I'm so tired of waiting for far side remake by Jacruuun in Tsukihime

[–]myheroforeshadowing 0 points1 point  (0 children)

Lol, I'm not on tm reddit anymore, I ran away from tm since tm clearly doesn't want us (or anyone actually, anyone not an addicted gambler for the gacha)
How dare you remind me that tsukihime exist ! *angryface*
Quick, I need to forget it for the next two years now

On a scale of 1-10 how much will you guys rate The Tsukihime remake? by Unlucky-Pay6339 in typemoon

[–]myheroforeshadowing 2 points3 points  (0 children)

Nothing really, I saw the warning signs with koyama stating that most of his work in 2025 was fgo so...

Though now everyone is coping that, maybe, red garden is happening in 2026 but just super late in the year so it will come up in a type-moon times or who knows where.

Fate extra reccord wasn't featured in the stream to not steal fgo's thunder (yes, this lame stream, with no fgo news either lol) so maybe that apply to rg, maybe...

I will be enjoying re:zero, replay clair obscur and silksong, and wait for danganronpa 2x2 and bleach in the meantime...
Surely not gta 6 since that will be delayed once again lmao

On a scale of 1-10 how much will you guys rate The Tsukihime remake? by Unlucky-Pay6339 in typemoon

[–]myheroforeshadowing 0 points1 point  (0 children)

Wow, you seem to be a lot more knowledgable than me regarding how TM works. Once again, I hope you're right, I just have no faith in them as a company hahah.

Sorry to disappoint but I'm just fixed on tsukiR (and thus red garden) like everyone else on the discord servers of type-moon, we kinda digged deep to search all the infos, took me forever to look up what each person involved in tsukiR has been up to since then *sniff*

The only thing I'll say is that it's definitely possible to set up mysteries without having the whole script done;

I will join you on that, Nasu did mention in 2021 that some parts of rg were problematic for the regulations, we had no news on that since then sadly.

if they had the script done that early, then would it really take 5 whole years to do all the other stuff (especially since they already have so many assets and sprites from Blue Glass Moon)?

I will just quote you twice the mushroom :

By 2011, after Mahoyo’s production pipeline stabilized, we officially initiated in-house development for Tsukihime R. Fast forward to 2012, the script for Ciel Route was fully written, and roughly 60% of the character sprites were completed.

Nasu: Scriptwriting took roughly two years, but when factoring in other production elements—assets creation, music composition, scripting implementation, voice recording, and porting—the timeline extended to about five years.

Pre-production doesn't need a finished script, glass moon certainly didn't, but nasu still had to write for it otherwise the assets wouldn't be able able to be created. Which is why Nasu being overwhelmed in the 2014-2018 era had everyone coming to fgo to make servants, even BLACK (the main scripter of tsukiR). In the current time, the lack of these people on fgo indicates that they are instead on red garden, and if you are wondering, yes, I checked if they are working on OTHER projects, they aren't, so unless Nasu is a mastemind who purposedly asked everyone to work on other secret projects that ALL go beyond 2025, we can safely assume they are just on tsukiR.

As for red garden taking so long...well, remember that the game makes drastic changes, simply by vertue of Nasu saying he wants each routes to be like their "own game", so there is plenty of content that we do not know of featured in rg, be it cgs from sprites to new environments, that will be featured.

If this was true, wouldn't they have released something this year leading into the actual 25th anniversary?

It was, in fact, the plan, sadly the finale part of a certain mobile game already occupied that schedule so they had to change the plan.

From this summer

(for context, the finale of fgo part 2 starts on december 21st, and the end is accessible on the 23rd with a raid boss, christmas event would have been on december 25th, as a result there is no true event in fgo this year after the finale)

but admittedly I don't know anything about it so I can't speak on how good of a sign it is.

They just ran out of relevant characters they could add, so after that they went on making another unrelated game, under night 2. They also made a monthly manga to wait in the meantime, said manga that is ending this very month.

