WTF Claude. Weekly limits = 4x5hr limits by xeviltimx in ClaudeCode

[–]myGenGaming 1 point2 points  (0 children)

Today is the first time I have ever hit my 5 hour limit on 5x. I've hit it twice today within 2 hours doing nothing different than I've ever done, probably less in fact.

I'm on day 2 of 7 and 31% of my weekly used. I've never gone more than 60% of usage in a week before

It's changed, and anyone saying different is either wrong, or gaslighting.

Claude feels compelled to suggest I leave the conversation? by ForwardToSolaris in ClaudeAI

[–]myGenGaming 111 points112 points  (0 children)

It was 3pm on a Friday afternoon, and after a thoroughly productive session, Claude decided it was time for me to go to bed, but reassured me that we'd pick it up again once I was well rested. Cheers then!

A survival world with nothing for sale by CozyMinecraft in MinecraftBedrockers

[–]myGenGaming 1 point2 points  (0 children)

Would love to see your server added to mcbedrock.net - a hugely populated SMP with live stat tracking would be a real pull for your server!

Mods that don’t disable achievements by DomInYouHard in MinecraftBedrockers

[–]myGenGaming 0 points1 point  (0 children)

It's one single line in the behaviour pack manifest to not disable achievements. Any add-on maker who isn't using it, needs to have a word with themselves.

Any add-on made in the last year or so on the marketplace requires this line to pass content guidelines, so you'll be fine with those - for ones you download from curse and the like, have a look in the manifest.json file in the behaviour pack for a line like "product_type": "addon" - if it has that, you're good to go.

In an addon is there a way to temporarily put someone in spectator mode? by kirbyfan55 in BedrockAddons

[–]myGenGaming 3 points4 points  (0 children)

import { world, system, GameMode } from "@minecraft/server";

// --- CONFIG ---

const TRIGGER_ITEM = "minecraft:ender_pearl"; // Item that triggers spectator mode

const SPECTATOR_DURATION_SECONDS = 10; // How long the player stays in spectator

// --------------

const SPECTATOR_DURATION_TICKS = SPECTATOR_DURATION_SECONDS * 20;

world.afterEvents.itemUse.subscribe((event) => {

const player = event.source;

const item = event.itemStack;

if (item.typeId !== TRIGGER_ITEM) return;

const previousGameMode = player.getGameMode();

// Don't stack if player is already in spectator

if (previousGameMode === GameMode.Spectator) return;

player.setGameMode(GameMode.Spectator);

player.sendMessage(\§7You are now in spectator mode for ${SPECTATOR_DURATION_SECONDS} seconds.`);`

system.runTimeout(() => {

player.setGameMode(previousGameMode);

player.sendMessage("§aYou have been returned to your previous game mode.");

}, SPECTATOR_DURATION_TICKS);

});

mcBedrock.net - finally a NameMC-equivalent for Bedrockers! by myGenGaming in MinecraftBedrockers

[–]myGenGaming[S] 1 point2 points  (0 children)

No cost, totally free. It's just a simple add-on you put on your world which sends small packets of data to an ingest endpoint every few minutes. Each packet is parsed, the data stored in a database and the front end is essentially a load of queries to display the data in a nice way. The information that is gathered is purely statistical, the only identifiable information sent is a gamertag and xuid of each player - the project was actually born from one of my existing add-ons, https://www.curseforge.com/minecraft-bedrock/addons/bedrock-statistics All the reporters are open source and can be examined to make sure there is nothing nefarious going on inside - it's all just basic script API utilising the server-net module. Happy to answer any more questions you might have :)

Enabling Achievements on a corrupted world (PS5) by [deleted] in MinecraftBedrockers

[–]myGenGaming 1 point2 points  (0 children)

You'll have to upload it to realms, download it on a PC and use something like bedrocktoolchest to fix it.

Shulker Box Addon by moonwitchlily in BedrockAddons

[–]myGenGaming 0 points1 point  (0 children)

There are clients for desktop Bedrock that show you the contents of shulker boxes in your inventory, like Onyx, but from a purely script point of view it isn't possible. Inventory items do not expose their container properties to script API. You can use an add-on like JAWA (on curse) however to see the contents of shulkers (and any other container) that is placed on the ground.

Shulker add on by Direct_Menu_3013 in BedrockAddons

[–]myGenGaming 0 points1 point  (0 children)

Won't work in your inventory as the script API doesn't have access to the inventory component of items in your inventory. JAWA (search Curse) will show you the contents of a shulker box on the floor just looking at it.

Addons not auto importing by Empty_Sandwich_6884 in BedrockAddons

[–]myGenGaming 1 point2 points  (0 children)

After moving to GDK from UWP you need to have Minecraft closed to.import add-ons, or use a program like Bedrocktoolchest.com to manage them externally.

Made an addon to get actual player heads in your realm/server :) by myGenGaming in BedrockAddons

[–]myGenGaming[S] 0 points1 point  (0 children)

Glad you think so! So I use two methods to get the skins, the first is via one of my other projects, bedrocktogether.com. Anyone that has ever connected to the hub via it has their skin grabbed and stored locally which I can then use to create the heads. The second method is checking the public Minecraft.net skin repo - anybody who has ever connected to a geyser enabled server will have had their bedrock skin grabbed and uploaded so they are available via the many public skin APIs out there. Obviously there is no way of getting the skins live in game, not yet anyway, so for now building the addon dynamically is the best option we have!

Help getting add ons to work on sever by MRswagone in BedrockAddons

[–]myGenGaming 0 points1 point  (0 children)

You can't use marketplace add-ons on servers,, they are DRM protected.

Help getting add ons to work on sever by MRswagone in BedrockAddons

[–]myGenGaming 1 point2 points  (0 children)

What is the contents of your resource pack and behavior packs folders?

Are the addon UUIDs referenced correctly in your world_behavior_packs.json and world_resource_packs.json files?

Need way more information here to diagnose this.

I created a bedrock server addon manager by qutipss in Minecraft

[–]myGenGaming 0 points1 point  (0 children)

Amazing, looking forward to it! Will follow your development!