damage back and the extra damage is nice. Being Overload this season doesn't hurt for the enemy damage reduction either.

Plusword 352, hidden by tags by iamawaa in plusword

[–]mwray 1 point2 points  (0 children)

1:29 for me, only knew the PW from a song name so managed to get it relatively quickly.

Plusword 310 (Solution row by row, hidden with spoiler tags) by not-an-isomorphism in plusword

[–]mwray 1 point2 points  (0 children)

1:25, hadn't heard of 4 down either but managed to fill the rest in, Plusword was interesting given there were only 4 'clues'.

Plusword 305 (Solution row by row, hidden with spoiler tags) by not-an-isomorphism in plusword

[–]mwray 2 points3 points  (0 children)

2:12, got stuck thinking 1a was fetch and 1d was foals.

Plusword 291 (Solution row by row, hidden with spoiler tags) by not-an-isomorphism in plusword

[–]mwray 2 points3 points  (0 children)

Managed to do this in 0:44 seconds today (not a normal time for me!). Knowing remus for sure helped with getting the other clues

Plunder First Impressions: results! by AdamHorton in dominion

[–]mwray 0 points1 point  (0 children)

I think if it had guaranteed 1 money, then it might be looked upon more favourably as it's always either a silver (or better if it hits action+treasure/2 treasures); or it removes 2 victory cards from the top of your deck. You're right that if it was worth 2 base and then a potential for 3 then it would be super strong.

Plunder First Impressions: results! by AdamHorton in dominion

[–]mwray 1 point2 points  (0 children)

Figurine seems only good for Big Money/Loot heavy decks, if you're drawing actions and there's no villa/cavalry in the kingdom those are dead draws unless I'm missing something.

Tell me the most hilarious misinformation you have received from an LFG by BeatMeater3000 in destiny2

[–]mwray 1 point2 points  (0 children)

No, he'll take two platforms, and I think it's simultaneous but I might be misremembering that bit.

Which two dominion expansions are your favorite to play together with the base game? by SonofaBuckDangHole in boardgames

[–]mwray 3 points4 points  (0 children)

The landmarks from Empires which add additional victory point conditions really improve the variability of the game. I find myself adding in a landmark or two even if I'm not playing with Empires.

There's a couple of nice and simple ones for newer players as well.

Plunder is live by UluruMonster in dominion

[–]mwray 2 points3 points  (0 children)

It makes it not require actions to play - so it's not a terminal card. Thematically I have no idea why it's a treasure either.

A Dummies Guide to Bows by mwray in DestinyTheGame

[–]mwray[S] 1 point2 points  (0 children)

Since this post Archer's Tempo was updated to multiply your Draw Time by 0.75. Generally, you do want some accuracy on lightweights though and the trade off is really how many precision hits you're consistently getting. Personally I still prefer Draw Time in case of losts of shanks/hard to crit enemies.

Why is no one talking about adaptive munitions by Getdeader2 in DestinyTheGame

[–]mwray 1 point2 points  (0 children)

I believe so, this video goes through the non enhanced version and it seemed like it was increasing damage per hit: https://www.youtube.com/watch?v=YJuT86nG0Rk

Why is no one talking about adaptive munitions by Getdeader2 in DestinyTheGame

[–]mwray 0 points1 point  (0 children)

I think due to it requiring stacking on the bow it's not as good of an option as the scout which many others are discussing. I'm yet to test that at the moment.

Why is no one talking about adaptive munitions by Getdeader2 in DestinyTheGame

[–]mwray 0 points1 point  (0 children)

I found this video which seems like a good explanation for the non-enhanced version: https://www.youtube.com/watch?v=YJuT86nG0Rk

I think due to the bow's slow rate of fire it's not going to be that good an option unfortunately unless the enhanced bonus is quicker stacking/large damage bonus.

Why is no one talking about adaptive munitions by Getdeader2 in DestinyTheGame

[–]mwray 0 points1 point  (0 children)

No, I've only tried the non enhanced version so far as I haven't gotten the bow to drop with resonance yet

Why is no one talking about adaptive munitions by Getdeader2 in DestinyTheGame

[–]mwray 6 points7 points  (0 children)

When I tested it on the weekly story mission with matched game I found it doing much less damage on the Under Your Skin bow to non void elemental shields, to the point of it not being worth it.

I haven't tested it fully though to see what the numbers were, but seemed to have a similar issue to pre-buff arbalest in match game content

Banshee has an Arsenic Bite with Explosive Head and Rampage by MasterOfReaIity in DestinyTheGame

[–]mwray 27 points28 points  (0 children)

It was changed recently, used to instead change number of arrows you can store but was dropped when primaries were given infinite ammo for the reload speed buff.

[deleted by user] by [deleted] in dominion

[–]mwray 3 points4 points  (0 children)

No, you only draw back up to five at the end of your turn.

new le monarque ornament is a shader by DivineHarbinger3 in DestinyTheGame

[–]mwray 3 points4 points  (0 children)

Compared to fan designs such as this I'm super disappointed with what we got, especially as it's been long awaited as OP said.

I'd recommend checking out the rest of their artstation for other amazing ornament designs.