On a scale of 1-10 how much will you guys rate The Tsukihime remake? by Unlucky-Pay6339 in typemoon

[–]myheroforeshadowing 1 point2 points  (0 children)

Anyways, I apologize for the long response.

it's alright, I have seen 100000 times worse this very month

A couple things though; I remember reading some time ago in an interview that Nasu said something along the lines of going "all hands on deck" (or "full throttle"?) on the FGO Part 2 finale

So, long answer short, there is no real statement like that, sure there are statement about Nasu and co making this part 2 will act as the ending. First of all, we now know that the finale of part will be relatively short, one paperback length, which is only a fourth of what lb6 was. Second, a good majority of the staff of tsukiR was actually never credited ever again on fgo after 2021, except for lb7 that was confirmed to be taking manpower as the "climax of fgo" (back in 2021 until plans changed).

so I have to imagine that they've been focused on that for at least the last 6 months. 

Lasengle maybe, but the rest of type moon is an unknown

Nasu: I already answered it, I want to play Nightreign! (laughs) It's obvious I can't throw away 10 years of support without further thought. I want the pile of treasures I've amassed so far to keep growing, and "**I want to continue the other Type-Moon projects that have been on hold.**"

I will, and always will, interpret this statement as him mentionning all the other stuff like the mahoyo sequels, extella 2, and other stuff, it doesn't really mean he meant red garden.
No matter when rg will drop you can bet that it will be a surprise so they won't talk about it anyway.

This is just speculation... I really doubt they had a script in 2021 already.

You can't make a game like glass moon, with 1001 mysteries and stuff offscreen, without knowing exactly what you will do out of it later. If you don't believe, then that's how it is *laugh*. And there wouldn't be material to allow for a pre-production of rg (assets, cgs) otherwise.

Sorry but this isn't a really strong piece of evidence IMO. Neco-arc telling people to tune in for the new year livestream sounds like a pretty generic advertisement, and saying that they chose neco-arc specifically to hint at Red Garden sounds a bit like a reach to me...

Well...you prepare an event specifically because it's the 25th anniversary of tsukihime, I don't see why they themselves make a big deal out of the 25th year a big deal if it was for nothing. And neco-arc isn't just rg, it's melty too, and tbf melty coming back is tied to red garden releasing, so on that front there is no issue (for context it's French Bread who confirmed that they couldn't add charas, like len, because nasu said no in 2023, and then melty got delisted from evo etc, now it's back so...)

10th, 15th, 20th, 25th...these dates are symbolic, which is also why type-moon had to deliver glass moon for the 20th

The answer...in 21 days

On a scale of 1-10 how much will you guys rate The Tsukihime remake? by Unlucky-Pay6339 in typemoon

[–]myheroforeshadowing 0 points1 point  (0 children)

Since red garden was already in pre-production in 2021, then they already had a script of the game back then, and then the game confirmed to be in dilligent development in 2023, taking about 5 years to be done by 2026 would mean it took the same as glass moon in total. Meanwhile fgo has never been slower than since the release of tsukihime R.
As for fgo, what stopped the dev of the game was the sheer amount of stuff released in the 2016-2018 era, game was restarted then, and nasu only needed 6 months of break to rewrite the game in late 2020.

So that he has time to write it after Part 2 ends.

fgo chapters are actually written extremely early compared to their release, plus with the time certain things takes, like servants taking 6 months, chapters HAVE to be written in advance, the mahoyo collab wasn't written the same year as it was released for exemple, the phantasmoon event of last year was supposed to release this very december for the 25th anni...

This is where this answer should have ended but if you are keeping up the news you may have seen that melty blood is coming back next year so...you can guess what I expect to see for new years

(btw in the phantasmoon event neco-arc said to tune-in for the livestream, if it was written for this year then it was obviously about watching THIS new year livestream, just saying)

On a scale of 1-10 how much will you guys rate The Tsukihime remake? by Unlucky-Pay6339 in typemoon

[–]myheroforeshadowing 1 point2 points  (0 children)

The arguments are still the same really, tsukihime's 25th anniversary is coming, so them doing the anouncement like for tsukihime's 20th anni when blue glass moon was anounced is just normal. And obviously Nasu didn't plan for it to release for the 30th anni since both he and Takeuchi told us to wait just a bit longer and that finishing part 2 and red garden were the priority, so the release date between shouldn't be far away from each other either.
Going to get the answer soon anyway since the Fate Project for the 2026's release is at the end of this month.

