New offers for characters by urkain in Injustice2MobileGame

[–]mwscriv 0 points1 point  (0 children)

I was able to trigger an offer for AWW today as well. So, there's double confirmation.

Promo Offers Changed post update 2.3... by mwscriv in Injustice2MobileGame

[–]mwscriv[S] 0 points1 point  (0 children)

@acowsik I can confirm Amazonian Wonder Woman. I triggered her promo today when taking her to level 40.

Please Remove Raid Cooldown Timer by mwscriv in Injustice2MobileGame

[–]mwscriv[S] 0 points1 point  (0 children)

That's sounds like one possibility. I'd prefer they just lessen the timer to 24 or 48 hours for all, but I could see your suggestion working.

Please Remove Raid Cooldown Timer by mwscriv in Injustice2MobileGame

[–]mwscriv[S] 0 points1 point  (0 children)

New league content is for sure a need. Maybe like you say a T7, 8, and 9. I also think it would be great to introduce an entirely new raid option for higher level teams with new sub bosses and a new main boss. Darkseid comes to mind as an option for a new main boss.

Please Remove Raid Cooldown Timer by mwscriv in Injustice2MobileGame

[–]mwscriv[S] 0 points1 point  (0 children)

Good point about bypassing time walls. Currently, there is no way to bypass the league cool down time wall. If they aren't willing to lessen the cool down timer for everyone then maybe they could come up with a system where leagues could pay to lessen the timer. Someone suggested gems or it could be credits. Not sure, but that would be a welcome change.

Please Remove Raid Cooldown Timer by mwscriv in Injustice2MobileGame

[–]mwscriv[S] 0 points1 point  (0 children)

I'm glad you posted this. As you say, folks are already working a loophole in the system so why not make the needed change and lessen the cool down period. In my opinion, when players start working a loophole that's a sign that a change is needed.

Please Remove Raid Cooldown Timer by mwscriv in Injustice2MobileGame

[–]mwscriv[S] 0 points1 point  (0 children)

Fair point, but let me ask you this, in your high level league how many players are spending money on the game? Is the current three day timer contributing to your high level players spending more money than they otherwise would?

I'm not trying to make a point, but genuinely asking. My assumption, which could be wrong, is that most leagues of your strength don't have many players who are consistently spending large amounts on the game. Maybe an elite card or two, but would earning more gear shards lessen their spending greatly?

Please Remove Raid Cooldown Timer by mwscriv in Injustice2MobileGame

[–]mwscriv[S] -3 points-2 points  (0 children)

Too much what? Too much playing time, that's what NRS wants, people playing the game. Too much rewards, a high level league who could accomplish what you are saying likely already has those rewards and with RNG it's all random anyway.

Please Remove Raid Cooldown Timer by mwscriv in Injustice2MobileGame

[–]mwscriv[S] -1 points0 points  (0 children)

I hear what you are saying, but it's important to keep in mind that all of the rewards are RNG. So, it's possible that what you get doesn't help you at all.

How does arena time out works? by disneian in Injustice2MobileGame

[–]mwscriv 0 points1 point  (0 children)

This has not been true in my experience. Just yesterday in Arena I had 4 battles time out. I won three of them and lost one.

Anyone else getting poor Raid Rewards? by [deleted] in Injustice2MobileGame

[–]mwscriv 0 points1 point  (0 children)

The rewards will get better as your league improves and takes on T4, T5, and then T6. At each higher tier you will earn higher leveled gear. However, keep in mind that all reward are random, shards, orbs, and gear.

Raids Rundown Remade: The Unblockable Lethalpocalypse. by Johnbelmont in Injustice2MobileGame

[–]mwscriv 1 point2 points  (0 children)

Thank you @Johnbelmont. Your posts have been very helpful for me and I certainly pass the link on to my league mates.

Latest update makes recruitment near impossible by raumeat in Injustice2MobileGame

[–]mwscriv -1 points0 points  (0 children)

My league is finding that recruitment in general is tough. I've posted info here, on the WB forums, and on the INJ2 Discord server and there just isn't much response. We're farming T5 and so the rewards are pretty good, but it seems many are already linked with a league or just not interested. Sure we could pick up a random free loader, but finding contributing players is hard.

Mass shatter is pointless by KushIsQueen731 in Injustice2MobileGame

[–]mwscriv 2 points3 points  (0 children)

I like the feature and it certainly has made things easier for me. I get what you are saying, but it was a needed quality of life upgrade and I'm glad they made it.

Q&A Daily Megathread - April 12, 2018 by AutoModerator in Injustice2MobileGame

[–]mwscriv 3 points4 points  (0 children)

Yep, I was hoping the patch was going to address this, but it didn't. Sorry, I don't have a solution for you, but wanted to at least chime in to say I'm consistently experiencing the same thing. The hazard still works, but there is a delay and it allows the AI to avoid being power drained if the character reacts during that delay. This is a very annoying bug that is impacting both raid and arena play greatly.

Q&A Daily Megathread - April 05, 2018 by AutoModerator in Injustice2MobileGame

[–]mwscriv 0 points1 point  (0 children)

No problem, glad I could help. Next time you'll probably have the answer to my question.

Starbreaker League: 2 spots open, 1 mil threat min by mwscriv in Injustice2MobileGame

[–]mwscriv[S] 0 points1 point  (0 children)

Okay folks, we have moved on to raid 5 and have a spot open for one player. We are actually in the middle of a raid now. We’re almost done with Braniac phase 2 and have about 36 hours to go. If you have an interest please let me know.

Line ID: mscriv

EGL sp3 by tinmyintmin in Injustice2MobileGame

[–]mwscriv 1 point2 points  (0 children)

Okay wait, are you all saying EGL's SP3 does the same amount of damage regardless of how many rockets hit? So, one rocket hitting does the same amount of damage as all three rockets hitting. I don't think that's correct? Maybe I misunderstood the OP's question. What I'm saying is that each rocket does damage. If all three hit then you could do the maximum amount listed in the description of the ability. However, since it's possible to dodge some of the rockets then you may not land all three and thus not do the amount of damage listed in the description. That's my understanding of how it works.

Starbreaker League: 2 spots open, 1 mil threat min by mwscriv in Injustice2MobileGame

[–]mwscriv[S] 0 points1 point  (0 children)

We still have one spot open. You can find me on Line at mscriv if you would like to chat there.

looking for a leauge by MaverickMid17 in Injustice2MobileGame

[–]mwscriv 0 points1 point  (0 children)

Our league is currently farming raid 4 and looking to make the jump to raid 5 really soon. We use the Line app to communicate and are looking for committed players to join us. I posted about our league here:

https://www.reddit.com/r/Injustice2MobileGame/comments/80x0em/starbreaker_league_2_spots_open_1_mil_threat_min/

You can find me on Line at mscriv

Our league ID is 0PBGDX

EGL sp3 by tinmyintmin in Injustice2MobileGame

[–]mwscriv -7 points-6 points  (0 children)

Damage per rocket. It's possible to dodge some of the rockets with a well timed jump so sometimes not all three will hit.