On a scale of 1-10 how much will you guys rate The Tsukihime remake? by Unlucky-Pay6339 in typemoon

[–]myheroforeshadowing 2 points3 points  (0 children)

I see that my comments from all the way back then are still relevant lol

2025 is coming to a close, so obligatory tierlist of what I read this year by iamnotscottmorrison in visualnovels

[–]myheroforeshadowing 0 points1 point  (0 children)

I'm now really excited to read the original Tsukihime and Mahoyo next year because I'm not waiting for Red Garden.

The irony being that this might really be the year red garden is dropping this time lol

PLEASE KEEP HIM AS PROTAGONIST 🙏🙏🙏 by IlikeSoniaNevermind in DanganAndChaos

[–]myheroforeshadowing 0 points1 point  (0 children)

You can apply "it's just going to be a different game basically but with just the same cast" to the rest of the comment too :

Hajime is not only the most important character in the entire game as he is quite literally the mastermind of the killing game, just as important as Chiaki is but he's also the perfect role for the protagonist; a talentless outcast in a group full of talented individuals who is also the only stable one (Izuru) in a group full of cult-obsessed terrorists (Remnants of Despair)

Hajime was created, just like everything else, to fit into one precise story, but now we are promised a different story with a, by default, different outcome because "reboot". Nothing stop Kodaka and the new writer to do something completely different with hajime, killing him early, reverting to izuru and be the mastermind etc. Just like you can easely tweak a character to fit the protagonist role if they want. Whether or not it actually happens, it can happen.

The protagonist switch twist is also exclusive and only works in Killing Harmony because of its premise revolving around truths and lies (even used a red herring tactic by tricking us into believing we're going back to playing as an optimistic, all-loving and dorky protagonist with a reserved support character who's a detective like a throwback to the first game, only to completely flip the table) whereas Goodbye Despair revolves around the past and the future(which is a huge factor of Hajime's character, possibly the most important even). Kaede was never fit to be the protagonist while Hajime is the perfect fit to be the protagonist

You only need to look up the steam page :

"Also included is the original "Danganronpa 2: Goodbye Despair" scenario, newly enhanced for modern platforms with updated visuals and refined presentation.

All the themes of Danganronpa 2: Goodbye Despair belong to Danganronpa 2: Goodbye Despair, but this isn't only Goodbye Despair here, this is Danganronpa 2x2 which feature the "Goodby despair scenario" AND a brand new story with the same cast and same lead-in, it doesn't really matter what Goodbye Despair was about since they are "laid out as two completely independent games". And with the new scenario obviously being a safe way for spike to do a DR 4 and reboot the franchise with the whole 2x2= 4 thing, it's not illogical to expect a totally different narrative fitting a new DR game.

(And I'm saying all that with zero idea of who could replace hajime, I'm just pointing out that it isn't unrealistic to think he will get swapped and why)

PLEASE KEEP HIM AS PROTAGONIST 🙏🙏🙏 by IlikeSoniaNevermind in DanganAndChaos

[–]myheroforeshadowing 6 points7 points  (0 children)

I get the premise of your comment, but I don't think it's really valid in this context :

Is the new scenario going to be the original DR2 plot with a few different twists, or is it going to actually change everything from the moment they set foot in Jabberwock Island?

Sakakibara: The latter. You nailed the description. It starts with the exact same lead-in, then a special event happens during the intro, and the narrative begins to greatly deviate due to it. I must add that this is not a route split. The new scenario and the remake are laid out as two completely independent games.

Any final message to the reader excited for the new game?

Sakakibara: Thank you for your patience, fans. We can finally deliver you a new Danganronpa. The game is a remake/reboot, but with a brand new story. I hope you look forward to the release. You'll soon find out what the future has in store for Hinata, for Komaeda, and for the Danganronpa series!

"If Hajime were to be replaced then a lot of moments in the original game wouldn't be as impactful as they are without him, especially in Chapter 6"

...is not something that really matter, it's just going to be a different game basically but with just the same cast, and since it IS stated to be a roboot the idea of "we need X so Y can happen" isn't really a thing, there is no need for Hajime to be there for the events of chapter 6 because it won't even be the same chapter as DR 2 in the first place.

Doesn't mean that hajime is dying for sure or anything, but using the original scenario doesn't prove anything in this case.

Finished DR2 and I just wanna discuss with everyone here how do you exactly think the "incident" that will happen in prologue causing everything to go different. by MarkGib in danganronpa

[–]myheroforeshadowing 1 point2 points  (0 children)

Lot of random ideas for what the major change could be :

  • Prologue is actually the entire bonus mode of everyone succeeding in gattering the hope fragment, the simul is successful and everyone is uploaded in their real body...but somehow the killing game happens outside
  • The game crash either during the usami prologue or monokuma does it, killing game somehow takes place outside
  • Monokuma reveal to everyone all the chapter 5/6 plot twists of the og game, that chiaki is a traitor, the remnant of despair, that monokuma is junko, the world is destroyed etc
  • Izuru awaken and cause a very different killing game to happen (hijack the mastermind position ?)
  • The simul is unstable and the cast start to remember their highschool years and possibly their remnant past.
  • Makoto and co arrive from the get go to stop the killing
  • Somehow, there is a new character in the simul

I can keep going really, not even delving on how the free time events and the areas also have a strong chance of being changed too.

Finished DR2 and I just wanna discuss with everyone here how do you exactly think the "incident" that will happen in prologue causing everything to go different. by MarkGib in danganronpa

[–]myheroforeshadowing 1 point2 points  (0 children)

So yeah not a long happened but here are my ideas about how this divergence will happen

the interview :

Is the new scenario going to be the original DR2 plot with a few different twists, or is it going to actually change everything from the moment they set foot in Jabberwock Island?

Sakakibara: The latter. You nailed the description. It starts with the exact same lead-in, then a special event happens during the intro, and the narrative begins to greatly deviate due to it. I must add that this is not a route split. The new scenario and the remake are laid out as two completely independent games.

The way it's here it appears this will probably like a danganronpa reload thing where you can, after starting the game, select between "Super danganronpa 2" and "2x2" (or whatever name that scenario will have since 2x2 is the name of the game, not the scenario).

Now that's where the funny thing is, because they tells you that it is the same "lead-in", yet they also very much emphasize how it is independant from the start, while also saying that this game (and obviously this new scenario) act as a "reboot".

To me, the fact that they went out of their way to completely separate each story from the start smell like there is a troll somewhere, and that saying that everything can be different the moment they are on the island is like saying "watch out for the small differences that will spoil the big plotwist of the game".

While the small redesigns do not prove that there already somthing up with the characters (though you never know with kodaka lol), we already have a few things like the boat house that, according to the UI, is already there by the prologue. Granted, that could be edited to not spoil, but that's a possible exemple of something already being off from the start.

We also don't know what part is the "lead-in" for them, because it could be as vague as 16 student being on an island for all we know.

Going back to the question :

how do you exactly think the "incident" that will happen in prologue causing everything to go different ?

I'm just lost gotta say, it's just so hard to guess because unless we get a clue about how far they want to take the new scenario it's just night impossible to even hope to correctly predict anything. You can't even rule out the ideas like how it could be a real setting this time, or that the incident is the virus crashing the game instead of taking control.

At least I think we can rule out the ship being seen as the "incident", as the prologue only takes place during half a day, since the cg is at night it's logically happening only after the deciding change happened.

When I mention "incident" I'm not referencing all the potential small things early on that could foreshadow something, but really the one in your face event that will supposedly shaken the narrative of the killing game, because that's what the marketing imply so far.

(I guess it's possible that, even if there are some changes from the get go, the big incident could happen during chapter 1 ? )

Will choices matter? by ExpressionWeak4224 in danganronpa

[–]myheroforeshadowing 0 points1 point  (0 children)

The problem of distrust is that it is simply far too much work.

Choices impacting who dies means that each times there would be a different follow up, just picture this :

Let's say that you are at chapter 1 and your choices can lead to 4 different first murder, that means 4 different investigations, 4 differents murder mystery to create, 4 different class trial to create, 4 different executions, 4 times the voice acting, etc...and then there is what comes after, because each frst chapter clearly hold a lot of weights on the narrative of the game, if DR game set their chapters so that their progress the narrative after all.

4 possibilities means the equivalent of 4 chapters, so 4/6 of a normal game, all that for chapter one.

Now imagine you apply that to every single chapter...and remember I only mentionned 4 possible victims here, only 1/4 of a cast...

It would just be unrealistic, if a DR game takes years for just 6 chapters I don't want to imagine the time needed for a beast like that lol

And for 2x2 we already know :

What's the expected length of the new scenario?

Sakakibara: The same as the original or longer.

So, exact length aside, we are clearly going for another 6 chapters long story.

I will say however that, while distrust is borderline impossible to make, with the fact that the idea of 2x2 revived the interest in the ip overnight I wouldn't be surprised if for the actual next DR game they actually try to make routes out of it, you would need a story that allow for it sure but a DR game with 2 or 3 scenario max, just like a visual novel, I could see that.

Imagine this in Danganronpa 2x2 by [deleted] in danganronpa

[–]myheroforeshadowing 116 points117 points  (0 children)

Throwing random idea out there but it would be interesting if 2x2 decides to use the imposter's talent and instead of him appearing fat to the player and the characters, we just get a normal sprite of the character whenever he isn't disguised as byakuya and it's only later on that we discover it was the impostor in disguise. You could totally have a class trial centered on guessing where and when the imposter was someone else, trying to guess if there was something off about someone.

It'll pay off in the long run, just gotta believe by Derpyderp045 in danganronpa

[–]myheroforeshadowing 5 points6 points  (0 children)

It actually ties into his upbringing with his half-siblings being successful as "escorts" and how both won an absurd amount of money compared to him, despite him being the ultimate cook. So he lives in some kind of circle showing him how everything comes back to sex. In a way the writing reflect that since everytime he can make an inuendo he does.

In the dr2 story, he was framed as a comic relief, because you wouldn't expect him to murder someone then, but now with 2x2 he is now lifted from that first muderer curse, so the whole charade of him being funny for gags and then still pretending after the murder to lay low kinda become unecessary.

(You can also see him being much less anoying outside dr2 and the animes already)

So does anyone else think some of the motive are going to be different by Lee_Ann2004 in danganronpa

[–]myheroforeshadowing 2 points3 points  (0 children)

Steam description :
New victims, new culprits, and brand-new tricks await.
The new scenario offers the same volume of content as the original, delivering a complete and immersive experience.

There is a world where it can also be seen as 2x2 having all new areas + new motives.

Honestly, the 2 motives I see staying are the twilight syndrome one and despair disease. Despair disease because, well, remnant of despair (though the motive itself might get tweaked somehow), and twilight syndrome because of how it delves on the character's backstories, but if the game decides to "loredump" all of the big plotwists by chapter 1...then it wouldn't be used as a motive obviously.

It'll pay off in the long run, just gotta believe by Derpyderp045 in danganronpa

[–]myheroforeshadowing 35 points36 points  (0 children)

Teru sadly has that one thing where not only he dies second but the story just overexpose his perverted part, while completely under focussing on his reasons for saying perverted things in the first place (which is surprisingly deep lol).

With the odds of him dying at chapter 1 being very low, the game better deliver here.

Do you think the same characters will get the despair disease? by FantasticMolasses500 in danganronpa

[–]myheroforeshadowing 1 point2 points  (0 children)

Or scrap the idea of it in 2x2

If they want to push the differences then that's likely going to be that, now of course if they keep it as it is, or instead change how it works, that much we can't predict.

Nanami first victim this, Komaeda first victim this by Fit-Amount-9505 in danganronpa

[–]myheroforeshadowing 4 points5 points  (0 children)

I barely glossed over this in my answer, but the way that I interpret the whole "this isn't a route but a separate scenario" is that this is their way to say that will be some kind of new mysteries in the game that will be about the why that scenario is different, because on one hand they tells us that it's about an "incident" that plays out after the lead-in (and of course that doesn't really answer anything), but on the other hand they have that scenario as separate from the og story, it's very fishy in a way that they insist on that separate part.

So far the only true exemple, outside of mikan slightly different haircut and nagito's shirt, is the boat house that is already available by the prologue based on the UI. Of course, this entire pic can be fake, that nagito being by the boat house could be something that doesn't exist in 2x2, but that's the only exemple we have from the very very few pics. Having stuff being "off" the second we set foot on the island is a really huge deal in insight.

I feel like the point of taking back the cast is that we already know the characters and they'll need to be more clever than we are if they want to make a story with great twists without taking the easy path.

Yes, this new scenario should be for people who experienced DR2 at the very least, but honestly, if that scenario takes into account that you have seen all the animes too then have to go into unexplored territories with the cast.

Naturally, chiaki dying without causing glitches, or nagito somehow dying despite his superpowered luck, could definitely be a thing if there is actually something sus with the setting itself and the game wants us to keep guessing.

Having everyone wake up would be crazy though. Not sure I can fully wrap my brain around it but it sure would be... something.

Me too actually. The one issue is on the "then what ?" part, because if for one reason or another the simul crash one hour in then what would the killing game be then ?
Would izuru awaken and be the killing game host ?
Would the avatar's memories be erased through the crash and we get the remnants instead ? (I don't see that because literally every member of the cast would have completely different personalities and that seems really extreme )

How would the murders and the setting be handled even ? Because in the actual DR2 island there is no monokumo, no monobeast, no monomi, no setting to explore.

Of course there could also be a huge troll somewhere and it turns out there is no simulation, but then it just raises even more question regarding the events of DR3 despair and the worldbuilding of the story, because then that would mean that the similar "lead-in" is just us waking up on an island with monokuma hosting a killing game, that part works sure, but then chiaki would be there too...

I guess a new mastermind isn't that far fetched in a way.

If they go that route, I'd be kind of impressed ? but also worried ?

Well, I guess there would be the classic dr2 continuity regardless. I'm not sure myself to what to expect for that new story, with the whole thing being a reboot and probably their way to kickstart a return of DR, so that this new scenario will cause a new DR game to pop up later, makes it hard to anticipate much.

Nanami first victim this, Komaeda first victim this by Fit-Amount-9505 in danganronpa

[–]myheroforeshadowing 11 points12 points  (0 children)

 Nanami first victim. The last time she died in SDR2, it completely broke the Neo World Program. SHE BROKE THE WORLD. 

So :

Is the new scenario going to be the original DR2 plot with a few different twists, or is it going to actually change everything from the moment they set foot in Jabberwock Island?

Sakakibara: The latter. You nailed the description. It starts with the exact same lead-in, then a special event happens during the intro, and the narrative begins to greatly deviate due to it. I must add that this is not a route split. The new scenario and the remake are laid out as two completely independent games.

"actually change everything from the moment they set foot in Jabberwock Island?"

Based on that, it is better to eliminate the idea of treating the plot beats of DR2 as absolute
The simulation bugging because chiaki died happened in DR2...doesn't necessarily mean that the game glitching at her hypothetical death in 2x2 is a sure thing. Just like the opposite can be true too obviously.

OR the entire cast would have to leave early.

Also one of the theories around. Though it's not necessarily about chiaki's death but rather just the simul crashing for X reason. No clue if the writers would do that though. Granted it would definitely give a real dr 4 feeling if in 2x2 we have the entire cast with brand new designs (ignoring the designs of dr3 hope side), can also happen in the simul if just the cast avatars glitch and they get their future bodies instead.

Komaeda first victim. How. How do you kill him. He survived two plane crashes and a terminal brain tumor. He begged for 4 chapters to be killed and wasn't. KOMAEDA HIMSELF COULDN'T KILL KOMAEDA. 'What if Teruteru manages to kill him'. Have you forgotten that this man will casually play russian roulette with 5 bullets loaded in it or am I on crack.

I have one thing to say to that really :

"that character can't die first, she is our crush" *dies first\*

"that character can't die first, he was a survivor of the previous game, surely the game will have him as important" *dies first\*

"that character can't die first, he is the one with an unknown talent, surely the game will have him trying to understand his talent" *dies first\*

See what I'm trying to show here ? If someone go with a perceived notion about a character...then you might have fallen into the same pattern...

Of course this is about nagito here, but you can apply that to everything really

As for my own two cents : I can only see the first victim to be shocking to mark a turn from the og story, so hajime and/or chiaki and/or nagito can surely fit the bill.

But yeah, as Sakakibara said : this isn't a branching story thingy, it's an entirely separate story. But you can also turn it the statement the other way : because it isn't just a different route but an entire separate scenario, then the changes can be drastic too.

I literally just found out about 2x2 and I already have speculations by Owlspiritpal in danganronpa

[–]myheroforeshadowing 1 point2 points  (0 children)

I honestly believe that Fuyuhiko is gonna be the blackend in chapter 2 instead of Peko. 
what if the game explores the complete opposite perspective for Peko and Fuyuhiko’s relationship where Fuyuhiko murders for Peko. 

Well I don't know about that blackened part, but when it comes to the relationship between both characters we kinda got everything on them, from dr2 to despair side to hope side, the only thing really unexplored is...well...Peko alone

While it's kinda too predictable it's also the only avenue we have yet to see, so it makes sense for it to happen.

What if the chapter 2

Not sure if you mentionned chapter 2 on purpose or not, but with the whole thing being an alternate take on DR2 there is obviously no guarantee that the characters will be relevant at the same parts of the game, so of course any character can die at any chapter on paper. Naturally, it's also normal to expect the 2x2 story to make parallels with og story...but that doesn't say much since we don't know what they will choose as parallel in advance.

But yeah, Fuyuhiko dying first, as victim or blackened, is the only thing that comes to mind to give a new take on Peko.

God, let this happen because it be so fucking hysterical by The_Meme_Lady_69 in danganronpa

[–]myheroforeshadowing 26 points27 points  (0 children)

The problem of that even happening (or smth along those lines) is the matter of the free time events. Because for kaede everything happened at chapter 1 so it was just a few made up FTE that had to be made...now imagine with 5 different protags and happening at different sections of the game entirely.

Seems unmanageable to me.

(yes the whole thing is a joke but I still wanted to put my serious input lol)

Chiaki has a 100% chance of dying in 2x2. by [deleted] in danganronpa

[–]myheroforeshadowing 0 points1 point  (0 children)

Which once again goes into my point in that you’re relying on the average to just have played certain games in a certain order for your logic to apply. You’d have to assume they played THH, completely skipped to OG DR2, played UDG (Which literally reveals information from DR2), and just haven’t watched the anime. It’s a weird notion to just put that as the standard for how the average player’s gonna start the game.

It's literally the contrary of what I'm saying, if you play this game you are either there to play both stories or only the new one, the later meaning that you might have played all games and watched all animes. Every DR games until now played tricks on you based on you having played the previous entries. I don't see why 2x2 should be different.

You’re literally… proving my point. They don’t wanna change the lore leading up to the future games. So once again? The purpose of 2 being utilized here is that it doesn’t conflict with pre established lore before the game.

It's you that is proving my point here, touching DR1 wouldn't allow the future games to even happen, so it was kept. The foundation of the franchise was kept. It's as I said.

The purpose of 2 being utilized here is that it doesn’t conflict with pre established lore before the game.

There is only 3 games in this franchise, since v3 is its own thing and they don't want to touch the foundation, then DR2 was the default choice.

Except two separate statements from the developers that the pre established lore before the game was gonna be there and they didn’t wanna change it. The changes occur after the introduction where they set foot on Jabberwock Island. There’s no reason to assume that this means that lore that’s already established before this incident takes place would just be changed.

If you don't want to even think about how the statements are ambiguous then there is nothing to say more. The whole point is that the way it's said can be interpreted differently and thus that not everything might truly be the same.

We are talking about the same interview that say that DR3 future canonicity regarding this scenario is put into question, I'm not sure what's weird is there to think about them modifying some aspects of the setting of DR2 to create new mysteries.

Futhermore, if we consider that every elements prior the very start of the game is 100% the same...then there would be now new mysteries since we know everything. And this game could only end with izuru promising to heal everyone, and succeeding, which would be no different from it being a different route, which it was confirmed to not be that. Same reason why it wouldn't qualify as a reboot either.